Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
 
Surtr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
CREEPER lD
Khepri
Level 156
God Stats
13W - 55L
1,266 SR
Queue Stats
215W - 827L
1,262 Elo+
Party 1
Medusa
Medusa
Creeper Milk287
Medusa
Level 119
God Stats
0W - 6L
1,088 SR
Queue Stats
84W - 213L
1,313 Elo+
Party 1
Anubis
Anubis
xKolbmister
Anubis
Level 107
God Stats
0W - 8L
1,150 SR
Queue Stats
112W - 310L
1,315 Elo+
Party 1
Team Averages
Level 123
1,301 SR
1,378 Elo+

VS

Team Averages
Level 139
1,606 SR
1,525 Elo+
Fafnir
Fafnir
Dasquinty
Fafnir
Level 159
God Stats
2W - 3L
1,467 SR
Queue Stats
39W - 35L
1,505 Elo+
Solo
Hou Yi
Hou Yi
Fezter
Hou Yi
Level 158
God Stats
2W - 0L
1,844 SR
Queue Stats
276W - 243L
1,600 Elo+
Solo
Awilix
Awilix
Hayssss
Awilix
Level 162
God Stats
10W - 7L
1,469 SR
Queue Stats
383W - 370L
1,551 Elo+
Solo
Baron Samedi
Baron Samedi
ImOrbb
Baron Samedi
Level 105
God Stats
2W - 0L
1,748 SR
Queue Stats
35W - 44L
1,465 Elo+
Party 2
Shiva
Shiva
Squidsz
Shiva
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 119L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 1 / 4
6,388
639
8,118
9,688
4,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Surtr
 
Surtr
9
0 / 2 / 0
5,139
514
2,100
7,718
3,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Khepri
CREEPER lD
Khepri
1
0 / 0 / 0
2,046
205
0
0
0
9
1 / 3 / 1
5,045
505
3,342
7,227
2,234
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
12
4 / 3 / 2
6,656
666
5,301
5,928
2,329
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dasquinty
Fafnir
10
2 / 1 / 2
6,813
681
3,205
6,521
4,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
Fezter
Hou Yi
12
2 / 1 / 1
6,667
667
3,826
4,663
1,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
Hayssss
Awilix
12
1 / 3 / 2
6,178
618
4,400
9,051
2,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
ImOrbb
Baron Samedi
10
3 / 4 / 0
5,840
584
3,237
5,960
1,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
Squidsz
Shiva
12
1 / 0 / 0
6,945
695
4,097
6,202
4,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
9
Kills
9
9
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
1
4
6
L
Surtr
 
Surtr
0
2
0
0
L
Khepri
CREEPER lD
Khepri
0
0
0
0
L
1
3
1
0.5
W
Fafnir
Dasquinty
Fafnir
2
1
2
3
W
Hou Yi
Fezter
Hou Yi
2
1
1
2.5
W
Awilix
Hayssss
Awilix
1
3
2
0.67
W
Baron Samedi
ImOrbb
Baron Samedi
3
4
0
0.75
W
Shiva
Squidsz
Shiva
1
0
0
1
L
Anubis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,861
Damage
18,765
30,561
Taken
32,397
12,538
Mitigated
15,458
8,912
Healing
8,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
8,118
4,728
0
3,120
9,688
4,199
0
1,090
8,542
0
35,878
L
Surtr
 
Surtr
2,100
912
0
2,197
7,718
3,776
0
411
7,263
413
27,180
L
Khepri
CREEPER lD
Khepri
0
0
0
0
0
0
0
0
0
0
0
L
3,342
1,370
0
1,283
7,227
2,234
0
941
6,286
0
29,326
W
Fafnir
Dasquinty
Fafnir
3,205
1,265
0
2,288
6,521
4,957
0
2,327
3,774
13,476
1,329
W
Hou Yi
Fezter
Hou Yi
3,826
1,104
0
1,943
4,663
1,300
55
0
4,313
0
50,071
W
Awilix
Hayssss
Awilix
4,400
1,403
0
1,139
9,051
2,616
0
2,091
6,305
0
46,621
W
Baron Samedi
ImOrbb
Baron Samedi
3,237
149
42
1,081
5,960
1,597
0
883
4,476
28,458
573
W
Shiva
Squidsz
Shiva
4,097
452
0
2,042
6,202
4,988
0
41
5,652
244
50,268
L
Anubis
5,301
48
0
2,312
5,928
2,329
0
3,374
2,296
41,990
322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,274
Gold Earned
32,443
277
Minions Killed
357
0
Camps Cleared
0
866,828
Distance Traveled
1,020,955
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,388
639
79
8
0
253,047
0
L
Surtr
5,139
514
61
6
0
206,756
2
L
Khepri
2,046
205
0
0
0
0
0
L
Medusa
5,045
505
41
4
0
207,449
0
W
Fafnir
6,813
681
14
1
0
191,750
0
W
Hou Yi
6,667
667
99
10
0
198,758
0
W
Awilix
6,178
618
79
8
0
264,966
2
W
Baron Samedi
5,840
584
66
7
0
180,348
0
W
Shiva
6,945
695
99
10
0
185,133
0
L
Anubis
6,656
666
96
10
0
199,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role