Player Matchup

Set
Set
 
Set
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
FaolanCifer
Horus
Level 157
God Stats
3W - 7L
1,389 SR
Queue Stats
137W - 138L
1,585 Elo+
Solo
Hou Yi
Hou Yi
Kingapple12
Hou Yi
Level 155
God Stats
0W - 2L
1,309 SR
Queue Stats
77W - 57L
1,573 Elo+
Solo
Kuzenbo
Kuzenbo
MomIShtTheBed
Kuzenbo
Level 120
God Stats
9W - 7L
1,732 SR
Queue Stats
101W - 73L
1,587 Elo+
Party 2
Hera
Hera
tobal_1910
Hera
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 96L
1,572 Elo+
Solo
Team Averages
Level 145
1,486 SR
1,563 Elo+

VS

Team Averages
Level 120
1,529 SR
1,547 Elo+
Ah Muzen Cab
Ah Muzen Cab
DefinePride
Ah Muzen Cab
Level 212
God Stats
2W - 2L
1,585 SR
Queue Stats
70W - 53L
1,599 Elo+
Solo
Ymir
Ymir
Dirtycorndog6
Ymir
Level 135
God Stats
103W - 99L
1,528 SR
Queue Stats
211W - 187L
1,520 Elo+
Solo
Guan Yu
Guan Yu
RiceeGumm
Guan Yu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,447 Elo+
Party 1
Fenrir
Fenrir
lbuddahI
Fenrir
Level 69
God Stats
2W - 1L
1,521 SR
Queue Stats
58W - 45L
1,550 Elo+
Party 1
Anubis
Anubis
underdog83
Anubis
Level 159
God Stats
7W - 9L
1,512 SR
Queue Stats
916W - 895L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
5 / 5 / 2
7,287
607
7,360
12,575
4,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
1 / 1 / 1
7,590
633
7,869
10,312
6,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
1
0 / 0 / 0
3,775
315
0
271
45
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
11
0 / 3 / 2
6,183
515
4,783
11,865
10,072
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 7 / 0
6,470
539
4,628
7,883
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
DefinePride
Ah Muzen Cab
14
3 / 2 / 1
7,657
638
6,561
8,530
3,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 1 / 6
6,774
565
4,295
9,987
6,645
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
RiceeGumm
Guan Yu
12
2 / 1 / 0
6,679
557
4,505
10,429
7,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
lbuddahI
Fenrir
13
2 / 4 / 4
7,317
610
3,903
10,252
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
underdog83
Anubis
16
9 / 2 / 2
9,451
788
9,818
9,525
4,212
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
9
Kills
16
16
Deaths
10
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
5
5
2
1.2
W
Ah Muzen Cab
DefinePride
Ah Muzen Cab
3
2
1
1.75
W
0
1
6
3
L
1
1
1
1.5
L
Hou Yi
0
0
0
0
L
Kuzenbo
0
3
2
0.33
W
Guan Yu
RiceeGumm
Guan Yu
2
1
0
2
W
Fenrir
lbuddahI
Fenrir
2
4
4
1
L
3
7
0
0.43
W
Anubis
underdog83
Anubis
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,640
Damage
29,082
42,906
Taken
48,723
22,124
Mitigated
26,330
8,915
Healing
14,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
7,360
3,379
0
1,584
12,575
4,351
0
4,708
7,867
0
56,480
W
Ah Muzen Cab
DefinePride
Ah Muzen Cab
6,561
3,624
0
938
8,530
3,092
336
2,660
5,870
0
62,698
W
4,295
1,144
283
3,631
9,987
6,645
87
2,992
6,995
27,844
2,587
L
7,869
2,313
0
3,526
10,312
6,624
0
1,031
9,281
0
58,053
L
Hou Yi
0
0
0
0
271
45
0
0
271
0
70
L
Kuzenbo
4,783
1,936
0
3,230
11,865
10,072
0
2,321
9,544
24,313
3,004
W
Guan Yu
RiceeGumm
Guan Yu
4,505
731
544
2,720
10,429
7,665
0
0
10,429
0
32,476
W
Fenrir
lbuddahI
Fenrir
3,903
1,755
0
1,248
10,252
4,716
0
308
9,944
0
59,933
L
4,628
1,209
0
575
7,883
1,032
0
5,907
1,976
40,990
0
W
Anubis
underdog83
Anubis
9,818
458
0
5,247
9,525
4,212
0
3,380
6,145
63,033
1,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,305
Gold Earned
37,878
314
Minions Killed
391
0
Camps Cleared
0
938,866
Distance Traveled
1,247,896
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,287
607
86
7
0
274,602
2
W
Ah Muzen Cab
7,657
638
104
9
0
246,430
1
W
Ymir
6,774
565
37
3
0
219,869
0
L
Horus
7,590
633
97
8
0
198,102
2
L
Hou Yi
3,775
315
0
0
0
15,542
0
L
Kuzenbo
6,183
515
56
5
0
252,173
0
W
Guan Yu
6,679
557
53
4
0
240,646
0
W
Fenrir
7,317
610
91
8
0
305,402
0
L
Hera
6,470
539
75
6
0
198,447
2
W
Anubis
9,451
788
106
9
0
235,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role