Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Ardnael x Push
Charybdis
Level 67
God Stats
59W - 53L
1,483 SR
Queue Stats
210W - 201L
1,470 Elo+
Party 3
King Arthur
King Arthur
LimblessPatrick
King Arthur
Level 125
God Stats
0W - 1L
1,449 SR
Queue Stats
36W - 33L
1,524 Elo+
Solo
Scylla
Scylla
Pushyx
Scylla
Level 145
God Stats
1W - 3L
1,544 SR
Queue Stats
268W - 250L
1,444 Elo+
Party 3
Hun Batz
Hun Batz
UnwiserGrub51
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,435 Elo+
Solo
Team Averages
Level 126
1,495 SR
1,475 Elo+

VS

Team Averages
Level 97
1,469 SR
1,409 Elo+
Thanatos
Thanatos
Daydreck
Thanatos
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 20L
1,225 Elo+
Party 1
Sylvanus
Sylvanus
SkinnyVanilla14
Sylvanus
Level 109
God Stats
3W - 3L
1,542 SR
Queue Stats
24W - 27L
1,495 Elo+
Party 1
Nut
Nut
TrashPlayerr
Nut
Level 140
God Stats
3W - 3L
1,428 SR
Queue Stats
41W - 38L
1,542 Elo+
Party 1
Gilgamesh
Gilgamesh
Wantedplaya2017
Gilgamesh
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
178W - 189L
1,370 Elo+
Party 2
Cerberus
Cerberus
Xovee
Cerberus
Level 88
God Stats
1W - 0L
1,377 SR
Queue Stats
189W - 169L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
7 / 7 / 2
8,337
521
18,218
12,403
3,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
Ardnael x Push
Charybdis
13
0 / 7 / 2
7,596
475
4,534
11,754
3,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
LimblessPatrick
King Arthur
13
1 / 3 / 2
8,372
523
6,572
13,294
8,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
Pushyx
Scylla
13
4 / 8 / 2
8,205
513
10,202
10,846
2,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
UnwiserGrub51
Hun Batz
15
4 / 6 / 1
8,529
533
6,508
15,570
5,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Daydreck
Thanatos
17
7 / 2 / 8
9,806
613
8,204
13,342
4,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sylvanus
13
2 / 6 / 10
7,784
487
4,656
16,560
7,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
7 / 2 / 2
10,470
654
9,727
8,478
2,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Wantedplaya2017
Gilgamesh
14
1 / 4 / 5
8,204
513
5,471
11,700
7,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Xovee
Cerberus
17
14 / 2 / 5
10,296
644
15,709
14,155
4,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
16
Kills
31
31
Deaths
16
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
7
7
2
1.14
L
Charybdis
Ardnael x Push
Charybdis
0
7
2
0.14
W
Thanatos
Daydreck
Thanatos
7
2
8
5.5
L
King Arthur
LimblessPatrick
King Arthur
1
3
2
0.67
L
Scylla
Pushyx
Scylla
4
8
2
0.63
W
Sylvanus
2
6
10
1.17
W
7
2
2
4
L
Hun Batz
UnwiserGrub51
Hun Batz
4
6
1
0.75
W
Gilgamesh
Wantedplaya2017
Gilgamesh
1
4
5
0.88
W
Cerberus
Xovee
Cerberus
14
2
5
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,034
Damage
43,767
63,867
Taken
64,235
22,661
Mitigated
28,004
8,708
Healing
19,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
18,218
1,276
0
2,268
12,403
3,466
0
3,222
8,973
57,393
73
L
Charybdis
Ardnael x Push
Charybdis
4,534
2,276
10
2,504
11,754
3,431
0
2,550
9,154
0
48,190
W
Thanatos
Daydreck
Thanatos
8,204
1,312
0
9,615
13,342
4,746
0
4,182
9,160
0
78,399
L
King Arthur
LimblessPatrick
King Arthur
6,572
487
0
1,249
13,294
8,051
0
2,545
10,545
0
50,602
L
Scylla
Pushyx
Scylla
10,202
1,561
0
910
10,846
2,272
0
6,659
3,764
48,210
1,290
W
Sylvanus
4,656
2,031
898
3,896
16,560
7,942
72
10,962
5,598
21,812
7,456
W
9,727
6,864
0
2,713
8,478
2,814
3,132
4,418
4,060
0
85,731
L
Hun Batz
UnwiserGrub51
Hun Batz
6,508
1,740
0
1,767
15,570
5,441
0
3,890
11,444
0
59,157
W
Gilgamesh
Wantedplaya2017
Gilgamesh
5,471
1,462
0
1,119
11,700
7,719
0
1,725
9,975
0
32,067
W
Cerberus
Xovee
Cerberus
15,709
250
0
1,555
14,155
4,783
0
6,874
7,281
50,393
1,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,039
Gold Earned
46,560
420
Minions Killed
496
0
Camps Cleared
0
1,505,341
Distance Traveled
1,590,295
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,337
521
67
4
0
300,787
1
L
Charybdis
7,596
475
86
5
0
259,667
0
W
Thanatos
9,806
613
115
7
0
380,948
0
L
King Arthur
8,372
523
82
5
0
317,851
2
L
Scylla
8,205
513
94
6
0
269,392
0
W
Sylvanus
7,784
487
53
3
0
256,177
0
W
Nut
10,470
654
153
10
0
311,020
0
L
Hun Batz
8,529
533
91
6
0
357,644
3
W
Gilgamesh
8,204
513
62
4
0
290,114
0
W
Cerberus
10,296
644
113
7
0
352,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role