Player Matchup

Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 257
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Combat_Black7
Cerberus
Level 100
God Stats
9W - 3L
1,614 SR
Queue Stats
62W - 44L
1,602 Elo+
Party 1
Sol
Sol
Emiboiii
Sol
Level 74
God Stats
3W - 2L
1,550 SR
Queue Stats
27W - 36L
1,608 Elo+
Solo
Nu Wa
Nu Wa
pyepur
Nu Wa
Level 138
God Stats
23W - 22L
1,576 SR
Queue Stats
24W - 29L
1,424 Elo+
Solo
Team Averages
Level 143
1,548 SR
1,527 Elo+

VS

Team Averages
Level 120
1,619 SR
1,508 Elo+
Ravana
Ravana
 
Ravana
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BroccoliBert
Ymir
Level 126
God Stats
0W - 2L
1,613 SR
Queue Stats
143W - 131L
1,540 Elo+
Party 2
Danzaburou
Danzaburou
EatMySweetCheeks
Danzaburou
Level 64
God Stats
16W - 5L
1,922 SR
Queue Stats
45W - 25L
1,603 Elo+
Party 2
Nike
Nike
Jayy_Sei180
Nike
Level 208
God Stats
5W - 5L
1,560 SR
Queue Stats
480W - 506L
1,457 Elo+
Solo
Zeus
Zeus
SkyWarrior_334
Zeus
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 15L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
6 / 1 / 3
7,387
1,055
5,994
5,309
5,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
 
Neith
12
0 / 2 / 7
6,487
927
3,573
4,101
1,312
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Combat_Black7
Cerberus
12
3 / 1 / 4
6,829
976
6,456
6,755
5,129
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 3 / 5
6,720
960
4,588
4,495
1,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
pyepur
Nu Wa
12
0 / 1 / 6
6,374
911
3,708
2,803
707
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
0 / 2 / 1
6,235
891
1,704
4,640
1,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 1
6,657
951
987
7,500
5,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
EatMySweetCheeks
Danzaburou
13
2 / 1 / 4
7,217
1,031
5,142
5,469
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 2 / 2
6,884
983
7,359
7,867
4,558
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

10
1 / 3 / 4
6,389
913
2,149
4,260
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
11
Kills
8
8
Deaths
11
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
1
3
7.5
W
Neith
 
Neith
0
2
7
1.75
L
Ravana
 
Ravana
0
2
1
0.25
L
1
3
1
0.5
W
Cerberus
Combat_Black7
Cerberus
3
1
4
5
L
Danzaburou
EatMySweetCheeks
Danzaburou
2
1
4
4
W
2
3
5
1.5
L
4
2
2
2.5
L
1
3
4
1
W
Nu Wa
pyepur
Nu Wa
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,319
Damage
17,341
23,463
Taken
29,736
13,346
Mitigated
14,189
4,604
Healing
3,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,994
534
0
1,933
5,309
5,008
0
478
4,831
0
15,713
W
Neith
 
Neith
3,573
882
0
870
4,101
1,312
340
256
3,845
0
18,033
L
Ravana
 
Ravana
1,704
491
0
459
4,640
1,370
0
3,037
1,603
0
15,716
L
987
55
0
674
7,500
5,077
0
3,829
3,671
8,748
0
W
Cerberus
Combat_Black7
Cerberus
6,456
316
0
1,454
6,755
5,129
162
831
5,924
15,893
973
L
Danzaburou
EatMySweetCheeks
Danzaburou
5,142
1,588
0
1,941
5,469
2,179
0
1,110
4,359
0
27,326
W
4,588
2,137
0
254
4,495
1,190
660
1,546
2,949
15,924
0
L
7,359
502
0
0
7,867
4,558
0
4,863
3,004
195
19,644
L
2,149
227
0
380
4,260
1,005
0
1,737
2,523
8,090
0
W
Nu Wa
pyepur
Nu Wa
3,708
1,329
0
93
2,803
707
575
220
2,583
17,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,797
Gold Earned
33,382
177
Minions Killed
153
0
Camps Cleared
0
723,588
Distance Traveled
674,221
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,387
1,055
24
3
0
170,494
0
W
Neith
6,487
927
31
4
0
132,590
0
L
Ravana
6,235
891
42
6
0
151,695
0
L
Ymir
6,657
951
14
2
0
133,113
0
W
Cerberus
6,829
976
48
7
0
141,956
0
L
Danzaburou
7,217
1,031
62
9
0
150,209
0
W
Sol
6,720
960
31
4
0
137,631
1
L
Nike
6,884
983
24
3
0
147,270
0
L
Zeus
6,389
913
11
2
0
91,934
0
W
Nu Wa
6,374
911
43
6
0
140,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role