Player Matchup

Zhong Kui
Zhong Kui
Gold V
 
Zhong Kui
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold I
 
Fafnir
Gold I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum I
AelaSura
Artemis
Platinum I
Level 157
God Stats
29W - 14L
1,830 SR
Queue Stats
69W - 55L
2,108 MMR
Solo
Pele
Pele
Diamond V
Santtux1
Pele
Diamond V
Level 69
God Stats
2W - 3L
1,292 SR
Queue Stats
181W - 169L
1,986 MMR
Solo
Janus
Janus
Platinum II
TheDocthoor
Janus
Platinum II
Level 158
God Stats
4W - 9L
1,277 SR
Queue Stats
175W - 168L
1,982 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 133
1,480 SR
1,815 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,578 SR
1,887 MMR
Neith
Neith
Gold I
HaligTreeSoldier
Neith
Gold I
Level 187
God Stats
1W - 4L
1,428 SR
Queue Stats
175W - 173L
1,774 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
LordHeatman
Kuzenbo
Gold III
Level 173
God Stats
20W - 15L
1,690 SR
Queue Stats
210W - 209L
1,632 MMR
Solo
King Arthur
King Arthur
Platinum III
OutgrowPeace
King Arthur
Platinum III
Level 106
God Stats
11W - 13L
1,647 SR
Queue Stats
287W - 266L
1,915 MMR
Solo
Da Ji
Da Ji
Platinum IV
Saxev
Da Ji
Platinum IV
Level 148
God Stats
4W - 4L
1,518 SR
Queue Stats
137W - 129L
1,809 MMR
Solo
Nu Wa
Nu Wa
Diamond III
V压脉带V
Nu Wa
Diamond III
Level 157
God Stats
50W - 29L
1,605 SR
Queue Stats
404W - 390L
2,307 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
9
2 / 0 / 2
5,299
883
3,796
3,145
1,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
 
Fafnir
7
2 / 0 / 4
4,709
785
1,461
4,826
3,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
AelaSura
Artemis
8
2 / 1 / 1
4,342
724
4,640
5,024
1,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Pele
8
4 / 0 / 2
4,611
769
3,638
4,535
1,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 0 / 0
4,333
722
608
1,534
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SerqetBastetCthulhuSusano

VS

Bans
PoseidonRatatoskrThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 1
3,281
547
2,501
3,653
685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
LordHeatman
Kuzenbo
6
0 / 1 / 1
3,626
604
1,836
4,886
3,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
OutgrowPeace
King Arthur
6
0 / 3 / 0
3,645
608
977
7,111
2,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Da Ji
Saxev
Da Ji
6
1 / 3 / 0
3,623
604
2,597
5,296
1,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 0
4,337
723
995
1,862
446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
10
Kills
1
1
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
2
0
2
3
W
Fafnir
 
Fafnir
2
0
4
4
W
Artemis
AelaSura
Artemis
2
1
1
2.5
L
0
3
1
0.17
L
Kuzenbo
LordHeatman
Kuzenbo
0
1
1
0.5
L
King Arthur
OutgrowPeace
King Arthur
0
3
0
0
W
Pele
4
0
2
5
L
Da Ji
Saxev
Da Ji
1
3
0
0.33
W
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,143
Damage
8,906
19,064
Taken
22,808
7,467
Mitigated
8,543
10,744
Healing
5,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,796
1,895
0
2,655
3,145
1,597
0
76
3,069
27,380
6,188
W
Fafnir
 
Fafnir
1,461
463
0
2,165
4,826
3,041
0
1,001
3,825
9,149
0
W
Artemis
AelaSura
Artemis
4,640
1,690
0
2,835
5,024
1,335
0
814
4,210
0
29,302
L
2,501
840
0
784
3,653
685
0
379
3,274
0
13,461
L
Kuzenbo
LordHeatman
Kuzenbo
1,836
901
0
1,903
4,886
3,515
0
648
4,238
8,568
0
L
King Arthur
OutgrowPeace
King Arthur
977
80
0
1,874
7,111
2,334
0
3,366
3,745
0
19,215
W
Pele
3,638
1,030
0
2,379
4,535
1,101
0
718
3,817
0
25,422
L
Da Ji
Saxev
Da Ji
2,597
501
0
480
5,296
1,563
0
318
4,978
0
17,800
W
608
43
0
710
1,534
393
0
222
1,312
29,421
1,314
L
995
369
0
750
1,862
446
0
636
1,148
27,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,294
Gold Earned
18,512
230
Minions Killed
172
0
Camps Cleared
0
674,469
Distance Traveled
643,901
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,299
883
59
10
0
117,073
0
W
Fafnir
4,709
785
14
2
0
136,411
0
W
Artemis
4,342
724
39
7
0
119,984
0
L
Neith
3,281
547
27
5
0
81,443
0
L
Kuzenbo
3,626
604
9
2
0
138,398
0
L
King Arthur
3,645
608
38
6
0
132,510
1
W
Pele
4,611
769
48
8
0
161,955
0
L
Da Ji
3,623
604
35
6
0
138,620
0
W
Janus
4,333
722
70
12
0
139,046
0
L
Nu Wa
4,337
723
63
11
0
152,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role