Player Matchup

Ishtar
Ishtar
Gold II
 
Ishtar
Gold II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold IV
ESBUxKILLER
Ravana
Gold IV
Level 158
God Stats
3W - 2L
1,765 SR
Queue Stats
64W - 71L
1,482 MMR
Solo
Hera
Hera
Gold IV
Wrld x Zilla
Hera
Gold IV
Level 158
God Stats
77W - 53L
1,579 SR
Queue Stats
247W - 264L
1,455 MMR
Solo
Sol
Sol
Gold IV
xbyRetro
Sol
Gold IV
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,369 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,569 SR
1,461 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 105
1,574 SR
1,455 MMR
Baron Samedi
Baron Samedi
Bronze IV
NonJr
Baron Samedi
Bronze IV
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,503 MMR
Solo
Kukulkan
Kukulkan
Bronze III
Savvagedav
Kukulkan
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,454 MMR
Solo
Anhur
Anhur
Gold V
TheMotjvator
Anhur
Gold V
Level 129
God Stats
1W - 2L
1,508 SR
Queue Stats
114W - 124L
1,362 MMR
Solo
Awilix
Awilix
Gold V
skittlezFyM
Awilix
Gold V
Level 101
God Stats
8W - 5L
1,658 SR
Queue Stats
72W - 78L
1,466 MMR
Solo
Ra
Ra
Gold V
vKyoraku
Ra
Gold V
Level 88
God Stats
0W - 2L
1,702 SR
Queue Stats
37W - 31L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
4 / 4 / 3
6,648
604
6,395
7,423
1,713
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
 
Cthulhu
10
2 / 3 / 6
6,267
570
5,514
8,578
5,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
13
5 / 2 / 5
7,306
664
6,333
6,188
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 0 / 5
6,919
629
4,766
3,194
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 3 / 0
7,346
668
5,099
7,132
2,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
KuzenboAthenaArachneHades

VS

Bans
Ao KuangCerberusKumbhakarnaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NonJr
Baron Samedi
10
1 / 3 / 3
6,092
554
2,920
7,403
4,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Savvagedav
Kukulkan
7
0 / 5 / 2
5,069
461
1,262
5,295
1,512
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
2 / 5 / 1
6,590
599
4,259
9,500
2,695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
13
8 / 2 / 0
7,379
671
7,268
10,312
3,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 3 / 2
6,586
599
3,558
6,488
2,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
18
Kills
12
12
Deaths
18
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
4
3
1.38
W
Cthulhu
 
Cthulhu
2
3
6
1.67
W
Ravana
5
2
5
3.75
L
Baron Samedi
NonJr
Baron Samedi
1
3
3
0.83
L
Kukulkan
Savvagedav
Kukulkan
0
5
2
0.2
L
2
5
1
0.5
W
4
0
5
6.5
L
Awilix
8
2
0
4
L
1
3
2
0.67
W
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,107
Damage
19,267
32,515
Taken
38,998
12,823
Mitigated
15,136
8,519
Healing
11,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,395
3,490
0
1,649
7,423
1,713
0
1,336
6,087
0
32,736
W
Cthulhu
 
Cthulhu
5,514
683
43
1,485
8,578
5,493
28
1,860
6,718
22,166
0
W
Ravana
6,333
1,741
0
1,066
6,188
2,668
0
611
5,577
0
46,523
L
Baron Samedi
NonJr
Baron Samedi
2,920
742
255
1,689
7,403
4,551
0
3,971
3,432
20,644
0
L
Kukulkan
Savvagedav
Kukulkan
1,262
564
0
1,197
5,295
1,512
0
3,299
1,996
18,461
468
L
4,259
2,142
0
3,002
9,500
2,695
348
1,564
7,936
0
44,761
W
4,766
1,012
0
897
3,194
855
464
887
2,307
40,468
525
L
Awilix
7,268
2,451
0
3,418
10,312
3,428
0
1,880
8,432
0
51,053
L
3,558
531
84
1,903
6,488
2,950
0
4,266
2,222
39,225
2,042
W
5,099
1,974
0
3,379
7,132
2,094
628
2,968
4,164
48,360
6,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,486
Gold Earned
31,716
335
Minions Killed
320
0
Camps Cleared
0
1,168,622
Distance Traveled
1,046,249
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,648
604
58
5
0
204,577
0
W
Cthulhu
6,267
570
23
2
0
249,609
2
W
Ravana
7,306
664
76
7
0
274,095
0
L
Baron Samedi
6,092
554
30
3
0
224,422
4
L
Kukulkan
5,069
461
44
4
0
131,096
0
L
Anhur
6,590
599
80
7
0
205,106
1
W
Hera
6,919
629
86
8
0
237,705
0
L
Awilix
7,379
671
84
8
0
277,658
0
L
Ra
6,586
599
82
7
0
207,967
6
W
Sol
7,346
668
92
8
0
202,636
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role