Player Matchup

Nut
Nut
 
Nut
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
LaneJ1
Kumbhakarna
Level 103
God Stats
1W - 0L
1,727 SR
Queue Stats
69W - 49L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
N16Rz
Cthulhu
Level 36
God Stats
6W - 2L
1,693 SR
Queue Stats
121W - 121L
1,461 Elo+
Solo
Bellona
Bellona
ReturnofBmAc
Bellona
Level 27
God Stats
4W - 1L
1,312 SR
Queue Stats
118W - 104L
1,504 Elo+
Party 1
Team Averages
Level 91
1,546 SR
1,495 Elo+

VS

Team Averages
Level 144
1,469 SR
1,596 Elo+
Ishtar
Ishtar
Ace N insaneQc
Ishtar
Level 254
God Stats
2W - 2L
1,633 SR
Queue Stats
128W - 146L
1,565 Elo+
Solo
Bastet
Bastet
IVANFREITAS
Bastet
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,817 Elo+
Solo
Thanatos
Thanatos
Instamadness
Thanatos
Level 159
God Stats
4W - 4L
1,523 SR
Queue Stats
159W - 158L
1,515 Elo+
Party 2
Khepri
Khepri
SABSU
Khepri
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 92L
1,538 Elo+
Solo
Hera
Hera
thegame216
Hera
Level 158
God Stats
0W - 3L
1,186 SR
Queue Stats
193W - 188L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
18
11 / 2 / 16
10,453
1,045
17,672
10,544
5,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Athena
 
Athena
15
2 / 4 / 21
9,483
948
7,247
17,658
23,597
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
LaneJ1
Kumbhakarna
14
2 / 3 / 17
8,638
864
7,073
15,005
14,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
N16Rz
Cthulhu
15
4 / 4 / 18
9,327
933
8,326
12,415
13,124
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bellona
ReturnofBmAc
Bellona
16
11 / 2 / 13
10,204
1,020
10,392
12,705
12,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,577
758
11,351
10,874
3,558
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bastet
8
0 / 3 / 1
6,138
614
2,255
4,239
1,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Thanatos
Instamadness
Thanatos
15
4 / 7 / 3
8,604
860
6,061
11,140
4,032
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Khepri
SABSU
Khepri
17
3 / 7 / 9
9,257
926
8,785
14,469
12,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 7 / 8
8,571
857
13,145
12,916
6,342
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
36
30
Kills
12
15
Deaths
30
85
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
11
2
16
9.5
W
Athena
 
Athena
2
4
21
3.13
L
2
6
3
0.58
L
Bastet
0
3
1
0.17
L
Thanatos
Instamadness
Thanatos
4
7
3
0.79
W
Kumbhakarna
LaneJ1
Kumbhakarna
2
3
17
3.5
W
Cthulhu
N16Rz
Cthulhu
4
4
18
3.25
W
Bellona
ReturnofBmAc
Bellona
11
2
13
8.75
L
Khepri
SABSU
Khepri
3
7
9
1.07
L
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,710
Damage
41,597
68,327
Taken
53,638
69,357
Mitigated
27,580
19,908
Healing
10,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
17,672
8,467
0
3,044
10,544
5,419
4,415
5,292
5,252
0
43,350
W
Athena
 
Athena
7,247
2,442
1,363
4,320
17,658
23,597
510
5,297
12,361
13,473
385
L
11,351
5,764
573
2,156
10,874
3,558
0
4,861
5,641
0
19,565
L
Bastet
2,255
708
0
117
4,239
1,153
0
1,642
2,460
0
3,073
L
Thanatos
Instamadness
Thanatos
6,061
520
487
3,373
11,140
4,032
0
4,945
5,811
0
11,774
W
Kumbhakarna
LaneJ1
Kumbhakarna
7,073
1,225
882
1,525
15,005
14,779
723
4,267
10,738
11,653
802
W
Cthulhu
N16Rz
Cthulhu
8,326
173
977
2,541
12,415
13,124
140
4,139
8,276
20,566
0
W
Bellona
ReturnofBmAc
Bellona
10,392
1,168
872
4,384
12,705
12,438
917
2,935
9,770
0
17,760
L
Khepri
SABSU
Khepri
8,785
301
272
1,029
14,469
12,495
0
4,626
9,467
15,000
0
L
13,145
2,590
387
1,873
12,916
6,342
0
5,121
7,361
22,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,105
Gold Earned
40,147
120
Minions Killed
64
0
Camps Cleared
0
1,000,723
Distance Traveled
716,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
10,453
1,045
46
5
0
169,351
0
W
Athena
9,483
948
12
1
0
210,976
0
L
Ishtar
7,577
758
15
2
0
135,356
0
L
Bastet
6,138
614
2
0
0
98,699
0
L
Thanatos
8,604
860
14
1
0
178,036
0
W
Kumbhakarna
8,638
864
13
1
0
208,592
0
W
Cthulhu
9,327
933
32
3
0
196,254
0
W
Bellona
10,204
1,020
17
2
0
215,550
0
L
Khepri
9,257
926
16
2
0
151,343
0
L
Hera
8,571
857
17
2
0
152,801
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role