Player Matchup

Kuzenbo
Kuzenbo
Gold I
BWC POPKORL
Kuzenbo
Gold I
Level 129
God Stats
5W - 6L
1,617 SR
Queue Stats
207W - 200L
1,653 MMR
Solo
Scylla
Scylla
Gold I
CarlosRG1712
Scylla
Gold I
Level 143
God Stats
4W - 6L
1,650 SR
Queue Stats
348W - 360L
1,761 MMR
Solo
Ne Zha
Ne Zha
Platinum V
JohnWick05051
Ne Zha
Platinum V
Level 138
God Stats
3W - 6L
1,343 SR
Queue Stats
176W - 184L
1,751 MMR
Solo
Hercules
Hercules
Gold III
NoFun2BHad
Hercules
Gold III
Level 82
God Stats
4W - 1L
1,921 SR
Queue Stats
345W - 348L
1,627 MMR
Solo
Cernunnos
Cernunnos
Platinum III
SolistaX
Cernunnos
Platinum III
Level 154
God Stats
5W - 5L
1,600 SR
Queue Stats
177W - 183L
1,668 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,626 SR
1,692 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,508 SR
1,691 MMR
Sun Wukong
Sun Wukong
Gold III
Diazthedon
Sun Wukong
Gold III
Level 37
God Stats
1W - 0L
1,291 SR
Queue Stats
23W - 16L
1,645 MMR
Solo
Hera
Hera
Platinum II
JohanEliteXx
Hera
Platinum II
Level 175
God Stats
1W - 0L
1,498 SR
Queue Stats
127W - 120L
1,722 MMR
Party 1
Serqet
Serqet
Gold II
SquidExorcist
Serqet
Gold II
Level 147
God Stats
16W - 16L
1,530 SR
Queue Stats
98W - 96L
1,619 MMR
Solo
Sobek
Sobek
Gold IV
Sumadr3
Sobek
Gold IV
Level 166
God Stats
3W - 0L
1,849 SR
Queue Stats
41W - 34L
1,631 MMR
Solo
Hou Yi
Hou Yi
Platinum I
WilliamKhalifa
Hou Yi
Platinum I
Level 171
God Stats
3W - 4L
1,374 SR
Queue Stats
208W - 200L
1,839 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BWC POPKORL
Kuzenbo
16
2 / 6 / 1
9,426
524
9,368
14,687
17,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Scylla
14
2 / 3 / 0
8,338
463
7,747
9,819
2,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 8 / 2
7,961
442
6,739
16,680
7,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
NoFun2BHad
Hercules
10
0 / 4 / 0
7,302
406
4,406
21,348
14,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cernunnos
SolistaX
Cernunnos
15
0 / 6 / 0
8,656
481
5,035
12,675
4,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Maman BrigitteAo KuangKing ArthurCthulhuArachne

VS

Bans
MedusaAnubisShivaChang'eAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Diazthedon
Sun Wukong
16
7 / 1 / 11
10,996
611
16,049
18,461
11,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
5 / 1 / 7
10,258
570
9,293
7,272
2,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
2 / 3 / 7
9,875
549
6,830
16,190
7,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
Sumadr3
Sobek
15
4 / 0 / 11
10,178
565
9,025
15,876
17,464
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

18
9 / 0 / 6
11,972
665
16,315
5,357
2,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
5
Kills
27
27
Deaths
5
3
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BWC POPKORL
Kuzenbo
2
6
1
0.42
L
Scylla
2
3
0
0.67
W
Sun Wukong
Diazthedon
Sun Wukong
7
1
11
12.5
W
5
1
7
8.5
L
1
8
2
0.25
L
Hercules
NoFun2BHad
Hercules
0
4
0
0
L
Cernunnos
SolistaX
Cernunnos
0
6
0
0
W
2
3
7
1.83
W
Sobek
Sumadr3
Sobek
4
0
11
9.5
W
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,295
Damage
57,512
75,209
Taken
63,156
46,367
Mitigated
41,384
12,602
Healing
14,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BWC POPKORL
Kuzenbo
9,368
2,062
0
640
14,687
17,033
380
1,369
12,978
62,150
1,466
L
Scylla
7,747
334
0
750
9,819
2,625
0
2,138
7,507
58,294
0
W
Sun Wukong
Diazthedon
Sun Wukong
16,049
4,242
0
4,190
18,461
11,823
2,221
6,819
10,897
0
76,305
W
9,293
1,814
0
2,114
7,272
2,444
708
1,516
5,462
81,031
718
L
6,739
958
0
2,083
16,680
7,168
0
3,523
12,576
0
55,585
L
Hercules
NoFun2BHad
Hercules
4,406
690
0
6,241
21,348
14,787
0
9,142
11,942
0
22,033
L
Cernunnos
SolistaX
Cernunnos
5,035
1,867
0
2,888
12,675
4,754
0
1,067
11,608
0
72,081
W
6,830
758
0
440
16,190
7,505
885
4,508
11,352
0
103,801
W
Sobek
Sumadr3
Sobek
9,025
814
0
4,974
15,876
17,464
1,293
2,521
13,057
24,512
2,872
W
16,315
9,736
0
2,994
5,357
2,148
1,976
480
4,837
0
101,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,683
Gold Earned
53,279
478
Minions Killed
607
0
Camps Cleared
0
1,778,541
Distance Traveled
1,885,623
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,426
524
100
6
0
335,879
5
L
Scylla
8,338
463
123
7
0
344,848
5
W
Sun Wukong
10,996
611
112
6
0
344,380
4
W
Hera
10,258
570
151
8
0
415,303
1
L
Ne Zha
7,961
442
82
5
0
355,362
1
L
Hercules
7,302
406
33
2
0
382,675
2
L
Cernunnos
8,656
481
140
8
0
359,777
0
W
Serqet
9,875
549
151
8
0
429,541
0
W
Sobek
10,178
565
20
1
0
360,551
2
W
Hou Yi
11,972
665
173
10
0
335,848
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role