Player Matchup

Loki
Loki
Gold IV
 
Loki
Gold IV
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Gold II
 
Ullr
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Silver II
Dollinho42
Sobek
Silver II
Level 139
God Stats
0W - 2L
1,262 SR
Queue Stats
81W - 96L
1,134 MMR
Solo
Arachne
Arachne
Silver II
It4chiUchihA
Arachne
Silver II
Level 158
God Stats
6W - 8L
1,550 SR
Queue Stats
282W - 306L
1,067 MMR
Solo
Nox
Nox
Silver I
TiaVelma
Nox
Silver I
Level 199
God Stats
2W - 2L
1,444 SR
Queue Stats
224W - 235L
1,251 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 164
1,451 SR
1,291 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,333 SR
1,398 MMR
Anubis
Anubis
Gold IV
 
Anubis
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
 
Geb
Silver III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
Farkiss
Danzaburou
Silver II
Level 108
God Stats
3W - 4L
1,391 SR
Queue Stats
130W - 144L
1,068 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
TFXAdinho
Sun Wukong
Gold I
Level 126
God Stats
3W - 6L
1,111 SR
Queue Stats
259W - 257L
1,603 MMR
Party 2
Awilix
Awilix
Gold V
TFXRafa04
Awilix
Gold V
Level 119
God Stats
1W - 3L
1,163 SR
Queue Stats
59W - 65L
1,318 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
0 / 4 / 0
4,928
493
2,448
6,640
1,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ullr
 
Ullr
9
0 / 1 / 0
4,916
492
1,546
4,492
1,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sobek
8
0 / 1 / 0
4,912
491
2,160
9,476
4,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
It4chiUchihA
Arachne
10
0 / 1 / 0
5,055
506
2,480
7,220
4,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 1 / 0
5,226
523
1,672
3,173
784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ThothBacchusAo KuangCthulhu

VS

Bans
AresKumbhakarnaChang'eBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
3 / 0 / 1
6,985
699
4,038
3,859
1,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Geb
 
Geb
9
1 / 0 / 1
5,767
577
1,590
5,548
3,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Danzaburou
Farkiss
Danzaburou
11
0 / 0 / 2
6,558
656
5,311
2,721
778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
TFXAdinho
Sun Wukong
13
1 / 0 / 0
7,015
702
3,860
6,838
3,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Awilix
TFXRafa04
Awilix
12
3 / 0 / 0
5,971
597
3,470
6,391
1,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
8
8
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
4
0
0
L
Ullr
 
Ullr
0
1
0
0
W
Anubis
 
Anubis
3
0
1
3.5
W
Geb
 
Geb
1
0
1
1.5
L
Sobek
0
1
0
0
W
Danzaburou
Farkiss
Danzaburou
0
0
2
1
L
Arachne
It4chiUchihA
Arachne
0
1
0
0
W
Sun Wukong
TFXAdinho
Sun Wukong
1
0
0
1
W
Awilix
TFXRafa04
Awilix
3
0
0
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,306
Damage
18,269
31,001
Taken
25,357
12,693
Mitigated
11,048
10,843
Healing
10,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,448
883
0
2,540
6,640
1,203
0
2,765
3,875
0
30,751
L
Ullr
 
Ullr
1,546
578
0
1,099
4,492
1,266
0
158
4,334
0
34,113
W
Anubis
 
Anubis
4,038
185
0
2,348
3,859
1,604
14
268
3,551
53,385
711
W
Geb
 
Geb
1,590
407
0
1,520
5,548
3,638
0
1,464
4,022
15,478
0
L
Sobek
2,160
167
0
4,362
9,476
4,941
0
1,432
8,044
12,994
307
W
Danzaburou
Farkiss
Danzaburou
5,311
2,105
0
1,222
2,721
778
0
838
1,883
0
54,205
L
Arachne
It4chiUchihA
Arachne
2,480
2,016
0
2,842
7,220
4,499
0
0
7,220
0
23,480
W
Sun Wukong
TFXAdinho
Sun Wukong
3,860
1,122
0
1,630
6,838
3,144
0
109
6,729
0
55,727
W
Awilix
TFXRafa04
Awilix
3,470
1,315
0
3,347
6,391
1,884
0
1,140
5,231
0
49,275
L
1,672
0
0
0
3,173
784
0
1,273
1,900
29,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,037
Gold Earned
32,296
300
Minions Killed
424
0
Camps Cleared
0
974,252
Distance Traveled
1,061,700
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,928
493
66
7
0
216,849
0
L
Ullr
4,916
492
78
8
0
190,699
6
W
Anubis
6,985
699
106
11
0
204,014
0
W
Geb
5,767
577
18
2
0
217,269
5
L
Sobek
4,912
491
30
3
0
186,466
0
W
Danzaburou
6,558
656
102
10
0
193,604
0
L
Arachne
5,055
506
53
5
0
176,501
1
W
Sun Wukong
7,015
702
118
12
0
199,268
0
W
Awilix
5,971
597
80
8
0
247,545
0
L
Nox
5,226
523
73
7
0
203,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role