Player Matchup

Fenrir
Fenrir
Flubinho
Fenrir
Level 142
God Stats
4W - 1L
1,931 SR
Queue Stats
134W - 137L
1,458 Elo+
Party 1
Charybdis
Charybdis
JulioCardin
Charybdis
Level 153
God Stats
4W - 2L
1,735 SR
Queue Stats
276W - 278L
1,458 Elo+
Solo
Bake Kujira
Bake Kujira
Magee1k
Bake Kujira
Level 103
God Stats
6W - 7L
1,669 SR
Queue Stats
65W - 76L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
QUEEN-OF-GC
Baron Samedi
Level 87
God Stats
10W - 12L
1,527 SR
Queue Stats
198W - 185L
1,458 Elo+
Solo
Nike
Nike
Theuglyone5504
Nike
Level 88
God Stats
4W - 2L
1,513 SR
Queue Stats
106W - 93L
1,511 Elo+
Solo
Team Averages
Level 115
1,675 SR
1,465 Elo+

VS

Team Averages
Level 97
1,566 SR
1,478 Elo+
Vulcan
Vulcan
Nasdrin
Vulcan
Level 86
God Stats
23W - 24L
1,547 SR
Queue Stats
323W - 314L
1,481 Elo+
Party 2
Ymir
Ymir
OV3RLORD26011986
Ymir
Level 104
God Stats
15W - 23L
1,460 SR
Queue Stats
335W - 311L
1,496 Elo+
Solo
Neith
Neith
Star_Hashira3
Neith
Level 81
God Stats
15W - 21L
1,700 SR
Queue Stats
46W - 47L
1,398 Elo+
Solo
Kumbhakarna
Kumbhakarna
booteemonster
Kumbhakarna
Level 88
God Stats
15W - 15L
1,536 SR
Queue Stats
483W - 481L
1,471 Elo+
Party 2
Horus
Horus
panini467
Horus
Level 127
God Stats
9W - 6L
1,584 SR
Queue Stats
129W - 119L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Flubinho
Fenrir
19
9 / 4 / 5
11,521
640
11,027
19,513
8,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
JulioCardin
Charybdis
18
12 / 1 / 9
11,592
644
13,578
13,191
5,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bake Kujira
Magee1k
Bake Kujira
16
8 / 1 / 14
11,518
640
7,792
11,869
11,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
QUEEN-OF-GC
Baron Samedi
14
2 / 5 / 5
8,591
477
6,938
13,618
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
1 / 2 / 5
10,724
596
8,450
16,910
12,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Nasdrin
Vulcan
15
3 / 6 / 2
9,353
520
15,503
9,874
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 3 / 2
7,676
426
5,262
8,142
3,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 11 / 0
7,883
438
7,939
14,091
3,792
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
booteemonster
Kumbhakarna
11
1 / 10 / 1
6,920
384
5,574
16,224
10,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Horus
panini467
Horus
14
3 / 2 / 2
9,177
510
10,450
15,630
13,004
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
20
32
Kills
13
13
Deaths
32
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Flubinho
Fenrir
9
4
5
2.88
W
Charybdis
JulioCardin
Charybdis
12
1
9
16.5
W
Bake Kujira
Magee1k
Bake Kujira
8
1
14
15
L
Vulcan
Nasdrin
Vulcan
3
6
2
0.67
L
3
3
2
1.33
W
Baron Samedi
QUEEN-OF-GC
Baron Samedi
2
5
5
0.9
L
3
11
0
0.27
W
1
2
5
1.75
L
Kumbhakarna
booteemonster
Kumbhakarna
1
10
1
0.15
L
Horus
panini467
Horus
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,785
Damage
44,728
75,101
Taken
63,961
42,015
Mitigated
34,207
25,767
Healing
7,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Flubinho
Fenrir
11,027
1,853
0
10,457
19,513
8,452
0
4,695
14,711
0
103,840
W
Charybdis
JulioCardin
Charybdis
13,578
8,477
0
6,644
13,191
5,002
2,288
3,922
9,051
0
89,778
W
Bake Kujira
Magee1k
Bake Kujira
7,792
4,816
0
1,272
11,869
11,499
2,120
4,106
7,558
45,105
0
L
Vulcan
Nasdrin
Vulcan
15,503
106
0
250
9,874
3,456
854
2,028
7,846
70,937
716
L
5,262
1,209
0
356
8,142
3,692
0
478
7,664
47,122
0
W
Baron Samedi
QUEEN-OF-GC
Baron Samedi
6,938
1,024
720
2,180
13,618
4,589
1,275
9,291
4,121
37,546
0
L
7,939
3,157
0
948
14,091
3,792
0
4,251
9,840
0
29,564
W
8,450
849
0
4,494
16,910
12,473
35
3,444
13,456
3,192
75,156
L
Kumbhakarna
booteemonster
Kumbhakarna
5,574
706
0
1,130
16,224
10,263
0
7,088
9,136
19,600
317
L
Horus
panini467
Horus
10,450
4,454
340
4,833
15,630
13,004
1
2,459
13,171
180
59,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,946
Gold Earned
41,009
556
Minions Killed
361
0
Camps Cleared
0
1,739,359
Distance Traveled
1,416,103
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,521
640
143
8
0
386,498
5
W
Charybdis
11,592
644
154
9
0
343,428
0
W
Bake Kujira
11,518
640
63
4
0
369,378
5
L
Vulcan
9,353
520
103
6
0
312,301
0
L
Ymir
7,676
426
84
5
0
217,333
0
W
Baron Samedi
8,591
477
65
4
0
311,783
0
L
Neith
7,883
438
47
3
0
298,958
2
W
Nike
10,724
596
131
7
0
328,272
0
L
Kumbhakarna
6,920
384
34
2
0
280,840
3
L
Horus
9,177
510
93
5
0
306,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role