Player Matchup

Serqet
Serqet
INFY3
Serqet
Level 108
God Stats
24W - 16L
1,646 SR
Queue Stats
827W - 864L
1,482 Elo+
Solo
Anubis
Anubis
KingDerrick20
Anubis
Level 157
God Stats
3W - 0L
2,051 SR
Queue Stats
12W - 12L
1,302 Elo+
Solo
Hercules
Hercules
QuietFoal908997
Hercules
Level 136
God Stats
54W - 36L
1,546 SR
Queue Stats
348W - 347L
1,391 Elo+
Solo
Team Averages
Level 134
1,748 SR
1,391 Elo+

VS

Team Averages
Level 116
1,467 SR
1,331 Elo+
Ra
Ra
Heinrich-QC
Ra
Level 106
God Stats
1W - 2L
1,401 SR
Queue Stats
142W - 135L
1,358 Elo+
Solo
Medusa
Medusa
PERMA x HIGH
Medusa
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 30L
1,317 Elo+
Party 1
Bellona
Bellona
edgE Equalizer
Bellona
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
INFY3
Serqet
12
3 / 1 / 6
7,106
888
3,770
4,438
1,947
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 0 / 8
7,746
968
6,339
2,180
1,373
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
12
5 / 0 / 6
7,623
953
4,775
7,065
3,918
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,630
704
1,884
2,673
698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
10
0 / 5 / 0
5,942
743
3,067
6,789
1,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
1 / 4 / 0
6,021
753
2,208
9,669
5,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
12
Kills
1
1
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Serqet
INFY3
Serqet
3
1
6
6
W
4
0
8
8
L
Medusa
0
5
0
0
W
Hercules
5
0
6
8
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,884
Damage
7,159
13,683
Taken
19,131
7,238
Mitigated
7,595
2,029
Healing
2,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,884
199
454
215
2,673
698
0
443
2,126
12,272
0
W
Serqet
INFY3
Serqet
3,770
1,309
0
990
4,438
1,947
832
203
4,235
0
11,440
W
6,339
266
0
307
2,180
1,373
490
419
1,711
27,735
0
L
Medusa
3,067
1,016
0
783
6,789
1,342
0
2,739
3,954
0
16,306
W
Hercules
4,775
1,685
0
732
7,065
3,918
855
1,189
5,815
0
22,289
L
2,208
491
0
566
9,669
5,555
0
3,207
5,857
0
9,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,475
Gold Earned
17,593
108
Minions Killed
71
0
Camps Cleared
0
481,847
Distance Traveled
312,091
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,630
704
30
4
0
80,863
0
W
Serqet
7,106
888
26
3
0
158,359
0
W
Anubis
7,746
968
35
4
0
152,262
5
L
Medusa
5,942
743
28
4
0
102,133
0
W
Hercules
7,623
953
47
6
0
171,226
1
L
Bellona
6,021
753
13
2
0
129,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role