Player Matchup

Surtr
Surtr
EvoShandar
Surtr
Level 59
God Stats
1W - 2L
1,503 SR
Queue Stats
3W - 8L
1,217 Elo+
Party 2
Fenrir
Fenrir
PurelyLocking
Fenrir
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,503 Elo+
Solo
Thanatos
Thanatos
XxFentMaxxer99xX
Thanatos
Level 58
God Stats
4W - 7L
1,369 SR
Queue Stats
64W - 49L
1,463 Elo+
Party 2
Izanami
Izanami
Zeilic
Izanami
Level 6
God Stats
0W - 2L
1,378 SR
Queue Stats
0W - 6L
1,027 Elo+
Party 2
Tiamat
Tiamat
lawngnome57
Tiamat
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,349 Elo+
Party 2
Team Averages
Level 52
1,450 SR
1,312 Elo+

VS

Team Averages
Level 53
1,608 SR
1,376 Elo+
Merlin
Merlin
Kanama94
Merlin
Level 66
God Stats
2W - 1L
1,714 SR
Queue Stats
70W - 59L
1,365 Elo+
Party 1
Ymir
Ymir
TurtleJunki
Ymir
Level 106
God Stats
3W - 0L
1,839 SR
Queue Stats
209W - 190L
1,428 Elo+
Solo
Tsukuyomi
Tsukuyomi
alohaillest
Tsukuyomi
Level 15
God Stats
2W - 1L
1,714 SR
Queue Stats
36W - 23L
1,389 Elo+
Party 1
Chernobog
Chernobog
kainoaholt25
Chernobog
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 35L
1,234 Elo+
Party 1
Sun Wukong
Sun Wukong
kk4y
Sun Wukong
Level 66
God Stats
2W - 1L
1,274 SR
Queue Stats
217W - 221L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
13
0 / 3 / 0
7,560
445
2,200
7,760
6,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

16
5 / 4 / 0
8,598
506
6,117
17,126
10,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
0 / 5 / 2
6,761
398
4,203
13,003
7,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
Zeilic
Izanami
11
0 / 5 / 1
7,228
425
6,656
11,638
2,900
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
13
0 / 5 / 2
7,672
451
3,500
9,584
3,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kanama94
Merlin
15
2 / 2 / 10
9,143
538
10,156
7,688
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
6 / 0 / 3
9,267
545
8,862
12,145
9,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
alohaillest
Tsukuyomi
18
9 / 1 / 4
9,992
588
12,909
13,423
5,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chernobog
kainoaholt25
Chernobog
10
1 / 2 / 2
6,721
395
4,262
4,614
1,062
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
kk4y
Sun Wukong
17
4 / 0 / 0
11,026
649
3,809
7,554
4,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
5
Kills
22
22
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Surtr
0
3
0
0
W
Merlin
Kanama94
Merlin
2
2
10
3.5
L
5
4
0
1.25
W
6
0
3
7.5
L
0
5
2
0.2
L
Izanami
Zeilic
Izanami
0
5
1
0.1
W
Tsukuyomi
alohaillest
Tsukuyomi
9
1
4
11
W
Chernobog
kainoaholt25
Chernobog
1
2
2
1
W
Sun Wukong
kk4y
Sun Wukong
4
0
0
4
L
Tiamat
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,676
Damage
39,998
59,111
Taken
45,424
32,001
Mitigated
24,069
12,340
Healing
16,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
2,200
887
0
915
7,760
6,465
0
0
7,760
492
35,428
W
Merlin
Kanama94
Merlin
10,156
544
0
600
7,688
2,885
478
2,057
5,631
54,176
988
L
6,117
1,987
0
2,841
17,126
10,762
0
3,713
13,099
0
70,459
W
8,862
2,425
2,319
3,952
12,145
9,578
0
0
12,145
50,643
2,520
L
4,203
504
0
4,072
13,003
7,955
23
5,109
7,760
0
18,162
L
Izanami
Zeilic
Izanami
6,656
4,393
0
2,877
11,638
2,900
533
6,213
5,247
0
47,246
W
Tsukuyomi
alohaillest
Tsukuyomi
12,909
3,662
0
7,047
13,423
5,954
0
648
12,748
0
85,608
W
Chernobog
kainoaholt25
Chernobog
4,262
2,575
0
990
4,614
1,062
20
0
4,614
0
24,853
W
Sun Wukong
kk4y
Sun Wukong
3,809
634
0
1,947
7,554
4,590
375
897
6,437
0
78,505
L
Tiamat
3,500
278
0
1,635
9,584
3,919
0
2,938
6,227
41,592
1,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,819
Gold Earned
46,149
367
Minions Killed
537
0
Camps Cleared
0
1,463,327
Distance Traveled
1,506,950
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,560
445
63
4
0
238,518
7
W
Merlin
9,143
538
123
7
0
332,705
0
L
Fenrir
8,598
506
104
6
0
338,755
1
W
Ymir
9,267
545
73
4
0
306,080
0
L
Thanatos
6,761
398
33
2
0
323,910
2
L
Izanami
7,228
425
84
5
0
290,989
0
W
Tsukuyomi
9,992
588
135
8
0
397,385
0
W
Chernobog
6,721
395
46
3
0
185,933
0
W
Sun Wukong
11,026
649
160
9
0
284,847
0
L
Tiamat
7,672
451
83
5
0
271,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role