Player Matchup

Danzaburou
Danzaburou
Gold IV
AdrianMactheonly
Danzaburou
Gold IV
Level 68
God Stats
35W - 34L
1,624 SR
Queue Stats
224W - 228L
1,353 MMR
Solo
Cerberus
Cerberus
Gold V
Kid_Premo
Cerberus
Gold V
Level 94
God Stats
2W - 1L
1,743 SR
Queue Stats
63W - 87L
1,321 MMR
Solo
Sobek
Sobek
Silver V
ygb don
Sobek
Silver V
Level 157
God Stats
3W - 2L
1,306 SR
Queue Stats
10W - 15L
1,361 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,557 SR
1,345 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,529 SR
1,240 MMR
Cthulhu
Cthulhu
Gold IV
Ajl19987216
Cthulhu
Gold IV
Level 128
God Stats
74W - 51L
1,587 SR
Queue Stats
172W - 167L
1,379 MMR
Party 1
Anhur
Anhur
Silver II
Ice Cold Ziggy
Anhur
Silver II
Level 126
God Stats
1W - 5L
1,501 SR
Queue Stats
164W - 164L
979 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
ScrubDaddy7532
Sun Wukong
Gold III
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 156L
1,362 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdrianMactheonly
Danzaburou
19
5 / 0 / 2
11,623
894
14,326
7,274
3,294
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Kid_Premo
Cerberus
17
2 / 1 / 5
11,054
850
6,665
13,906
12,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
ygb don
Sobek
16
0 / 2 / 6
9,788
753
8,192
14,358
14,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AwilixBastetAchillesKuzenboAthena

VS

Bans
MulanSkadiAh Muzen CabCupidHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ajl19987216
Cthulhu
16
0 / 3 / 2
9,436
726
9,388
14,521
14,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 3 / 0
10,206
785
8,315
8,870
3,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
ScrubDaddy7532
Sun Wukong
16
1 / 1 / 2
9,669
744
6,160
12,377
14,782
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
7
Kills
3
3
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AdrianMactheonly
Danzaburou
5
0
2
6
L
Cthulhu
Ajl19987216
Cthulhu
0
3
2
0.33
L
2
3
0
0.67
W
Cerberus
Kid_Premo
Cerberus
2
1
5
4.5
L
Sun Wukong
ScrubDaddy7532
Sun Wukong
1
1
2
2
W
Sobek
ygb don
Sobek
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,183
Damage
23,863
35,538
Taken
35,768
29,986
Mitigated
32,622
13,941
Healing
6,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AdrianMactheonly
Danzaburou
14,326
6,376
0
4,124
7,274
3,294
1,280
3,359
3,915
0
61,048
L
Cthulhu
Ajl19987216
Cthulhu
9,388
38
0
2,740
14,521
14,419
0
3,712
10,127
26,232
1,047
L
8,315
3,855
0
1,293
8,870
3,421
0
3,244
5,164
0
52,909
W
Cerberus
Kid_Premo
Cerberus
6,665
144
0
5,285
13,906
12,518
136
2,525
11,381
40,520
1,297
L
Sun Wukong
ScrubDaddy7532
Sun Wukong
6,160
887
0
2,215
12,377
14,782
0
5,213
5,896
0
23,796
W
Sobek
ygb don
Sobek
8,192
430
0
4,532
14,358
14,174
270
3,443
10,915
19,087
639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,465
Gold Earned
29,311
187
Minions Killed
181
0
Camps Cleared
0
711,107
Distance Traveled
749,429
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,623
894
101
8
0
240,982
3
L
Cthulhu
9,436
726
57
4
0
251,036
1
L
Anhur
10,206
785
91
7
0
224,915
0
W
Cerberus
11,054
850
68
5
0
238,103
0
L
Sun Wukong
9,669
744
33
3
0
273,478
0
W
Sobek
9,788
753
18
1
0
232,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role