Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Birdbrain6089
Fenrir
Level 37
God Stats
2W - 6L
1,226 SR
Queue Stats
54W - 88L
1,399 Elo+
Party 2
Xing Tian
Xing Tian
Doint Leader
Xing Tian
Level 153
God Stats
2W - 1L
1,534 SR
Queue Stats
27W - 29L
1,555 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Doint Lemontine
Kumbhakarna
Level 126
God Stats
2W - 1L
1,824 SR
Queue Stats
15W - 18L
1,542 Elo+
Party 2
Erlang Shen
Erlang Shen
FEAR B0BbY
Erlang Shen
Level 22
God Stats
0W - 2L
1,496 SR
Queue Stats
5W - 15L
1,354 Elo+
Party 2
Team Averages
Level 97
1,516 SR
1,470 Elo+

VS

Team Averages
Level 125
1,555 SR
1,539 Elo+
Lancelot
Lancelot
 
Lancelot
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DANIK1298
Vulcan
Level 164
God Stats
14W - 8L
1,645 SR
Queue Stats
385W - 358L
1,541 Elo+
Solo
Nu Wa
Nu Wa
Step SlS2242
Nu Wa
Level 105
God Stats
1W - 4L
1,169 SR
Queue Stats
166W - 187L
1,438 Elo+
Solo
Anhur
Anhur
WheresM4Btw
Anhur
Level 93
God Stats
13W - 1L
1,704 SR
Queue Stats
267W - 193L
1,621 Elo+
Party 1
Ymir
Ymir
WheresWelzo
Ymir
Level 147
God Stats
22W - 12L
1,759 SR
Queue Stats
109W - 82L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 1 / 2
6,768
451
4,532
8,714
4,918
14
6 / 3 / 1
7,951
530
6,808
12,839
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xing Tian
Doint Leader
Xing Tian
12
0 / 7 / 1
6,924
462
3,983
15,905
5,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
Doint Lemontine
Kumbhakarna
14
1 / 3 / 2
7,587
506
3,128
10,379
3,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
FEAR B0BbY
Erlang Shen
11
0 / 4 / 6
6,967
464
4,653
14,629
9,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
6 / 2 / 3
8,649
577
9,079
10,581
5,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
DANIK1298
Vulcan
15
2 / 1 / 3
8,610
574
7,241
5,534
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 3 / 2
8,128
542
9,305
6,757
1,746
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
7 / 0 / 0
9,341
623
14,388
8,366
2,774
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 7
7,512
501
3,526
9,234
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
8
Kills
18
18
Deaths
8
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
1
2
2
W
Lancelot
 
Lancelot
6
2
3
3.75
L
6
3
1
2.17
W
Vulcan
DANIK1298
Vulcan
2
1
3
3.5
L
Xing Tian
Doint Leader
Xing Tian
0
7
1
0.07
L
Kumbhakarna
Doint Lemontine
Kumbhakarna
1
3
2
0.67
L
Erlang Shen
FEAR B0BbY
Erlang Shen
0
4
6
0.75
W
3
3
2
1.33
W
7
0
0
7
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,104
Damage
43,539
62,466
Taken
40,472
27,973
Mitigated
17,259
9,810
Healing
13,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,532
1,674
406
2,051
8,714
4,918
10
1,796
6,862
0
13,277
W
Lancelot
 
Lancelot
9,079
812
0
1,110
10,581
5,063
0
1,690
8,663
0
60,656
L
6,808
1,674
0
1,108
12,839
4,874
0
3,236
9,469
0
55,908
W
Vulcan
DANIK1298
Vulcan
7,241
38
0
1,194
5,534
1,762
120
1,182
4,166
71,128
1,294
L
Xing Tian
Doint Leader
Xing Tian
3,983
490
0
2,085
15,905
5,168
0
1,084
14,821
38,647
1,183
L
Kumbhakarna
Doint Lemontine
Kumbhakarna
3,128
98
0
466
10,379
3,879
0
5,516
4,431
48,171
0
L
Erlang Shen
FEAR B0BbY
Erlang Shen
4,653
1,816
0
3,694
14,629
9,134
0
7,485
7,105
0
36,409
W
9,305
3,333
0
2,380
6,757
1,746
0
0
6,757
42,522
687
W
14,388
9,755
0
5,658
8,366
2,774
652
1,681
6,517
0
82,271
W
3,526
1,191
0
3,086
9,234
5,914
0
1,796
7,180
17,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,197
Gold Earned
42,240
342
Minions Killed
413
0
Camps Cleared
0
1,490,035
Distance Traveled
1,463,072
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,768
451
14
1
0
244,723
7
W
Lancelot
8,649
577
87
6
0
339,934
1
L
Fenrir
7,951
530
83
6
0
353,860
2
W
Vulcan
8,610
574
125
8
0
299,447
3
L
Xing Tian
6,924
462
80
5
0
276,629
0
L
Kumbhakarna
7,587
506
109
7
0
315,765
3
L
Erlang Shen
6,967
464
56
4
0
299,058
0
W
Nu Wa
8,128
542
66
4
0
265,151
0
W
Anhur
9,341
623
119
8
0
260,337
2
W
Ymir
7,512
501
16
1
0
298,203
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role