Player Matchup

Cernunnos
Cernunnos
Platinum IV
TatnuckTomahawks
Cernunnos
Platinum IV
Level 126
God Stats
13W - 4L
1,809 SR
Queue Stats
86W - 80L
1,812 MMR
Party 1
Athena
Athena
Diamond IV
YBNeverLagAgain
Athena
Diamond IV
Level 125
God Stats
4W - 1L
1,665 SR
Queue Stats
208W - 215L
2,105 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
blinkin56
Cthulhu
Platinum I
Level 125
God Stats
13W - 4L
1,786 SR
Queue Stats
207W - 219L
1,909 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,753 SR
1,942 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 129
1,424 SR
1,451 MMR
Cabrakan
Cabrakan
Silver II
ColdGoul
Cabrakan
Silver II
Level 122
God Stats
8W - 8L
1,601 SR
Queue Stats
100W - 193L
1,280 MMR
Solo
Bacchus
Bacchus
Gold V
ISlayMemers
Bacchus
Gold V
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,720 MMR
Solo
Hun Batz
Hun Batz
Gold V
xRIP KBx
Hun Batz
Gold V
Level 151
God Stats
0W - 3L
1,170 SR
Queue Stats
58W - 64L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
19
3 / 0 / 2
11,579
827
16,494
6,010
2,922
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
1 / 0 / 4
10,603
757
9,484
18,180
20,868
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
blinkin56
Cthulhu
16
1 / 2 / 2
10,599
757
14,463
15,965
15,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SerqetAchillesNe ZhaMulanCerberus

VS

Bans
KumbhakarnaMedusaChironCharybdisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ColdGoul
Cabrakan
17
2 / 2 / 0
10,583
756
9,817
15,137
17,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
ISlayMemers
Bacchus
16
0 / 1 / 2
10,127
723
9,689
17,282
25,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
xRIP KBx
Hun Batz
14
0 / 2 / 0
9,269
662
8,150
15,788
14,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
5
Kills
2
2
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
ColdGoul
Cabrakan
2
2
0
1
L
Bacchus
ISlayMemers
Bacchus
0
1
2
1
W
Cernunnos
3
0
2
4
W
1
0
4
3
W
Cthulhu
blinkin56
Cthulhu
1
2
2
1
L
Hun Batz
xRIP KBx
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,441
Damage
27,656
40,155
Taken
48,207
39,731
Mitigated
56,983
11,787
Healing
7,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
ColdGoul
Cabrakan
9,817
978
0
3,934
15,137
17,266
0
6,609
8,027
32,955
930
L
Bacchus
ISlayMemers
Bacchus
9,689
482
0
2,554
17,282
25,080
0
7,150
9,704
31,308
3,066
W
Cernunnos
16,494
8,444
0
2,706
6,010
2,922
3,347
1,632
4,288
0
62,129
W
9,484
2,160
0
3,941
18,180
20,868
374
6,005
11,345
22,895
2,215
W
Cthulhu
blinkin56
Cthulhu
14,463
625
754
4,386
15,965
15,941
337
9,930
5,437
41,104
1,294
L
Hun Batz
xRIP KBx
Hun Batz
8,150
1,195
0
824
15,788
14,637
0
7,631
7,619
260
33,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,781
Gold Earned
29,979
188
Minions Killed
158
0
Camps Cleared
0
868,237
Distance Traveled
805,654
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
10,583
756
57
4
0
240,834
0
L
Bacchus
10,127
723
52
4
0
279,097
0
W
Cernunnos
11,579
827
77
6
0
284,146
0
W
Athena
10,603
757
35
3
0
302,257
1
W
Cthulhu
10,599
757
76
5
0
281,834
0
L
Hun Batz
9,269
662
49
4
0
285,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role