Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Athena
Athena
Gold IV
 
Athena
Gold IV
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond III
SexyJapanese
Cthulhu
Diamond III
Level 180
God Stats
73W - 53L
1,651 SR
Queue Stats
326W - 315L
2,158 MMR
Solo
Lancelot
Lancelot
Platinum III
Suub30
Lancelot
Platinum III
Level 154
God Stats
1W - 1L
1,250 SR
Queue Stats
79W - 91L
1,849 MMR
Party 2
Neith
Neith
Masters
swanmatt
Neith
Masters
Level 154
God Stats
6W - 4L
1,731 SR
Queue Stats
170W - 132L
2,915 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,526 SR
1,984 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 164
1,500 SR
1,781 MMR
Zeus
Zeus
Masters
 
Zeus
Masters
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hades
Hades
Gold V
CaptainGarfield
Hades
Gold V
Level 157
God Stats
1W - 5L
1,162 SR
Queue Stats
91W - 92L
1,341 MMR
Solo
Loki
Loki
Masters
N4t5uF0rC3
Loki
Masters
Level 193
God Stats
6W - 4L
1,673 SR
Queue Stats
105W - 74L
2,338 MMR
Party 1
Shiva
Shiva
Diamond III
iNeverRust
Shiva
Diamond III
Level 167
God Stats
40W - 27L
1,664 SR
Queue Stats
94W - 73L
2,228 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 2 / 0
3,132
626
2,712
3,664
727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Athena
 
Athena
3
0 / 1 / 0
2,881
576
422
2,309
1,266
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
SexyJapanese
Cthulhu
7
0 / 1 / 0
3,609
722
2,105
3,251
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Suub30
Lancelot
6
0 / 1 / 0
3,149
630
742
3,534
1,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
swanmatt
Neith
7
0 / 1 / 0
3,601
720
367
2,530
591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
SusanoCliodhnaKumbhakarnaThanatos

VS

Bans
CerberusSun WukongThorThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
2 / 0 / 0
4,224
845
1,123
539
119
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Medusa
 
Medusa
6
3 / 0 / 0
3,659
732
3,130
1,814
478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 3
3,636
727
1,271
3,465
1,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 0 / 4
3,760
752
1,837
2,232
530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shiva
7
0 / 0 / 1
3,660
732
2,418
4,658
2,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
6
6
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
Athena
 
Athena
0
1
0
0
W
Zeus
 
Zeus
2
0
0
2
W
Medusa
 
Medusa
3
0
0
3
W
0
0
3
1.5
W
1
0
4
3
L
Cthulhu
SexyJapanese
Cthulhu
0
1
0
0
L
Lancelot
Suub30
Lancelot
0
1
0
0
W
Shiva
0
0
1
0.5
L
Neith
swanmatt
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,348
Damage
9,779
15,288
Taken
12,708
4,856
Mitigated
4,664
5,852
Healing
7,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,712
1,088
0
1,775
3,664
727
0
838
2,826
15,691
1,547
L
Athena
 
Athena
422
258
0
909
2,309
1,266
0
356
1,953
1,994
0
W
Zeus
 
Zeus
1,123
228
0
284
539
119
0
0
539
19,709
0
W
Medusa
 
Medusa
3,130
1,185
0
571
1,814
478
0
643
1,171
0
14,507
W
1,271
192
160
2,256
3,465
1,397
0
2,324
1,141
9,121
1,229
W
1,837
403
0
1,428
2,232
530
0
178
2,045
0
14,785
L
Cthulhu
SexyJapanese
Cthulhu
2,105
93
0
1,477
3,251
1,053
0
0
2,902
15,885
0
L
Lancelot
Suub30
Lancelot
742
59
0
842
3,534
1,219
0
353
3,105
0
16,068
W
Shiva
2,418
371
0
2,804
4,658
2,140
0
1,707
2,635
0
19,126
L
Neith
swanmatt
Neith
367
60
0
849
2,530
591
0
624
1,807
0
22,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,372
Gold Earned
18,939
161
Minions Killed
150
0
Camps Cleared
0
494,121
Distance Traveled
528,493
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,132
626
26
5
0
94,011
0
L
Athena
2,881
576
8
2
0
65,794
0
W
Zeus
4,224
845
51
10
0
97,635
1
W
Medusa
3,659
732
26
5
0
100,984
0
W
Hades
3,636
727
11
2
0
87,346
2
W
Loki
3,760
752
28
6
0
124,058
0
L
Cthulhu
3,609
722
36
7
0
109,259
0
L
Lancelot
3,149
630
38
8
0
116,481
0
W
Shiva
3,660
732
34
7
0
118,470
1
L
Neith
3,601
720
53
11
0
108,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role