Player Matchup

Merlin
Merlin
BrodoSwaggin204
Merlin
Level 92
God Stats
1W - 2L
1,186 SR
Queue Stats
48W - 41L
1,475 Elo+
Party 1
Hun Batz
Hun Batz
GVIXTOXIC
Hun Batz
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,734 Elo+
Party 1
Ne Zha
Ne Zha
Parkavelli22
Ne Zha
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 72L
1,478 Elo+
Party 1
Chang'e
Chang'e
Skylark1023
Chang'e
Level 48
God Stats
3W - 1L
1,860 SR
Queue Stats
71W - 58L
1,485 Elo+
Party 1
Tyr
Tyr
SplashFTP
Tyr
Level 45
God Stats
5W - 0L
1,895 SR
Queue Stats
64W - 52L
1,488 Elo+
Party 1
Team Averages
Level 75
1,588 SR
1,532 Elo+

VS

Team Averages
Level 98
1,581 SR
1,520 Elo+
Atlas
Atlas
Capt3Cheeks
Atlas
Level 106
God Stats
3W - 2L
1,565 SR
Queue Stats
167W - 174L
1,421 Elo+
Solo
Hou Yi
Hou Yi
DMOFOPOOZI
Hou Yi
Level 109
God Stats
2W - 1L
1,468 SR
Queue Stats
105W - 96L
1,496 Elo+
Party 2
Charon
Charon
Julyssx
Charon
Level 107
God Stats
2W - 1L
1,870 SR
Queue Stats
97W - 86L
1,532 Elo+
Party 2
Sylvanus
Sylvanus
MetaI Mayhem
Sylvanus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,727 Elo+
Solo
Ganesha
Ganesha
commandercool81
Ganesha
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
496W - 503L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 9
8,961
896
14,662
8,343
3,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
GVIXTOXIC
Hun Batz
14
4 / 1 / 9
8,337
834
6,676
9,182
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
14
1 / 2 / 14
7,940
794
10,984
12,025
5,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chang'e
Skylark1023
Chang'e
16
5 / 1 / 8
8,714
871
8,430
11,762
3,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 3 / 8
6,817
682
4,581
9,525
9,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 4
7,032
703
5,956
8,497
7,889
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
DMOFOPOOZI
Hou Yi
13
3 / 3 / 4
7,861
786
13,109
8,152
3,776
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
Julyssx
Charon
14
2 / 5 / 5
8,264
826
14,203
13,435
14,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sylvanus
MetaI Mayhem
Sylvanus
14
1 / 2 / 7
7,965
797
2,941
9,040
8,424
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

14
0 / 2 / 8
7,934
793
9,202
13,088
15,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
36
15
Kills
8
8
Deaths
15
48
Assists
28
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
L
2
3
4
1.33
L
Hou Yi
DMOFOPOOZI
Hou Yi
3
3
4
1.67
W
Hun Batz
GVIXTOXIC
Hun Batz
4
1
9
8.5
L
Charon
Julyssx
Charon
2
5
5
0.9
L
Sylvanus
MetaI Mayhem
Sylvanus
1
2
7
2.25
W
Ne Zha
1
2
14
4
W
Chang'e
Skylark1023
Chang'e
5
1
8
9
W
0
3
8
1.33
L
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,333
Damage
45,411
50,837
Taken
52,212
25,297
Mitigated
50,405
32,127
Healing
19,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,662
462
1,827
1,362
8,343
3,183
439
4,712
3,631
31,028
0
L
5,956
1,352
1,454
1,397
8,497
7,889
0
2,360
5,740
10,762
424
L
Hou Yi
DMOFOPOOZI
Hou Yi
13,109
7,353
584
1,071
8,152
3,776
0
2,967
5,042
0
28,235
W
Hun Batz
GVIXTOXIC
Hun Batz
6,676
724
1,387
1,772
9,182
3,706
0
6,329
2,853
0
17,509
L
Charon
Julyssx
Charon
14,203
1,204
333
918
13,435
14,862
0
6,100
6,677
22,729
846
L
Sylvanus
MetaI Mayhem
Sylvanus
2,941
440
5,741
3,540
9,040
8,424
0
4,619
4,316
4,940
0
W
Ne Zha
10,984
1,534
491
1,830
12,025
5,453
518
7,476
4,549
0
20,898
W
Chang'e
Skylark1023
Chang'e
8,430
875
14,742
8,147
11,762
3,870
78
8,578
3,184
14,381
467
W
4,581
80
0
569
9,525
9,085
0
3,652
5,873
0
5,149
L
9,202
449
1,023
2,965
13,088
15,454
0
5,480
7,100
22,233
1,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,769
Gold Earned
39,056
113
Minions Killed
88
0
Camps Cleared
0
1,018,037
Distance Traveled
923,901
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,961
896
46
5
0
190,183
0
L
Atlas
7,032
703
11
1
0
195,850
0
L
Hou Yi
7,861
786
46
5
0
174,534
0
W
Hun Batz
8,337
834
23
2
0
202,489
0
L
Charon
8,264
826
20
2
0
189,125
0
L
Sylvanus
7,965
797
10
1
0
183,046
0
W
Ne Zha
7,940
794
13
1
0
209,670
0
W
Chang'e
8,714
871
30
3
0
217,020
0
W
Tyr
6,817
682
1
0
0
198,675
0
L
Ganesha
7,934
793
1
0
0
181,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role