Player Matchup

Nike
Nike
 
Nike
Level 279
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Albafic pxes
Sol
Level 146
God Stats
23W - 20L
1,512 SR
Queue Stats
152W - 168L
1,419 Elo+
Party 2
Sylvanus
Sylvanus
Clairebear92884
Sylvanus
Level 152
God Stats
92W - 89L
1,543 SR
Queue Stats
667W - 710L
1,446 Elo+
Solo
Sun Wukong
Sun Wukong
CoffeeGiantx
Sun Wukong
Level 84
God Stats
2W - 0L
1,727 SR
Queue Stats
68W - 73L
1,486 Elo+
Solo
Nu Wa
Nu Wa
Whysken
Nu Wa
Level 269
God Stats
96W - 57L
1,597 SR
Queue Stats
382W - 375L
1,466 Elo+
Party 2
Team Averages
Level 186
1,576 SR
1,463 Elo+

VS

Team Averages
Level 105
1,397 SR
1,419 Elo+
Merlin
Merlin
GrrStorm
Merlin
Level 156
God Stats
36W - 37L
1,538 SR
Queue Stats
1,185W - 1,143L
1,465 Elo+
Solo
Medusa
Medusa
ThermalAsp45
Medusa
Level 121
God Stats
11W - 12L
1,428 SR
Queue Stats
166W - 136L
1,508 Elo+
Party 1
Fenrir
Fenrir
TicTak P
Fenrir
Level 59
God Stats
7W - 10L
1,461 SR
Queue Stats
94W - 119L
1,362 Elo+
Solo
Kuzenbo
Kuzenbo
XPhantomVacuumX
Kuzenbo
Level 73
God Stats
2W - 3L
1,304 SR
Queue Stats
6W - 7L
1,354 Elo+
Party 1
Mulan
Mulan
asdajsdinad
Mulan
Level 117
God Stats
0W - 4L
1,252 SR
Queue Stats
23W - 39L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
0 / 2 / 6
6,902
531
6,459
10,363
5,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
0 / 1 / 4
6,855
527
6,084
6,371
1,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
8
1 / 1 / 1
6,027
464
2,100
6,216
3,017
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
CoffeeGiantx
Sun Wukong
14
7 / 2 / 4
7,693
592
7,775
9,678
4,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Whysken
Nu Wa
13
7 / 0 / 2
8,085
622
10,967
4,975
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GrrStorm
Merlin
14
1 / 1 / 2
7,409
570
1,923
7,162
2,111
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
13
2 / 4 / 1
6,709
516
6,097
10,352
2,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
TicTak P
Fenrir
6
0 / 4 / 1
4,875
375
994
6,925
1,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

10
1 / 2 / 1
6,523
502
1,700
9,942
8,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

10
2 / 4 / 0
6,503
500
7,318
12,526
7,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
15
Kills
6
6
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
2
6
1.5
W
0
1
4
2
W
Sylvanus
1
1
1
1.5
W
Sun Wukong
CoffeeGiantx
Sun Wukong
7
2
4
4.5
L
Merlin
GrrStorm
Merlin
1
1
2
2
L
Medusa
2
4
1
0.63
L
Fenrir
TicTak P
Fenrir
0
4
1
0.13
W
Nu Wa
Whysken
Nu Wa
7
0
2
8
L
1
2
1
0.75
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,385
Damage
18,032
37,603
Taken
46,907
16,309
Mitigated
22,415
12,417
Healing
9,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
6,459
502
0
1,567
10,363
5,750
573
977
8,987
0
32,850
W
6,084
2,700
162
1,460
6,371
1,717
1,401
770
5,601
43,204
12,098
W
Sylvanus
2,100
826
2,721
2,619
6,216
3,017
342
484
5,732
9,257
0
W
Sun Wukong
CoffeeGiantx
Sun Wukong
7,775
2,843
0
3,171
9,678
4,362
0
1,148
8,499
0
48,864
L
Merlin
GrrStorm
Merlin
1,923
187
0
1,837
7,162
2,111
0
1,148
5,742
60,771
914
L
Medusa
6,097
2,328
200
2,530
10,352
2,619
0
4,642
5,426
0
61,338
L
Fenrir
TicTak P
Fenrir
994
266
0
807
6,925
1,767
0
1,726
4,937
0
16,315
W
Nu Wa
Whysken
Nu Wa
10,967
3,021
0
717
4,975
1,463
1,909
600
4,297
43,794
177
L
1,700
625
43
1,056
9,942
8,158
4
5,325
4,337
10,729
0
L
7,318
808
0
3,339
12,526
7,760
0
4,142
8,003
1,181
34,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,562
Gold Earned
32,019
332
Minions Killed
337
0
Camps Cleared
0
1,206,533
Distance Traveled
1,134,694
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,902
531
57
4
0
257,441
0
W
Sol
6,855
527
107
8
0
249,401
0
W
Sylvanus
6,027
464
9
1
0
166,974
4
W
Sun Wukong
7,693
592
77
6
0
283,370
0
L
Merlin
7,409
570
128
10
0
270,703
0
L
Medusa
6,709
516
99
8
0
225,950
0
L
Fenrir
4,875
375
31
2
0
187,145
1
W
Nu Wa
8,085
622
82
6
0
249,347
0
L
Kuzenbo
6,523
502
17
1
0
243,635
0
L
Mulan
6,503
500
62
5
0
207,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role