Player Matchup

Hun Batz
Hun Batz
Dentist76ale
Hun Batz
Level 144
God Stats
1W - 2L
1,270 SR
Queue Stats
48W - 72L
1,353 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Kurisfer
Morgan Le Fay
Level 125
God Stats
4W - 2L
1,617 SR
Queue Stats
66W - 81L
1,332 Elo+
Party 1
Sun Wukong
Sun Wukong
edjav14
Sun Wukong
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 76L
1,475 Elo+
Party 1
Horus
Horus
felix98
Horus
Level 129
God Stats
12W - 11L
1,344 SR
Queue Stats
44W - 57L
1,358 Elo+
Party 1
Charybdis
Charybdis
julicrak
Charybdis
Level 145
God Stats
5W - 5L
1,556 SR
Queue Stats
35W - 33L
1,495 Elo+
Solo
Team Averages
Level 136
1,457 SR
1,403 Elo+

VS

Team Averages
Level 118
1,439 SR
1,503 Elo+
Baron Samedi
Baron Samedi
CripilingDebt
Baron Samedi
Level 140
God Stats
18W - 24L
1,449 SR
Queue Stats
663W - 625L
1,513 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RED-Inspect
Tsukuyomi
Level 87
God Stats
5W - 6L
1,468 SR
Queue Stats
99W - 100L
1,472 Elo+
Party 3
Skadi
Skadi
TYNGUY SK8
Skadi
Level 88
God Stats
32W - 31L
1,500 SR
Queue Stats
180W - 163L
1,526 Elo+
Solo
Anubis
Anubis
WhoeverIWantToB
Anubis
Level 166
God Stats
141W - 153L
1,470 SR
Queue Stats
616W - 558L
1,532 Elo+
Party 2
Horus
Horus
llIIIllIlllIllIl
Horus
Level 108
God Stats
0W - 2L
1,307 SR
Queue Stats
154W - 150L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dentist76ale
Hun Batz
15
3 / 3 / 8
9,238
513
5,851
12,221
4,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morgan Le Fay
Kurisfer
Morgan Le Fay
14
0 / 4 / 9
8,646
480
12,847
9,836
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
edjav14
Sun Wukong
16
5 / 1 / 5
9,991
555
8,446
13,140
9,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Horus
felix98
Horus
15
5 / 0 / 6
10,125
563
7,365
20,431
16,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
julicrak
Charybdis
18
1 / 0 / 3
10,180
566
9,389
12,921
4,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CripilingDebt
Baron Samedi
13
2 / 5 / 2
7,821
435
9,354
13,320
5,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
RED-Inspect
Tsukuyomi
14
2 / 3 / 2
8,274
460
6,596
13,638
4,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Skadi
14
0 / 2 / 0
8,515
473
8,238
9,689
3,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
4 / 3 / 0
10,641
591
15,692
11,742
5,661
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 1 / 2
7,631
424
5,323
14,847
13,274
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
14
Kills
8
8
Deaths
14
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CripilingDebt
Baron Samedi
2
5
2
0.6
W
Hun Batz
Dentist76ale
Hun Batz
3
3
8
2.33
W
Morgan Le Fay
Kurisfer
Morgan Le Fay
0
4
9
1.13
L
Tsukuyomi
RED-Inspect
Tsukuyomi
2
3
2
1
L
Skadi
0
2
0
0
L
4
3
0
1.33
W
Sun Wukong
edjav14
Sun Wukong
5
1
5
7.5
W
Horus
felix98
Horus
5
0
6
8
W
Charybdis
julicrak
Charybdis
1
0
3
2.5
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,898
Damage
45,203
68,549
Taken
63,236
37,790
Mitigated
31,874
35,968
Healing
25,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CripilingDebt
Baron Samedi
9,354
126
1,402
4,041
13,320
5,127
0
4,880
8,440
48,186
0
W
Hun Batz
Dentist76ale
Hun Batz
5,851
162
0
349
12,221
4,293
891
3,797
8,364
0
71,154
W
Morgan Le Fay
Kurisfer
Morgan Le Fay
12,847
853
0
2,251
9,836
2,768
1,078
4,309
5,167
59,240
929
L
Tsukuyomi
RED-Inspect
Tsukuyomi
6,596
1,583
0
5,129
13,638
4,804
0
2,252
11,386
0
71,738
L
Skadi
8,238
1,772
0
2,137
9,689
3,008
757
533
9,156
0
70,700
L
15,692
271
0
6,002
11,742
5,661
1,049
1,207
10,535
87,670
1,603
W
Sun Wukong
edjav14
Sun Wukong
8,446
842
0
5,466
13,140
9,717
357
7,319
5,693
0
56,728
W
Horus
felix98
Horus
7,365
3,523
8,485
14,380
20,431
16,148
296
8,500
11,580
0
25,569
W
Charybdis
julicrak
Charybdis
9,389
5,924
0
5,037
12,921
4,864
1,080
924
11,901
0
98,949
L
5,323
2,309
951
5,643
14,847
13,274
0
3,948
10,899
0
17,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,180
Gold Earned
42,882
491
Minions Killed
509
0
Camps Cleared
0
1,850,618
Distance Traveled
1,665,056
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,821
435
89
5
0
312,308
6
W
Hun Batz
9,238
513
106
6
0
406,039
9
W
Morgan Le Fay
8,646
480
98
5
0
365,508
0
L
Tsukuyomi
8,274
460
105
6
0
443,129
5
L
Skadi
8,515
473
135
8
0
327,922
0
L
Anubis
10,641
591
151
8
0
275,104
0
W
Sun Wukong
9,991
555
89
5
0
383,576
0
W
Horus
10,125
563
38
2
0
375,283
11
W
Charybdis
10,180
566
160
9
0
320,212
6
L
Horus
7,631
424
29
2
0
306,593
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role