Player Matchup

Anhur
Anhur
IFVG
Anhur
Level 148
God Stats
9W - 5L
1,647 SR
Queue Stats
84W - 31L
1,734 Elo+
Party 1
Hun Batz
Hun Batz
IL0VEBAC0N
Hun Batz
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 12L
1,730 Elo+
Party 1
Maui
Maui
Mindvault02
Maui
Level 155
God Stats
70W - 16L
1,881 SR
Queue Stats
381W - 163L
1,749 Elo+
Party 1
Merlin
Merlin
Splòte
Merlin
Level 160
God Stats
31W - 8L
1,909 SR
Queue Stats
317W - 121L
1,782 Elo+
Party 1
Sun Wukong
Sun Wukong
shrimp007
Sun Wukong
Level 172
God Stats
29W - 23L
1,509 SR
Queue Stats
428W - 407L
1,510 Elo+
Solo
Team Averages
Level 145
1,690 SR
1,701 Elo+

VS

Team Averages
Level 170
1,555 SR
1,581 Elo+
Freya
Freya
ChimpaNCH
Freya
Level 155
God Stats
1W - 1L
1,272 SR
Queue Stats
103W - 96L
1,504 Elo+
Solo
Chiron
Chiron
Jellly
Chiron
Level 215
God Stats
4W - 5L
1,630 SR
Queue Stats
184W - 157L
1,584 Elo+
Solo
Janus
Janus
Panjaker
Janus
Level 108
God Stats
2W - 3L
1,729 SR
Queue Stats
147W - 112L
1,635 Elo+
Solo
Ymir
Ymir
Zikune
Ymir
Level 197
God Stats
17W - 12L
1,697 SR
Queue Stats
255W - 218L
1,612 Elo+
Solo
Fenrir
Fenrir
zad3k
Fenrir
Level 174
God Stats
1W - 3L
1,447 SR
Queue Stats
205W - 171L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
IFVG
Anhur
14
4 / 0 / 2
8,121
677
6,512
7,020
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hun Batz
IL0VEBAC0N
Hun Batz
12
1 / 2 / 5
6,191
516
8,377
9,446
3,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 1 / 7
7,147
596
4,581
9,024
6,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
Splòte
Merlin
14
8 / 5 / 2
7,843
654
9,636
6,797
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
shrimp007
Sun Wukong
13
2 / 4 / 0
7,158
597
5,906
10,064
5,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
ChimpaNCH
Freya
12
0 / 4 / 0
6,448
537
2,336
7,765
1,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chiron
Jellly
Chiron
13
4 / 4 / 2
7,725
644
4,688
9,349
2,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Panjaker
Janus
11
0 / 3 / 3
5,758
480
3,159
8,095
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Zikune
Ymir
11
4 / 3 / 3
7,405
617
8,226
12,842
8,099
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
zad3k
Fenrir
13
4 / 2 / 0
7,667
639
8,298
11,166
8,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
16
Kills
12
12
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Freya
ChimpaNCH
Freya
0
4
0
0
W
Anhur
IFVG
Anhur
4
0
2
5
W
Hun Batz
IL0VEBAC0N
Hun Batz
1
2
5
1.75
L
Chiron
Jellly
Chiron
4
4
2
1.25
W
1
1
7
4.5
L
Janus
Panjaker
Janus
0
3
3
0.5
W
Merlin
Splòte
Merlin
8
5
2
1.8
L
Ymir
Zikune
Ymir
4
3
3
1.83
W
Sun Wukong
shrimp007
Sun Wukong
2
4
0
0.5
L
Fenrir
zad3k
Fenrir
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,012
Damage
26,707
42,351
Taken
49,217
19,923
Mitigated
22,114
9,273
Healing
14,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
ChimpaNCH
Freya
2,336
841
0
1,896
7,765
1,367
0
596
7,169
42,552
3,567
W
Anhur
IFVG
Anhur
6,512
3,901
0
4,556
7,020
2,358
0
2,767
4,253
0
64,224
W
Hun Batz
IL0VEBAC0N
Hun Batz
8,377
2,137
0
620
9,446
3,237
0
3,890
5,511
0
46,182
L
Chiron
Jellly
Chiron
4,688
2,142
232
1,723
9,349
2,240
0
5,673
3,360
0
59,535
W
4,581
1,092
0
1,505
9,024
6,960
0
4,021
5,003
23,948
1,436
L
Janus
Panjaker
Janus
3,159
163
0
2,856
8,095
1,874
0
1,522
6,467
35,006
0
W
Merlin
Splòte
Merlin
9,636
554
0
449
6,797
2,336
0
2,636
4,161
51,907
0
L
Ymir
Zikune
Ymir
8,226
2,455
0
3,173
12,842
8,099
0
5,622
6,921
23,951
843
W
Sun Wukong
shrimp007
Sun Wukong
5,906
1,092
0
2,143
10,064
5,032
0
442
9,066
0
50,958
L
Fenrir
zad3k
Fenrir
8,298
1,620
0
4,365
11,166
8,534
0
0
11,166
1,010
48,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,460
Gold Earned
35,003
435
Minions Killed
387
0
Camps Cleared
0
1,241,948
Distance Traveled
1,246,664
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,448
537
97
8
0
250,153
0
W
Anhur
8,121
677
130
11
0
243,006
3
W
Hun Batz
6,191
516
64
5
0
286,271
0
L
Chiron
7,725
644
116
10
0
237,044
2
W
Maui
7,147
596
42
4
0
259,106
6
L
Janus
5,758
480
63
5
0
275,982
1
W
Merlin
7,843
654
104
9
0
247,295
0
L
Ymir
7,405
617
27
2
0
255,903
0
W
Sun Wukong
7,158
597
95
8
0
206,270
3
L
Fenrir
7,667
639
84
7
0
227,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role