Player Matchup

Mercury
Mercury
Silver I
ERyK-lo1-
Mercury
Silver I
Level 80
God Stats
0W - 1L
1,634 SR
Queue Stats
56W - 64L
1,344 MMR
Party 1
Terra
Terra
Silver I
ImGuardian
Terra
Silver I
Level 258
God Stats
0W - 1L
1,573 SR
Queue Stats
255W - 268L
1,343 MMR
Solo
Eset
Eset
Gold V
MercyPocket2
Eset
Gold V
Level 77
God Stats
2W - 1L
1,617 SR
Queue Stats
22W - 20L
1,521 MMR
Party 1
King Arthur
King Arthur
Gold V
death_riot_
King Arthur
Gold V
Level 157
God Stats
2W - 5L
1,374 SR
Queue Stats
126W - 137L
1,302 MMR
Solo
Danzaburou
Danzaburou
Silver III
yunjep_4O8
Danzaburou
Silver III
Level 80
God Stats
20W - 22L
1,528 SR
Queue Stats
50W - 64L
1,332 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,545 SR
1,368 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,534 SR
1,359 MMR
Surtr
Surtr
Silver II
Hermanos-Romero-
Surtr
Silver II
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 58L
1,144 MMR
Solo
Cthulhu
Cthulhu
Silver III
Moonboy420666
Cthulhu
Silver III
Level 120
God Stats
1W - 0L
1,497 SR
Queue Stats
1W - 1L
1,400 MMR
Party 2
Erlang Shen
Erlang Shen
Bronze V
TrashFlicks
Erlang Shen
Bronze V
Level 86
God Stats
1W - 1L
1,523 SR
Queue Stats
2W - 2L
1,469 MMR
Party 2
Apollo
Apollo
Gold IV
Xeno FAinT
Apollo
Gold IV
Level 138
God Stats
3W - 1L
1,565 SR
Queue Stats
127W - 133L
1,360 MMR
Solo
Anubis
Anubis
Gold IV
joshvelra
Anubis
Gold IV
Level 145
God Stats
19W - 13L
1,586 SR
Queue Stats
682W - 694L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ERyK-lo1-
Mercury
12
0 / 5 / 8
6,953
464
2,920
12,504
4,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Terra
12
3 / 5 / 7
7,845
523
5,507
16,465
11,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
4 / 6 / 3
8,871
591
12,367
11,962
3,499
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
death_riot_
King Arthur
11
2 / 8 / 1
7,523
502
8,407
19,796
15,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
yunjep_4O8
Danzaburou
16
8 / 3 / 3
10,048
670
9,475
9,151
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AgniAthenaAo Kuang

VS

Bans
AresAh PuchArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 0 / 12
9,937
662
10,732
13,390
12,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
11
1 / 8 / 6
6,749
450
8,675
13,815
8,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Earring

Mystical Earring

+15
Mp 5

Erlang Shen
TrashFlicks
Erlang Shen
14
4 / 2 / 12
8,265
551
9,778
13,981
6,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Xeno FAinT
Apollo
15
3 / 3 / 5
9,276
618
7,342
8,130
3,053
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
joshvelra
Anubis
16
12 / 4 / 6
9,994
666
13,214
12,612
5,890
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
67
17
Kills
26
27
Deaths
17
22
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Mercury
ERyK-lo1-
Mercury
0
5
8
0.8
W
6
0
12
12
L
Terra
3
5
7
1.3
L
4
6
3
0.92
W
Cthulhu
1
8
6
0.5
W
Erlang Shen
TrashFlicks
Erlang Shen
4
2
12
5
W
Apollo
Xeno FAinT
Apollo
3
3
5
1.83
L
King Arthur
death_riot_
King Arthur
2
8
1
0.31
W
Anubis
joshvelra
Anubis
12
4
6
3.75
L
Danzaburou
yunjep_4O8
Danzaburou
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,676
Damage
49,741
69,878
Taken
61,928
38,914
Mitigated
36,262
17,344
Healing
18,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ERyK-lo1-
Mercury
2,920
1,422
0
1,624
12,504
4,764
127
3,552
8,681
0
37,578
W
10,732
3,447
0
5,497
13,390
12,104
1,115
816
12,574
2,836
63,673
L
Terra
5,507
935
3,122
4,434
16,465
11,227
0
5,172
10,815
18,186
0
L
12,367
1,679
75
3,661
11,962
3,499
0
5,644
6,184
64,707
0
W
Cthulhu
8,675
481
0
242
13,815
8,979
208
3,649
10,166
16,704
595
W
Erlang Shen
TrashFlicks
Erlang Shen
9,778
5,193
0
4,397
13,981
6,236
788
3,922
10,059
0
49,824
W
Apollo
Xeno FAinT
Apollo
7,342
4,493
0
2,901
8,130
3,053
3,033
2,201
5,929
0
58,372
L
King Arthur
death_riot_
King Arthur
8,407
510
0
1,245
19,796
15,792
0
4,824
13,864
0
47,615
W
Anubis
joshvelra
Anubis
13,214
150
0
5,576
12,612
5,890
1,819
7,286
5,326
67,873
0
L
Danzaburou
yunjep_4O8
Danzaburou
9,475
3,726
0
3,183
9,151
3,632
117
2,251
6,302
0
72,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,240
Gold Earned
44,221
376
Minions Killed
424
0
Camps Cleared
0
1,484,649
Distance Traveled
1,530,875
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,953
464
65
4
0
367,172
0
W
Surtr
9,937
662
113
8
0
298,575
1
L
Terra
7,845
523
24
2
0
307,729
5
L
Eset
8,871
591
99
7
0
249,418
3
W
Cthulhu
6,749
450
39
3
0
294,775
1
W
Erlang Shen
8,265
551
69
5
0
376,528
0
W
Apollo
9,276
618
104
7
0
295,978
0
L
King Arthur
7,523
502
90
6
0
278,794
2
W
Anubis
9,994
666
99
7
0
265,019
7
L
Danzaburou
10,048
670
98
7
0
281,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role