Player Matchup

Anubis
Anubis
BabyYoda2112955
Anubis
Level 95
God Stats
9W - 9L
1,596 SR
Queue Stats
165W - 295L
1,411 Elo+
Party 1
Ymir
Ymir
ChefboyrBrek
Ymir
Level 101
God Stats
4W - 4L
1,406 SR
Queue Stats
40W - 56L
1,435 Elo+
Party 1
Eset
Eset
Healermain21
Eset
Level 29
God Stats
0W - 1L
1,485 SR
Queue Stats
51W - 79L
1,421 Elo+
Party 1
Chiron
Chiron
Scat Eating
Chiron
Level 146
God Stats
3W - 5L
1,415 SR
Queue Stats
226W - 321L
1,487 Elo+
Party 1
Chronos
Chronos
Smoovcriminalx4
Chronos
Level 145
God Stats
1W - 3L
1,384 SR
Queue Stats
88W - 194L
1,390 Elo+
Party 1
Team Averages
Level 103
1,457 SR
1,429 Elo+

VS

Team Averages
Level 109
1,541 SR
1,541 Elo+
Medusa
Medusa
Dominus3042
Medusa
Level 107
God Stats
7W - 4L
1,729 SR
Queue Stats
73W - 57L
1,552 Elo+
Solo
Ao Kuang
Ao Kuang
Draslok
Ao Kuang
Level 95
God Stats
6W - 3L
1,620 SR
Queue Stats
210W - 172L
1,552 Elo+
Solo
Cthulhu
Cthulhu
HeroldOfHash
Cthulhu
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 67L
1,527 Elo+
Solo
Anhur
Anhur
OhJeeezRick
Anhur
Level 124
God Stats
5W - 4L
1,382 SR
Queue Stats
148W - 123L
1,548 Elo+
Solo
Horus
Horus
Sebas459LF1
Horus
Level 129
God Stats
7W - 6L
1,473 SR
Queue Stats
106W - 110L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 2
5,858
586
5,582
4,229
1,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
1 / 4 / 2
4,830
483
5,677
8,225
2,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 2 / 0
5,880
588
2,020
3,984
1,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
12
4 / 3 / 2
6,683
668
7,454
11,854
3,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
0 / 2 / 0
5,385
539
1,895
4,889
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
3 / 0 / 1
6,389
639
3,742
5,301
1,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
Draslok
Ao Kuang
9
1 / 2 / 4
5,337
534
3,968
9,098
2,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
HeroldOfHash
Cthulhu
10
3 / 5 / 0
6,210
621
6,545
11,822
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

13
5 / 1 / 1
7,173
717
3,969
4,318
1,396
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 2 / 9
6,030
603
4,087
11,957
6,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
10
Kills
12
12
Deaths
10
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
1
2
5
L
1
4
2
0.5
W
Medusa
3
0
1
3.5
W
Ao Kuang
Draslok
Ao Kuang
1
2
4
1.5
L
1
2
0
0.5
W
Cthulhu
HeroldOfHash
Cthulhu
3
5
0
0.6
W
5
1
1
5.5
L
Chiron
4
3
2
1.67
W
0
2
9
2.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,628
Damage
22,311
33,181
Taken
42,496
10,401
Mitigated
16,997
9,472
Healing
15,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,582
322
0
2,257
4,229
1,744
0
939
3,270
33,811
0
L
5,677
2,568
0
1,269
8,225
2,694
0
1,769
6,422
23,906
0
W
Medusa
3,742
871
0
621
5,301
1,509
0
2,359
2,776
0
48,447
W
Ao Kuang
Draslok
Ao Kuang
3,968
1,440
0
3,649
9,098
2,519
17
3,978
5,040
24,472
6,646
L
2,020
58
0
850
3,984
1,136
0
389
3,595
31,653
0
W
Cthulhu
HeroldOfHash
Cthulhu
6,545
794
175
3,680
11,822
4,628
0
2,289
9,512
27,297
665
W
3,969
2,103
0
1,911
4,318
1,396
0
1,726
2,592
0
55,201
L
Chiron
7,454
2,895
0
4,458
11,854
3,803
0
6,416
4,691
0
44,935
W
4,087
1,684
1,984
3,933
11,957
6,945
31
4,637
7,280
0
14,796
L
1,895
716
0
638
4,889
1,024
0
0
4,889
36,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,636
Gold Earned
31,139
324
Minions Killed
319
0
Camps Cleared
0
985,588
Distance Traveled
1,065,868
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,858
586
53
5
0
204,646
0
L
Ymir
4,830
483
33
3
0
186,054
0
W
Medusa
6,389
639
92
9
0
229,921
2
W
Ao Kuang
5,337
534
51
5
0
234,977
0
L
Eset
5,880
588
84
8
0
209,948
0
W
Cthulhu
6,210
621
60
6
0
200,526
6
W
Anhur
7,173
717
104
10
0
199,393
1
L
Chiron
6,683
668
76
8
0
185,790
0
W
Horus
6,030
603
12
1
0
201,051
3
L
Chronos
5,385
539
78
8
0
199,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role