Player Matchup

Tiamat
Tiamat
Gold V
Kid_Premo
Tiamat
Gold V
Level 94
God Stats
9W - 10L
1,482 SR
Queue Stats
53W - 73L
1,321 MMR
Solo
Cthulhu
Cthulhu
Gold V
RedDragonClay
Cthulhu
Gold V
Level 146
God Stats
2W - 3L
1,667 SR
Queue Stats
268W - 314L
1,365 MMR
Solo
Danzaburou
Danzaburou
Bronze IV
TRUEDOSES
Danzaburou
Bronze IV
Level 78
God Stats
9W - 19L
1,303 SR
Queue Stats
149W - 359L
87 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,484 SR
924 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,628 SR
1,465 MMR
Ix Chel
Ix Chel
Gold II
Yuoomi
Ix Chel
Gold II
Level 68
God Stats
41W - 36L
1,633 SR
Queue Stats
224W - 217L
1,590 MMR
Party 1
Chaac
Chaac
Gold IV
greengrower7
Chaac
Gold IV
Level 145
God Stats
35W - 24L
1,647 SR
Queue Stats
105W - 91L
1,442 MMR
Party 1
Ymir
Ymir
Gold V
mattd337
Ymir
Gold V
Level 86
God Stats
64W - 60L
1,603 SR
Queue Stats
449W - 449L
1,363 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Kid_Premo
Tiamat
12
1 / 5 / 0
6,500
813
3,952
7,769
4,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
9
0 / 4 / 1
5,911
739
4,904
6,763
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
TRUEDOSES
Danzaburou
11
0 / 2 / 0
5,607
701
1,057
4,949
1,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AchillesSerqetNe ZhaNu WaKumbhakarna

VS

Bans
BacchusMulanMedusaKuzenboHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Yuoomi
Ix Chel
14
6 / 1 / 5
8,486
1,061
8,014
5,395
1,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

13
5 / 1 / 6
7,978
997
5,059
7,004
4,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ymir
14
0 / 0 / 11
7,531
941
4,714
7,423
5,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
1
Kills
11
11
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Kid_Premo
Tiamat
1
5
0
0.2
L
Cthulhu
0
4
1
0.13
L
Danzaburou
TRUEDOSES
Danzaburou
0
2
0
0
W
Ix Chel
Yuoomi
Ix Chel
6
1
5
8.5
W
5
1
6
8
W
Ymir
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,913
Damage
17,787
19,481
Taken
19,822
8,669
Mitigated
11,570
3,343
Healing
7,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Kid_Premo
Tiamat
3,952
48
0
2,234
7,769
4,338
0
4,347
3,076
17,649
0
L
Cthulhu
4,904
93
0
430
6,763
2,404
0
4,387
2,077
12,009
0
L
Danzaburou
TRUEDOSES
Danzaburou
1,057
473
0
679
4,949
1,927
0
3,157
1,623
0
5,980
W
Ix Chel
Yuoomi
Ix Chel
8,014
1,139
1,782
2,097
5,395
1,480
1,622
2,881
2,219
32,278
799
W
5,059
215
0
3,029
7,004
4,210
1,151
2,157
4,602
0
21,199
W
Ymir
4,714
882
0
728
7,423
5,880
578
2,926
4,120
14,953
1,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,018
Gold Earned
23,995
63
Minions Killed
126
0
Camps Cleared
0
387,706
Distance Traveled
524,632
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,500
813
40
5
0
141,132
0
L
Cthulhu
5,911
739
15
2
0
109,191
0
L
Danzaburou
5,607
701
8
1
0
137,383
4
W
Ix Chel
8,486
1,061
50
6
0
173,692
0
W
Chaac
7,978
997
31
4
0
175,405
3
W
Ymir
7,531
941
45
6
0
175,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role