Player Matchup

Bacchus
Bacchus
FireBeard1911
Bacchus
Level 87
God Stats
1W - 3L
1,292 SR
Queue Stats
23W - 39L
1,241 Elo+
Party 2
Fenrir
Fenrir
SORTofTWISTED
Fenrir
Level 28
God Stats
1W - 4L
1,292 SR
Queue Stats
6W - 18L
1,197 Elo+
Party 2
Ao Kuang
Ao Kuang
x1EyedWilly69x
Ao Kuang
Level 83
God Stats
7W - 8L
1,386 SR
Queue Stats
20W - 44L
1,203 Elo+
Party 2
Team Averages
Level 66
1,323 SR
1,214 Elo+

VS

Team Averages
Level 64
1,309 SR
1,321 Elo+
Da Ji
Da Ji
BlindingChip15
Da Ji
Level 67
God Stats
6W - 9L
1,281 SR
Queue Stats
42W - 36L
1,354 Elo+
Solo
Gilgamesh
Gilgamesh
HS-IQ5
Gilgamesh
Level 64
God Stats
19W - 25L
1,422 SR
Queue Stats
98W - 153L
1,297 Elo+
Party 1
Chaac
Chaac
Hoppe_75
Chaac
Level 60
God Stats
2W - 6L
1,224 SR
Queue Stats
117W - 155L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
0 / 4 / 5
7,700
770
3,691
7,274
4,773
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
0 / 6 / 3
7,196
720
2,396
8,016
2,704
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
15
6 / 6 / 0
9,811
981
14,540
11,540
5,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 3 / 1
9,653
965
8,637
7,908
3,902
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
HS-IQ5
Gilgamesh
13
0 / 2 / 11
8,681
868
2,722
10,379
5,350
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Hoppe_75
Chaac
14
6 / 1 / 9
9,411
941
9,738
7,740
5,784
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
16
16
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
10
3
1
3.5
L
Bacchus
0
4
5
0.63
W
Gilgamesh
HS-IQ5
Gilgamesh
0
2
11
2.75
W
Chaac
Hoppe_75
Chaac
6
1
9
10.5
L
0
6
3
0.25
L
Ao Kuang
6
6
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,627
Damage
21,097
26,830
Taken
26,027
13,101
Mitigated
15,036
4,484
Healing
2,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,637
3,089
0
19
7,908
3,902
523
5,753
2,133
0
22,523
L
Bacchus
3,691
124
75
361
7,274
4,773
0
12
7,228
9,181
908
W
Gilgamesh
HS-IQ5
Gilgamesh
2,722
485
0
1,598
10,379
5,350
61
6,162
4,195
0
17,811
W
Chaac
Hoppe_75
Chaac
9,738
1,240
0
1,062
7,740
5,784
214
5,943
1,797
0
29,386
L
2,396
867
0
901
8,016
2,704
0
16
7,938
0
11,842
L
Ao Kuang
14,540
4,342
136
3,011
11,540
5,624
0
15
11,499
31,202
1,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,707
Gold Earned
27,745
68
Minions Killed
99
0
Camps Cleared
0
511,806
Distance Traveled
526,812
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,653
965
31
3
0
167,048
0
L
Bacchus
7,700
770
11
1
0
193,358
0
W
Gilgamesh
8,681
868
34
3
0
184,717
4
W
Chaac
9,411
941
34
3
0
175,047
0
L
Fenrir
7,196
720
12
1
0
152,223
0
L
Ao Kuang
9,811
981
45
5
0
166,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role