Player Matchup

Mulan
Mulan
Awesomeo001
Mulan
Level 148
God Stats
58W - 2L
1,984 SR
Queue Stats
460W - 27L
2,127 Elo+
Party 1
Nu Wa
Nu Wa
B3astlySP
Nu Wa
Level 126
God Stats
16W - 19L
1,530 SR
Queue Stats
193W - 229L
1,469 Elo+
Solo
Tsukuyomi
Tsukuyomi
JDinVegas
Tsukuyomi
Level 147
God Stats
19W - 1L
2,076 SR
Queue Stats
420W - 16L
2,182 Elo+
Party 1
Sun Wukong
Sun Wukong
RazorTooth JS7
Sun Wukong
Level 158
God Stats
64W - 4L
2,033 SR
Queue Stats
503W - 37L
2,104 Elo+
Party 1
Hachiman
Hachiman
heatflar3
Hachiman
Level 148
God Stats
3W - 2L
1,532 SR
Queue Stats
175W - 199L
1,437 Elo+
Solo
Team Averages
Level 145
1,831 SR
1,864 Elo+

VS

Team Averages
Level 115
1,410 SR
1,473 Elo+
Nut
Nut
Corball
Nut
Level 111
God Stats
0W - 2L
1,092 SR
Queue Stats
5W - 11L
1,434 Elo+
Solo
Hel
Hel
DojaBeast
Hel
Level 144
God Stats
6W - 4L
1,622 SR
Queue Stats
101W - 105L
1,445 Elo+
Solo
Vulcan
Vulcan
Knight4Night
Vulcan
Level 47
God Stats
6W - 6L
1,539 SR
Queue Stats
8W - 16L
1,514 Elo+
Solo
Loki
Loki
NUMONEDAD777
Loki
Level 114
God Stats
294W - 321L
1,513 SR
Queue Stats
294W - 323L
1,488 Elo+
Solo
Xing Tian
Xing Tian
OgDevilOfGaming
Xing Tian
Level 158
God Stats
0W - 1L
1,285 SR
Queue Stats
165W - 174L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 20
10,707
1,071
16,922
12,907
14,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
B3astlySP
Nu Wa
18
8 / 2 / 20
12,175
1,218
16,915
7,373
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
JDinVegas
Tsukuyomi
17
8 / 3 / 14
11,526
1,153
19,961
13,552
5,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sun Wukong
RazorTooth JS7
Sun Wukong
17
3 / 0 / 23
11,924
1,192
8,408
13,758
11,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hachiman
heatflar3
Hachiman
18
11 / 0 / 9
12,011
1,201
12,340
10,296
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Team 1 Tickets

262

VS

Team 2 Tickets

121

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
15
2 / 8 / 4
10,082
1,008
10,878
16,645
7,227
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 14 / 3
9,048
905
1,247
18,650
6,057
Vulcan
15
0 / 5 / 4
9,798
980
15,782
10,724
3,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
4 / 5 / 2
10,636
1,064
11,722
16,903
7,747
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Xing Tian
OgDevilOfGaming
Xing Tian
16
2 / 3 / 5
10,354
1,035
13,061
19,680
23,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
26
34
Kills
8
8
Deaths
35
86
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
3
20
4.67
W
Nu Wa
B3astlySP
Nu Wa
8
2
20
9
L
Nut
2
8
4
0.5
L
0
14
3
0.11
W
Tsukuyomi
JDinVegas
Tsukuyomi
8
3
14
5
L
Vulcan
0
5
4
0.4
L
4
5
2
1
L
Xing Tian
OgDevilOfGaming
Xing Tian
2
3
5
1.5
W
Sun Wukong
RazorTooth JS7
Sun Wukong
3
0
23
14.5
W
Hachiman
heatflar3
Hachiman
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,546
Damage
52,690
57,886
Taken
82,602
38,200
Mitigated
48,085
16,550
Healing
5,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,922
1,550
0
2,652
12,907
14,649
0
5,537
6,715
0
24,268
W
Nu Wa
B3astlySP
Nu Wa
16,915
4,607
0
1,087
7,373
2,677
0
3,894
3,267
36,447
0
L
Nut
10,878
6,543
0
1,402
16,645
7,227
0
1,659
14,831
0
23,581
L
1,247
203
395
710
18,650
6,057
0
5,610
11,574
9,788
641
W
Tsukuyomi
JDinVegas
Tsukuyomi
19,961
3,652
0
769
13,552
5,498
0
6,179
6,899
0
44,735
L
Vulcan
15,782
159
95
337
10,724
3,839
0
3,086
7,431
53,305
0
L
11,722
3,312
0
1,069
16,903
7,747
0
1,921
14,599
0
26,549
L
Xing Tian
OgDevilOfGaming
Xing Tian
13,061
1,128
0
1,635
19,680
23,215
0
4,639
14,770
27,159
1,990
W
Sun Wukong
RazorTooth JS7
Sun Wukong
8,408
1,271
3,384
6,787
13,758
11,433
0
7,164
6,022
0
12,851
W
Hachiman
heatflar3
Hachiman
12,340
9,392
0
1,871
10,296
3,943
0
4,530
5,571
0
37,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,343
Gold Earned
49,918
179
Minions Killed
200
8
Camps Cleared
4
996,848
Distance Traveled
889,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,707
1,071
19
2
0
184,172
0
W
Nu Wa
12,175
1,218
38
4
3
191,326
0
L
Nut
10,082
1,008
28
3
1
137,934
0
L
Hel
9,048
905
19
2
0
158,839
0
W
Tsukuyomi
11,526
1,153
50
5
0
211,126
0
L
Vulcan
9,798
980
104
10
2
189,469
0
L
Loki
10,636
1,064
25
3
1
214,613
0
L
Xing Tian
10,354
1,035
24
2
0
188,386
0
W
Sun Wukong
11,924
1,192
7
1
0
217,957
0
W
Hachiman
12,011
1,201
65
7
5
192,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role