Player Matchup

Odin
Odin
ChaoszFilmsz
Odin
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
440W - 416L
1,535 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
PhilliesSean
Morgan Le Fay
Level 63
God Stats
2W - 4L
1,758 SR
Queue Stats
40W - 63L
1,433 Elo+
Party 2
Vamana
Vamana
SoDa_ReloaD
Vamana
Level 129
God Stats
2W - 7L
1,294 SR
Queue Stats
46W - 67L
1,468 Elo+
Party 2
Nu Wa
Nu Wa
Tuetonictank
Nu Wa
Level 146
God Stats
5W - 1L
1,873 SR
Queue Stats
79W - 117L
1,417 Elo+
Party 2
Charybdis
Charybdis
sneeeezy
Charybdis
Level 108
God Stats
6W - 8L
1,573 SR
Queue Stats
48W - 70L
1,459 Elo+
Party 2
Team Averages
Level 109
1,599 SR
1,463 Elo+

VS

Team Averages
Level 119
1,618 SR
1,572 Elo+
Agni
Agni
IntersteIIarKid
Agni
Level 146
God Stats
10W - 8L
1,615 SR
Queue Stats
269W - 268L
1,525 Elo+
Party 1
Amaterasu
Amaterasu
Observant-_-
Amaterasu
Level 159
God Stats
0W - 2L
1,312 SR
Queue Stats
545W - 528L
1,568 Elo+
Party 1
Terra
Terra
Rav3
Terra
Level 104
God Stats
4W - 3L
1,708 SR
Queue Stats
109W - 75L
1,638 Elo+
Solo
Ne Zha
Ne Zha
SoullWasTaken
Ne Zha
Level 120
God Stats
2W - 2L
1,529 SR
Queue Stats
98W - 116L
1,514 Elo+
Party 1
Rama
Rama
coults
Rama
Level 65
God Stats
14W - 9L
1,926 SR
Queue Stats
197W - 172L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
7,573
541
3,019
9,235
6,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
PhilliesSean
Morgan Le Fay
13
5 / 2 / 4
8,021
573
6,571
8,049
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
13
7 / 2 / 3
8,806
629
11,311
13,460
10,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

13
2 / 0 / 6
7,799
557
6,888
3,754
1,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
sneeeezy
Charybdis
13
2 / 3 / 0
7,420
530
5,433
10,157
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,869
491
2,297
5,034
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Observant-_-
Amaterasu
10
0 / 8 / 0
6,367
455
6,393
16,474
15,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Terra
Rav3
Terra
9
0 / 3 / 1
6,142
439
2,842
10,541
6,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 3 / 0
7,639
546
6,187
13,624
5,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
coults
Rama
15
3 / 0 / 1
8,540
610
6,319
6,904
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
17
Kills
8
8
Deaths
17
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
1
3
1
0.5
L
Amaterasu
Observant-_-
Amaterasu
0
8
0
0
W
Morgan Le Fay
PhilliesSean
Morgan Le Fay
5
2
4
3.5
L
Terra
Rav3
Terra
0
3
1
0.17
W
Vamana
7
2
3
4.25
L
4
3
0
1.33
W
2
0
6
5
L
Rama
coults
Rama
3
0
1
3.5
W
Charybdis
sneeeezy
Charybdis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,222
Damage
24,038
44,655
Taken
52,577
24,453
Mitigated
31,022
13,562
Healing
14,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,019
612
179
2,993
9,235
6,668
0
2,369
6,866
0
42,828
L
2,297
39
0
410
5,034
1,305
0
2,041
2,734
40,370
0
L
Amaterasu
Observant-_-
Amaterasu
6,393
1,891
0
3,660
16,474
15,353
13
2,571
12,820
1,121
39,320
W
Morgan Le Fay
PhilliesSean
Morgan Le Fay
6,571
267
0
2,696
8,049
3,005
809
1,001
7,048
56,729
0
L
Terra
Rav3
Terra
2,842
571
518
1,957
10,541
6,946
0
2,779
7,441
20,088
1,746
W
Vamana
11,311
4,626
0
3,077
13,460
10,971
230
1,011
11,797
203
48,672
L
6,187
1,426
0
5,177
13,624
5,262
0
3,186
10,129
0
49,153
W
6,888
1,334
75
1,146
3,754
1,084
32
478
3,240
43,405
0
L
Rama
coults
Rama
6,319
5,442
0
2,485
6,904
2,156
0
2,020
4,768
0
74,020
W
Charybdis
sneeeezy
Charybdis
5,433
3,130
0
3,396
10,157
2,725
1,111
936
9,221
0
59,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,619
Gold Earned
35,557
426
Minions Killed
414
0
Camps Cleared
0
1,326,719
Distance Traveled
1,325,004
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,573
541
67
5
0
291,871
1
L
Agni
6,869
491
81
6
0
263,333
2
L
Amaterasu
6,367
455
59
4
0
265,860
3
W
Morgan Le Fay
8,021
573
82
6
0
282,878
0
L
Terra
6,142
439
45
3
0
239,373
1
W
Vamana
8,806
629
84
6
0
250,918
2
L
Ne Zha
7,639
546
89
6
0
289,812
0
W
Nu Wa
7,799
557
89
6
0
248,156
0
L
Rama
8,540
610
140
10
0
266,626
2
W
Charybdis
7,420
530
104
7
0
252,896
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role