Player Matchup

Ymir
Ymir
IllZEEllI
Ymir
Level 26
God Stats
18W - 14L
1,559 SR
Queue Stats
18W - 15L
1,474 Elo+
Party 2
Zhong Kui
Zhong Kui
TherapyPC
Zhong Kui
Level 100
God Stats
1W - 3L
1,769 SR
Queue Stats
100W - 82L
1,649 Elo+
Solo
Odin
Odin
iArtemisia-
Odin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,381 Elo+
Party 2
Team Averages
Level 57
1,609 SR
1,501 Elo+

VS

Team Averages
Level 47
1,555 SR
1,518 Elo+
Mulan
Mulan
AndiReid
Mulan
Level 48
God Stats
3W - 1L
1,500 SR
Queue Stats
62W - 76L
1,517 Elo+
Solo
Persephone
Persephone
Revina
Persephone
Level 44
God Stats
142W - 154L
1,525 SR
Queue Stats
336W - 342L
1,522 Elo+
Party 1
Chaac
Chaac
xZenji
Chaac
Level 49
God Stats
19W - 16L
1,641 SR
Queue Stats
217W - 232L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 4 / 0
6,482
648
2,663
9,522
7,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
TherapyPC
Zhong Kui
13
0 / 2 / 0
7,488
749
5,993
9,184
6,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 3 / 0
6,641
664
3,272
8,395
3,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AndiReid
Mulan
14
6 / 0 / 2
8,719
872
4,555
7,288
3,351
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Persephone
Revina
Persephone
15
2 / 0 / 7
8,462
846
8,723
4,303
1,330
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
xZenji
Chaac
14
1 / 0 / 6
8,053
805
7,970
5,637
4,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
9
9
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mulan
AndiReid
Mulan
6
0
2
7
L
Ymir
0
4
0
0
W
Persephone
Revina
Persephone
2
0
7
5.5
L
Zhong Kui
TherapyPC
Zhong Kui
0
2
0
0
L
0
3
0
0
W
Chaac
xZenji
Chaac
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,928
Damage
21,248
27,101
Taken
17,228
16,904
Mitigated
9,006
3,609
Healing
6,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
AndiReid
Mulan
4,555
1,000
0
3,452
7,288
3,351
44
3,404
3,446
0
19,810
L
Ymir
2,663
296
0
1,364
9,522
7,013
0
2,904
6,606
9,377
682
W
Persephone
Revina
Persephone
8,723
614
0
1,750
4,303
1,330
270
1,651
2,409
26,378
895
L
Zhong Kui
TherapyPC
Zhong Kui
5,993
529
0
1,860
9,184
6,258
0
2,667
6,475
27,063
1,309
L
3,272
665
0
385
8,395
3,633
0
2,750
5,632
0
19,362
W
Chaac
xZenji
Chaac
7,970
750
0
1,704
5,637
4,325
0
2,140
3,247
0
37,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,611
Gold Earned
25,234
105
Minions Killed
137
0
Camps Cleared
0
516,116
Distance Traveled
566,610
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,719
872
44
4
0
175,540
0
L
Ymir
6,482
648
5
1
0
161,199
0
W
Persephone
8,462
846
46
5
0
191,427
0
L
Zhong Kui
7,488
749
73
7
0
171,082
0
L
Odin
6,641
664
27
3
0
183,835
0
W
Chaac
8,053
805
47
5
0
199,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role