Player Matchup

The Morrigan
The Morrigan
Silver I
 
The Morrigan
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold IV
Mexii-Cannon
Terra
Gold IV
Level 175
God Stats
18W - 21L
1,602 SR
Queue Stats
37W - 39L
1,460 MMR
Party 2
Ne Zha
Ne Zha
Gold II
Vearz_Vanny
Ne Zha
Gold II
Level 194
God Stats
21W - 20L
1,604 SR
Queue Stats
382W - 383L
1,606 MMR
Party 1
Medusa
Medusa
Gold III
almighty09
Medusa
Gold III
Level 156
God Stats
1W - 0L
1,315 SR
Queue Stats
92W - 94L
1,519 MMR
Party 2
Vamana
Vamana
Silver I
rubendelao
Vamana
Silver I
Level 159
God Stats
2W - 10L
1,247 SR
Queue Stats
483W - 482L
1,203 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,454 SR
1,457 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 162
1,495 SR
1,320 MMR
Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum IV
GodsKniight
Ullr
Platinum IV
Level 239
God Stats
2W - 4L
1,624 SR
Queue Stats
313W - 311L
1,509 MMR
Solo
Hun Batz
Hun Batz
Gold III
MdbJorgeSsj
Hun Batz
Gold III
Level 134
God Stats
16W - 15L
1,600 SR
Queue Stats
198W - 199L
1,488 MMR
Party 3
Agni
Agni
Bronze II
chipa3094
Agni
Bronze II
Level 127
God Stats
0W - 2L
1,304 SR
Queue Stats
37W - 82L
564 MMR
Solo
King Arthur
King Arthur
Gold III
xXCgcmXx
King Arthur
Gold III
Level 157
God Stats
4W - 9L
1,444 SR
Queue Stats
195W - 199L
1,540 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
18
9 / 1 / 1
10,849
638
11,681
6,795
3,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 1 / 3
7,599
447
8,778
9,990
7,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
16
3 / 2 / 5
8,936
526
7,795
13,433
5,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
almighty09
Medusa
14
1 / 3 / 2
8,157
480
8,980
9,002
2,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vamana
rubendelao
Vamana
15
1 / 2 / 1
9,417
554
10,503
14,369
16,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Chang'eKumbhakarnaAthenaBacchusFreya

VS

Bans
CthulhuHe BoAo KuangHorusSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 2 / 6
7,945
467
6,142
19,735
17,743
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

16
2 / 2 / 4
8,705
512
8,284
12,678
4,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hun Batz
MdbJorgeSsj
Hun Batz
17
6 / 1 / 0
9,311
548
5,372
8,523
3,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Agni
12
0 / 8 / 1
6,773
398
762
9,774
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
xXCgcmXx
King Arthur
15
1 / 2 / 0
9,125
537
10,557
19,424
15,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
15
Kills
9
9
Deaths
15
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
9
1
1
9.5
L
Cerberus
 
Cerberus
0
2
6
1.5
L
2
2
4
2
L
Hun Batz
MdbJorgeSsj
Hun Batz
6
1
0
6
W
1
1
3
2.5
W
Ne Zha
3
2
5
2.75
W
Medusa
almighty09
Medusa
1
3
2
0.67
L
Agni
0
8
1
0.06
W
Vamana
rubendelao
Vamana
1
2
1
0.75
L
King Arthur
xXCgcmXx
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,737
Damage
31,117
53,589
Taken
70,134
34,983
Mitigated
45,022
14,888
Healing
20,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
11,681
2,057
0
500
6,795
3,006
0
1,042
5,753
76,099
5,393
L
Cerberus
 
Cerberus
6,142
692
0
6,539
19,735
17,743
0
5,247
13,374
35,895
0
L
8,284
4,692
0
5,906
12,678
4,995
964
2,711
9,696
0
84,336
L
Hun Batz
MdbJorgeSsj
Hun Batz
5,372
1,056
0
2,343
8,523
3,513
0
1,729
6,462
0
80,009
W
8,778
848
419
2,529
9,990
7,093
123
2,430
7,560
31,733
2,824
W
Ne Zha
7,795
1,746
0
6,993
13,433
5,535
0
1,192
12,241
0
71,000
W
Medusa
almighty09
Medusa
8,980
3,269
0
712
9,002
2,912
201
1,227
7,775
0
66,605
L
Agni
762
49
0
370
9,774
2,805
0
3,966
5,251
36,198
0
W
Vamana
rubendelao
Vamana
10,503
4,256
0
3,735
14,369
16,437
286
1,166
13,203
478
74,381
L
King Arthur
xXCgcmXx
King Arthur
10,557
900
0
5,650
19,424
15,966
0
2,126
16,028
153
75,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,958
Gold Earned
41,859
536
Minions Killed
524
0
Camps Cleared
0
1,788,369
Distance Traveled
1,662,889
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
10,849
638
173
10
0
341,511
2
L
Cerberus
7,945
467
69
4
0
358,613
4
L
Ullr
8,705
512
129
8
0
296,907
1
L
Hun Batz
9,311
548
126
7
0
420,097
0
W
Terra
7,599
447
46
3
0
383,719
6
W
Ne Zha
8,936
526
105
6
0
392,108
0
W
Medusa
8,157
480
83
5
0
334,065
0
L
Agni
6,773
398
64
4
0
244,079
0
W
Vamana
9,417
554
129
8
0
336,966
2
L
King Arthur
9,125
537
136
8
0
343,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role