Player Matchup

Shiva
Shiva
Blast Royal
Shiva
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 49L
1,424 Elo+
Party 1
Geb
Geb
BlastLegend87
Geb
Level 144
God Stats
1W - 1L
1,515 SR
Queue Stats
107W - 105L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
Dabchowski
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,391 Elo+
Solo
Athena
Athena
QxPr3d4t0rxQ
Athena
Level 122
God Stats
2W - 6L
1,586 SR
Queue Stats
188W - 173L
1,508 Elo+
Party 1
Hachiman
Hachiman
bigdirty1
Hachiman
Level 148
God Stats
4W - 7L
1,362 SR
Queue Stats
341W - 364L
1,516 Elo+
Solo
Team Averages
Level 102
1,493 SR
1,471 Elo+

VS

Team Averages
Level 140
1,535 SR
1,580 Elo+
Baron Samedi
Baron Samedi
GodivaDoIraja
Baron Samedi
Level 143
God Stats
3W - 1L
1,659 SR
Queue Stats
169W - 169L
1,520 Elo+
Solo
Kuzenbo
Kuzenbo
Luna2DeMoona
Kuzenbo
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,659 Elo+
Party 2
Kukulkan
Kukulkan
OldSageNick
Kukulkan
Level 158
God Stats
5W - 4L
1,472 SR
Queue Stats
329W - 324L
1,487 Elo+
Solo
Fenrir
Fenrir
PapaxGinger
Fenrir
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,723 Elo+
Party 2
Achilles
Achilles
dvargas501
Achilles
Level 158
God Stats
5W - 4L
1,545 SR
Queue Stats
534W - 551L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 5
8,066
733
3,208
11,907
14,255
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

14
1 / 5 / 8
8,062
733
15,398
13,718
13,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Dabchowski
Baron Samedi
13
1 / 7 / 6
7,846
713
6,380
12,275
6,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
14
3 / 6 / 6
8,201
746
7,454
16,123
11,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
bigdirty1
Hachiman
16
4 / 5 / 6
9,088
826
17,892
11,106
4,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GodivaDoIraja
Baron Samedi
16
4 / 1 / 12
9,784
889
7,975
7,830
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Luna2DeMoona
Kuzenbo
15
5 / 3 / 12
10,101
918
10,420
17,883
20,706
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Kukulkan
OldSageNick
Kukulkan
18
9 / 1 / 15
11,137
1,012
22,765
9,636
4,001
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
16
5 / 5 / 11
9,883
898
7,896
12,993
10,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
dvargas501
Achilles
16
5 / 2 / 15
9,705
882
10,560
16,444
19,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
93
11
Kills
28
28
Deaths
12
31
Assists
65
Player
Kills
Deaths
Assists
KDA
L
2
5
5
0.9
L
1
5
8
1
L
Baron Samedi
Dabchowski
Baron Samedi
1
7
6
0.57
W
Baron Samedi
GodivaDoIraja
Baron Samedi
4
1
12
10
W
Kuzenbo
Luna2DeMoona
Kuzenbo
5
3
12
3.67
W
Kukulkan
OldSageNick
Kukulkan
9
1
15
16.5
W
Fenrir
5
5
11
2.1
L
Athena
3
6
6
1
L
Hachiman
bigdirty1
Hachiman
4
5
6
1.4
W
Achilles
dvargas501
Achilles
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,332
Damage
59,616
65,129
Taken
64,786
50,996
Mitigated
58,028
10,974
Healing
25,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,208
689
1,117
951
11,907
14,255
0
8,570
3,337
889
4,582
L
15,398
1,196
159
1,616
13,718
13,262
0
8,947
4,771
24,324
0
L
Baron Samedi
Dabchowski
Baron Samedi
6,380
762
1,788
1,343
12,275
6,848
0
9,622
2,653
14,860
0
W
Baron Samedi
GodivaDoIraja
Baron Samedi
7,975
402
3,112
1,939
7,830
3,536
927
4,059
3,389
21,839
0
W
Kuzenbo
Luna2DeMoona
Kuzenbo
10,420
3,690
3,064
4,834
17,883
20,706
138
8,020
9,258
15,295
2,201
W
Kukulkan
OldSageNick
Kukulkan
22,765
1,443
627
1,607
9,636
4,001
2,052
3,255
6,085
36,230
1,333
W
Fenrir
7,896
1,493
1,062
3,141
12,993
10,300
2,226
5,627
6,968
0
14,109
L
Athena
7,454
1,236
530
1,705
16,123
11,896
0
9,651
6,472
12,545
0
L
Hachiman
bigdirty1
Hachiman
17,892
6,795
188
1,577
11,106
4,735
0
6,689
4,417
0
39,618
W
Achilles
dvargas501
Achilles
10,560
1,187
1,706
4,590
16,444
19,485
846
6,406
9,416
7,284
13,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,263
Gold Earned
50,610
114
Minions Killed
119
0
Camps Cleared
0
900,460
Distance Traveled
1,044,826
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,066
733
4
0
0
187,328
0
L
Geb
8,062
733
19
2
0
195,312
0
L
Baron Samedi
7,846
713
18
2
0
156,584
0
W
Baron Samedi
9,784
889
26
2
0
202,640
0
W
Kuzenbo
10,101
918
11
1
0
189,404
0
W
Kukulkan
11,137
1,012
53
5
0
204,962
0
W
Fenrir
9,883
898
10
1
0
237,675
0
L
Athena
8,201
746
14
1
0
199,796
0
L
Hachiman
9,088
826
59
5
0
161,440
0
W
Achilles
9,705
882
19
2
0
210,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role