Player Matchup

Artemis
Artemis
GodtierJojo
Artemis
Level 144
God Stats
1W - 1L
1,576 SR
Queue Stats
9W - 6L
1,533 Elo+
Party 1
The Morrigan
The Morrigan
Pious Robot
The Morrigan
Level 109
God Stats
39W - 37L
1,597 SR
Queue Stats
274W - 271L
1,510 Elo+
Solo
Sobek
Sobek
ga00bo7
Sobek
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,493 Elo+
Party 1
Team Averages
Level 120
1,558 SR
1,512 Elo+

VS

Team Averages
Level 94
1,464 SR
1,525 Elo+
Ares
Ares
ClearedMars04
Ares
Level 108
God Stats
28W - 16L
1,632 SR
Queue Stats
281W - 277L
1,466 Elo+
Solo
Artemis
Artemis
ThisGameIsSack
Artemis
Level 67
God Stats
5W - 3L
1,430 SR
Queue Stats
48W - 41L
1,524 Elo+
Party 2
Erlang Shen
Erlang Shen
frosh72
Erlang Shen
Level 108
God Stats
1W - 3L
1,328 SR
Queue Stats
78W - 71L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GodtierJojo
Artemis
14
2 / 2 / 7
8,531
853
10,516
8,895
3,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Morrigan
Pious Robot
The Morrigan
14
2 / 3 / 7
8,855
886
5,760
5,422
2,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sobek
ga00bo7
Sobek
15
6 / 0 / 4
9,124
912
9,378
10,742
11,751
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 4
7,903
790
6,774
12,235
9,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
0 / 4 / 3
7,464
746
7,062
8,133
2,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
frosh72
Erlang Shen
15
4 / 0 / 1
8,597
860
8,328
11,389
11,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
10
Kills
5
5
Deaths
10
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
W
Artemis
GodtierJojo
Artemis
2
2
7
2.75
W
The Morrigan
Pious Robot
The Morrigan
2
3
7
1.83
L
0
4
3
0.38
L
Erlang Shen
frosh72
Erlang Shen
4
0
1
4.5
W
Sobek
ga00bo7
Sobek
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,654
Damage
22,164
25,059
Taken
31,757
17,559
Mitigated
23,727
8,154
Healing
4,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,774
518
0
410
12,235
9,577
0
5,001
6,788
20,366
633
W
Artemis
GodtierJojo
Artemis
10,516
4,810
0
3,583
8,895
3,661
451
2,161
6,609
0
32,253
W
The Morrigan
Pious Robot
The Morrigan
5,760
1,714
600
511
5,422
2,147
532
1,054
4,315
25,352
2,241
L
7,062
2,068
0
1,393
8,133
2,790
0
2,985
4,908
0
24,504
L
Erlang Shen
frosh72
Erlang Shen
8,328
2,904
0
2,949
11,389
11,360
0
5,002
6,105
0
32,194
W
Sobek
ga00bo7
Sobek
9,378
806
0
3,460
10,742
11,751
231
2,450
7,787
22,848
672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,510
Gold Earned
23,964
130
Minions Killed
118
0
Camps Cleared
0
516,333
Distance Traveled
573,491
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,903
790
30
3
0
187,651
1
W
Artemis
8,531
853
43
4
0
154,910
0
W
The Morrigan
8,855
886
57
6
0
154,787
3
L
Artemis
7,464
746
45
5
0
175,455
0
L
Erlang Shen
8,597
860
43
4
0
210,385
0
W
Sobek
9,124
912
30
3
0
206,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role