Player Matchup

Ymir
Ymir
IKLepTiKz
Ymir
Level 61
God Stats
3W - 2L
1,693 SR
Queue Stats
15W - 17L
1,410 Elo+
Solo
Nu Wa
Nu Wa
Kary_20192020
Nu Wa
Level 64
God Stats
29W - 21L
1,553 SR
Queue Stats
145W - 163L
1,446 Elo+
Party 3
Olorun
Olorun
Wantedplaya2017
Olorun
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
156W - 158L
1,374 Elo+
Party 2
Achilles
Achilles
Xovee
Achilles
Level 88
God Stats
1W - 6L
1,123 SR
Queue Stats
161W - 138L
1,412 Elo+
Party 2
Horus
Horus
hunter507killer
Horus
Level 128
God Stats
1W - 3L
1,435 SR
Queue Stats
89W - 90L
1,489 Elo+
Party 3
Team Averages
Level 81
1,461 SR
1,426 Elo+

VS

Team Averages
Level 120
1,461 SR
1,444 Elo+
Poseidon
Poseidon
 
Poseidon
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
ATXXI
Charybdis
Level 69
God Stats
36W - 41L
1,460 SR
Queue Stats
260W - 286L
1,368 Elo+
Party 4
Mulan
Mulan
HENNYxJIMMY
Mulan
Level 66
God Stats
12W - 14L
1,468 SR
Queue Stats
217W - 235L
1,414 Elo+
Party 4
Cthulhu
Cthulhu
LadyReappeR
Cthulhu
Level 129
God Stats
23W - 19L
1,539 SR
Queue Stats
286W - 258L
1,456 Elo+
Party 1
Medusa
Medusa
Prim3Time
Medusa
Level 124
God Stats
3W - 3L
1,340 SR
Queue Stats
90W - 84L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
5 / 3 / 1
6,834
570
4,353
7,467
3,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 1
5,960
497
4,170
2,333
542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

4
0 / 0 / 2
4,290
358
1,139
1,982
476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Achilles
Xovee
Achilles
10
1 / 2 / 2
5,666
472
3,109
8,274
6,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
2 / 4 / 5
6,550
546
4,333
13,130
7,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
2 / 0 / 1
7,738
645
3,367
4,501
1,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
ATXXI
Charybdis
12
1 / 1 / 0
7,182
599
1,993
4,176
939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 2 / 1
7,209
601
3,435
8,011
4,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cthulhu
LadyReappeR
Cthulhu
10
1 / 1 / 5
6,878
573
4,601
5,291
2,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
Prim3Time
Medusa
10
3 / 6 / 1
6,695
558
5,311
9,923
3,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
17
10
Kills
9
9
Deaths
10
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
2
0
1
2.5
W
Charybdis
ATXXI
Charybdis
1
1
0
1
W
2
2
1
1.25
L
Ymir
5
3
1
1.83
L
2
0
1
2.5
W
Cthulhu
LadyReappeR
Cthulhu
1
1
5
3.5
W
Medusa
Prim3Time
Medusa
3
6
1
0.58
L
0
0
2
1
L
Achilles
Xovee
Achilles
1
2
2
1
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,104
Damage
18,707
33,186
Taken
31,902
18,378
Mitigated
13,165
7,278
Healing
9,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
3,367
278
0
2,980
4,501
1,282
66
1,122
3,379
69,851
1,082
W
Charybdis
ATXXI
Charybdis
1,993
726
0
2,269
4,176
939
688
2,337
1,800
0
56,612
W
3,435
334
0
1,868
8,011
4,936
282
1,967
5,708
0
41,162
L
Ymir
4,353
1,033
0
541
7,467
3,423
0
2,330
5,137
41,631
0
L
4,170
1,444
0
599
2,333
542
0
776
1,557
29,809
0
W
Cthulhu
LadyReappeR
Cthulhu
4,601
234
134
1,402
5,291
2,563
147
2,604
2,620
22,756
405
W
Medusa
Prim3Time
Medusa
5,311
2,771
0
1,055
9,923
3,445
985
1,632
8,252
0
40,480
L
1,139
771
0
0
1,982
476
0
605
1,377
5,288
0
L
Achilles
Xovee
Achilles
3,109
720
0
964
8,274
6,579
0
917
7,357
0
24,155
L
4,333
2,643
251
4,923
13,130
7,358
1
3,310
9,820
0
28,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,300
Gold Earned
35,702
213
Minions Killed
413
0
Camps Cleared
0
1,075,097
Distance Traveled
1,249,790
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
7,738
645
127
11
0
323,412
0
W
Charybdis
7,182
599
118
10
0
236,026
0
W
Mulan
7,209
601
73
6
0
203,597
1
L
Ymir
6,834
570
65
5
0
244,680
0
L
Nu Wa
5,960
497
45
4
0
235,156
0
W
Cthulhu
6,878
573
34
3
0
275,652
5
W
Medusa
6,695
558
61
5
0
211,103
0
L
Olorun
4,290
358
7
1
0
81,963
0
L
Achilles
5,666
472
38
3
0
253,812
0
L
Horus
6,550
546
58
5
0
259,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role