Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DimeBagDyl75
Mulan
Level 17
God Stats
5W - 30L
1,151 SR
Queue Stats
8W - 39L
1,146 Elo+
Party 2
Fenrir
Fenrir
Dr Dirtnap
Fenrir
Level 108
God Stats
10W - 28L
1,296 SR
Queue Stats
42W - 76L
1,331 Elo+
Party 2
Anubis
Anubis
Jolly_Rabbit420
Anubis
Level 22
God Stats
1W - 19L
1,040 SR
Queue Stats
6W - 30L
1,205 Elo+
Party 2
Surtr
Surtr
Mustang08788
Surtr
Level 14
God Stats
2W - 5L
1,500 SR
Queue Stats
4W - 21L
964 Elo+
Party 2
Team Averages
Level 46
1,297 SR
1,229 Elo+

VS

Team Averages
Level 114
1,496 SR
1,510 Elo+
Kuzenbo
Kuzenbo
BZDYA
Kuzenbo
Level 137
God Stats
28W - 22L
1,493 SR
Queue Stats
335W - 328L
1,439 Elo+
Solo
Nike
Nike
Coldblooded41
Nike
Level 139
God Stats
1W - 3L
1,551 SR
Queue Stats
23W - 23L
1,461 Elo+
Solo
Janus
Janus
DudePist0n69
Janus
Level 31
God Stats
4W - 3L
1,527 SR
Queue Stats
112W - 100L
1,566 Elo+
Party 1
Ganesha
Ganesha
Gorbazaki
Ganesha
Level 158
God Stats
6W - 10L
1,491 SR
Queue Stats
274W - 259L
1,586 Elo+
Party 1
Medusa
Medusa
vKazuToo---
Medusa
Level 104
God Stats
2W - 3L
1,419 SR
Queue Stats
61W - 70L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
1 / 3 / 0
5,308
531
1,195
6,409
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 4 / 0
5,248
525
3,750
9,138
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Dr Dirtnap
Fenrir
9
0 / 4 / 0
4,902
490
2,665
8,118
2,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 0
4,855
486
3,258
5,955
1,990
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

8
0 / 3 / 1
4,779
478
2,156
5,712
2,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BZDYA
Kuzenbo
11
1 / 0 / 4
5,801
580
1,798
6,170
4,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
4 / 1 / 5
6,497
650
4,494
6,384
2,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
7 / 0 / 0
6,993
699
6,114
3,394
792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Gorbazaki
Ganesha
11
2 / 0 / 3
6,429
643
5,731
7,008
4,463
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
11
3 / 1 / 2
6,485
649
4,552
3,545
984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
2
Kills
17
17
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
3
0
0.33
W
Kuzenbo
BZDYA
Kuzenbo
1
0
4
3
W
4
1
5
6.5
L
1
4
0
0.25
L
Fenrir
Dr Dirtnap
Fenrir
0
4
0
0
W
7
0
0
7
W
Ganesha
Gorbazaki
Ganesha
2
0
3
3.5
L
0
3
0
0
L
0
3
1
0.17
W
Medusa
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,024
Damage
22,689
35,332
Taken
26,501
11,918
Mitigated
13,128
7,494
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
1,195
777
0
2,081
6,409
1,581
0
0
6,409
0
32,942
W
Kuzenbo
BZDYA
Kuzenbo
1,798
315
0
2,262
6,170
4,553
110
1,008
5,138
32,889
0
W
4,494
563
0
924
6,384
2,336
0
963
5,334
0
34,420
L
3,750
903
0
2,765
9,138
3,328
0
4,877
4,207
0
21,841
L
Fenrir
Dr Dirtnap
Fenrir
2,665
216
0
775
8,118
2,433
0
4,442
3,300
0
33,740
W
6,114
437
0
1,141
3,394
792
21
1,287
2,107
41,695
726
W
Ganesha
Gorbazaki
Ganesha
5,731
574
0
3,540
7,008
4,463
0
0
7,008
39,352
1,758
L
3,258
114
0
1,344
5,955
1,990
0
3,196
2,425
28,121
0
L
2,156
442
0
529
5,712
2,586
0
230
5,442
0
16,427
W
Medusa
4,552
995
0
681
3,545
984
0
0
3,446
0
43,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,092
Gold Earned
32,205
255
Minions Killed
353
0
Camps Cleared
0
997,378
Distance Traveled
1,090,042
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,308
531
59
6
0
195,225
0
W
Kuzenbo
5,801
580
58
6
0
259,748
0
W
Nike
6,497
650
64
6
0
197,279
0
L
Mulan
5,248
525
42
4
0
181,693
0
L
Fenrir
4,902
490
63
6
0
222,274
3
W
Janus
6,993
699
86
9
0
235,179
3
W
Ganesha
6,429
643
61
6
0
184,205
0
L
Anubis
4,855
486
52
5
0
193,523
0
L
Surtr
4,779
478
39
4
0
204,663
0
W
Medusa
6,485
649
84
8
0
213,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role