Player Matchup

Set
Set
Devoiden
Set
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
29W - 19L
1,598 Elo+
Party 1
Yu Huang
Yu Huang
JakobyNice
Yu Huang
Level 68
God Stats
5W - 2L
1,802 SR
Queue Stats
14W - 11L
1,536 Elo+
Party 1
Nemesis
Nemesis
Keykillah
Nemesis
Level 29
God Stats
5W - 1L
1,876 SR
Queue Stats
27W - 20L
1,558 Elo+
Party 1
Team Averages
Level 68
1,726 SR
1,564 Elo+

VS

Team Averages
Level 58
1,489 SR
1,413 Elo+
Medusa
Medusa
AG TO OP
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Bacchus
Bacchus
Dripvyy
Bacchus
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,375 Elo+
Party 2
Nu Wa
Nu Wa
TheShadowBishop
Nu Wa
Level 109
God Stats
109W - 83L
1,466 SR
Queue Stats
117W - 112L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 4
8,720
1,090
7,852
6,690
3,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Yu Huang
JakobyNice
Yu Huang
14
3 / 0 / 8
8,045
1,006
9,304
4,373
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Keykillah
Nemesis
12
2 / 1 / 7
7,680
960
1,633
4,734
1,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AG TO OP
Medusa
11
0 / 6 / 1
5,976
747
2,668
7,798
1,924
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Dripvyy
Bacchus
13
1 / 4 / 1
7,069
884
1,370
8,612
7,715
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 3 / 0
6,134
767
3,231
4,926
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
13
Kills
2
2
Deaths
13
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
AG TO OP
Medusa
0
6
1
0.08
W
8
1
4
10
L
Bacchus
Dripvyy
Bacchus
1
4
1
0.38
W
Yu Huang
JakobyNice
Yu Huang
3
0
8
7
W
Nemesis
Keykillah
Nemesis
2
1
7
5.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,789
Damage
7,269
15,797
Taken
21,336
6,184
Mitigated
10,591
1,549
Healing
1,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AG TO OP
Medusa
2,668
1,191
0
58
7,798
1,924
0
2,995
4,373
0
11,501
W
7,852
2,984
0
851
6,690
3,106
0
1,813
4,877
0
32,249
L
Bacchus
Dripvyy
Bacchus
1,370
77
0
321
8,612
7,715
0
3,588
4,479
4,188
0
W
Yu Huang
JakobyNice
Yu Huang
9,304
578
0
398
4,373
1,471
510
1,834
2,539
29,443
0
W
Nemesis
Keykillah
Nemesis
1,633
261
0
300
4,734
1,607
1,002
974
3,760
0
17,531
L
3,231
1,447
248
1,051
4,926
952
0
1,593
3,095
13,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,445
Gold Earned
19,179
145
Minions Killed
42
0
Camps Cleared
0
514,470
Distance Traveled
346,195
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,976
747
18
2
0
128,510
0
W
Set
8,720
1,090
54
7
0
174,844
0
L
Bacchus
7,069
884
10
1
0
122,176
0
W
Yu Huang
8,045
1,006
61
8
0
167,095
0
W
Nemesis
7,680
960
30
4
0
172,531
1
L
Nu Wa
6,134
767
14
2
0
95,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role