Player Matchup

Ares
Ares
 
Ares
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
AndriyGamer3333
Kukulkan
Level 135
God Stats
25W - 15L
1,649 SR
Queue Stats
253W - 225L
1,529 Elo+
Solo
Fenrir
Fenrir
II23LikeJordanII
Fenrir
Level 115
God Stats
8W - 5L
1,910 SR
Queue Stats
45W - 39L
1,527 Elo+
Party 2
Heimdallr
Heimdallr
Luiscoro
Heimdallr
Level 145
God Stats
9W - 9L
1,584 SR
Queue Stats
113W - 93L
1,544 Elo+
Party 4
Sun Wukong
Sun Wukong
MANGUITO17
Sun Wukong
Level 44
God Stats
17W - 15L
1,559 SR
Queue Stats
95W - 77L
1,546 Elo+
Party 4
Team Averages
Level 117
1,640 SR
1,529 Elo+

VS

Team Averages
Level 112
1,642 SR
1,524 Elo+
Kumbhakarna
Kumbhakarna
ERYYLEC
Kumbhakarna
Level 126
God Stats
17W - 13L
1,584 SR
Queue Stats
249W - 228L
1,564 Elo+
Party 1
Terra
Terra
Fishstick420
Terra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 37L
1,515 Elo+
Party 3
King Arthur
King Arthur
UnhitchedCoin
King Arthur
Level 127
God Stats
2W - 2L
1,524 SR
Queue Stats
22W - 21L
1,530 Elo+
Party 3
Serqet
Serqet
VonasQuack
Serqet
Level 62
God Stats
2W - 1L
1,944 SR
Queue Stats
10W - 15L
1,444 Elo+
Party 1
Sol
Sol
memo619
Sol
Level 115
God Stats
12W - 9L
1,659 SR
Queue Stats
96W - 87L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 2 / 1
5,352
487
4,281
8,068
5,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
12
0 / 0 / 1
6,601
600
1,114
1,377
441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 0
5,313
483
2,026
7,244
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Luiscoro
Heimdallr
11
0 / 5 / 0
5,296
481
5,859
9,706
3,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
MANGUITO17
Sun Wukong
10
1 / 4 / 0
5,655
514
4,040
10,491
6,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ERYYLEC
Kumbhakarna
14
6 / 0 / 2
7,808
710
8,661
8,213
6,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 1 / 1
5,554
505
2,943
8,615
4,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

King Arthur
UnhitchedCoin
King Arthur
13
4 / 1 / 1
7,215
656
8,814
9,468
4,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Serqet
VonasQuack
Serqet
12
1 / 1 / 2
5,967
542
1,739
7,567
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
11
0 / 0 / 0
6,518
593
3,007
4,553
1,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
18
3
Kills
12
12
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
2
1
0.75
L
Kukulkan
0
0
1
0.5
W
Kumbhakarna
ERYYLEC
Kumbhakarna
6
0
2
7
W
1
1
1
1.5
L
1
1
0
1
L
Heimdallr
Luiscoro
Heimdallr
0
5
0
0
L
Sun Wukong
MANGUITO17
Sun Wukong
1
4
0
0.25
W
King Arthur
UnhitchedCoin
King Arthur
4
1
1
4.5
W
Serqet
VonasQuack
Serqet
1
1
2
2
W
Sol
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,320
Damage
25,164
36,886
Taken
38,416
17,912
Mitigated
20,114
12,582
Healing
16,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,281
923
0
1,650
8,068
5,483
0
3,858
3,795
17,209
0
L
Kukulkan
1,114
97
0
349
1,377
441
0
297
1,080
53,708
0
W
Kumbhakarna
ERYYLEC
Kumbhakarna
8,661
1,052
0
1,980
8,213
6,130
0
785
7,428
46,787
3,782
W
2,943
646
356
3,215
8,615
4,989
0
1,953
6,662
15,368
1,126
L
2,026
431
0
3,328
7,244
2,489
0
2,041
5,203
0
33,758
L
Heimdallr
Luiscoro
Heimdallr
5,859
3,565
0
2,920
9,706
3,356
0
6,627
2,427
0
40,624
L
Sun Wukong
MANGUITO17
Sun Wukong
4,040
1,098
0
4,335
10,491
6,143
0
197
10,082
0
33,284
W
King Arthur
UnhitchedCoin
King Arthur
8,814
1,516
0
3,305
9,468
4,927
0
449
8,476
0
52,835
W
Serqet
VonasQuack
Serqet
1,739
459
0
4,700
7,567
2,731
0
583
6,984
0
45,739
W
Sol
3,007
1,001
0
2,788
4,553
1,337
0
1,830
2,723
41,279
8,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,217
Gold Earned
33,062
317
Minions Killed
410
0
Camps Cleared
0
1,100,470
Distance Traveled
1,233,229
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,352
487
21
2
0
213,640
0
L
Kukulkan
6,601
600
115
10
0
240,579
0
W
Kumbhakarna
7,808
710
86
8
0
273,385
4
W
Terra
5,554
505
34
3
0
250,255
0
L
Fenrir
5,313
483
59
5
0
244,963
0
L
Heimdallr
5,296
481
59
5
0
181,045
0
L
Sun Wukong
5,655
514
63
6
0
220,243
0
W
King Arthur
7,215
656
93
8
0
231,145
3
W
Serqet
5,967
542
90
8
0
265,105
0
W
Sol
6,518
593
107
10
0
213,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role