Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
 
Lancelot
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Blackmanmage
Sun Wukong
Level 87
God Stats
2W - 0L
1,701 SR
Queue Stats
47W - 50L
1,494 Elo+
Solo
Ra
Ra
ChiefsChicken
Ra
Level 64
God Stats
5W - 0L
1,524 SR
Queue Stats
139W - 131L
1,456 Elo+
Party 1
Janus
Janus
Melibelli
Janus
Level 214
God Stats
4W - 3L
1,413 SR
Queue Stats
309W - 334L
1,495 Elo+
Solo
Team Averages
Level 121
1,528 SR
1,489 Elo+

VS

Team Averages
Level 114
1,451 SR
1,488 Elo+
Vulcan
Vulcan
 
Vulcan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
RPQPWM
Awilix
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
56W - 77L
1,420 Elo+
Party 2
Guan Yu
Guan Yu
Sakye FGG
Guan Yu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 71L
1,459 Elo+
Party 2
Artemis
Artemis
zR psychos
Artemis
Level 68
God Stats
0W - 2L
1,253 SR
Queue Stats
41W - 37L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
9 / 2 / 11
9,044
904
7,865
12,192
11,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Lancelot
 
Lancelot
14
2 / 1 / 20
8,145
815
6,701
10,506
8,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
Blackmanmage
Sun Wukong
14
2 / 2 / 21
8,135
814
10,154
13,244
11,858
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 1 / 15
9,119
912
12,588
7,583
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
Melibelli
Janus
16
7 / 1 / 14
9,617
962
14,414
5,484
2,098
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
16
1 / 4 / 6
8,387
839
11,778
8,316
3,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
 
Bellona
13
2 / 7 / 4
7,331
733
7,965
13,304
11,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Awilix
RPQPWM
Awilix
13
3 / 4 / 2
7,503
750
6,016
10,802
3,859
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Guan Yu
Sakye FGG
Guan Yu
11
0 / 5 / 5
6,565
657
5,499
14,581
5,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Artemis
zR psychos
Artemis
11
1 / 6 / 3
6,943
694
7,877
9,375
3,139
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
27
26
Kills
7
7
Deaths
26
81
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
9
2
11
7.25
W
Lancelot
 
Lancelot
2
1
20
12
L
Vulcan
 
Vulcan
1
4
6
1
L
Bellona
 
Bellona
2
7
4
0.57
W
Sun Wukong
Blackmanmage
Sun Wukong
2
2
21
6.25
W
6
1
15
13.5
W
Janus
Melibelli
Janus
7
1
14
14
L
Awilix
RPQPWM
Awilix
3
4
2
1
L
Guan Yu
Sakye FGG
Guan Yu
0
5
5
0.5
L
Artemis
zR psychos
Artemis
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,722
Damage
39,135
49,009
Taken
56,378
36,803
Mitigated
27,426
22,417
Healing
15,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
7,865
1,039
1,007
2,070
12,192
11,243
268
1,591
10,383
0
9,920
W
Lancelot
 
Lancelot
6,701
1,627
947
1,089
10,506
8,625
342
3,213
7,131
0
10,273
L
Vulcan
 
Vulcan
11,778
820
397
1,315
8,316
3,103
0
4,277
4,000
31,670
158
L
Bellona
 
Bellona
7,965
1,756
0
1,004
13,304
11,714
0
5,334
7,469
0
13,192
W
Sun Wukong
Blackmanmage
Sun Wukong
10,154
2,803
1,682
3,260
13,244
11,858
332
2,777
10,230
0
18,604
W
12,588
426
7,186
3,791
7,583
2,979
138
2,511
5,029
36,377
210
W
Janus
Melibelli
Janus
14,414
1,381
897
488
5,484
2,098
850
1,528
3,917
31,107
0
L
Awilix
RPQPWM
Awilix
6,016
1,440
810
1,334
10,802
3,859
0
5,443
5,078
0
11,509
L
Guan Yu
Sakye FGG
Guan Yu
5,499
673
4,152
4,598
14,581
5,611
0
6,000
8,080
0
10,234
L
Artemis
zR psychos
Artemis
7,877
2,702
340
1,095
9,375
3,139
0
5,462
3,621
0
16,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,060
Gold Earned
36,729
133
Minions Killed
95
0
Camps Cleared
0
969,120
Distance Traveled
839,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,044
904
8
1
0
194,328
0
W
Lancelot
8,145
815
5
1
0
197,465
0
L
Vulcan
8,387
839
50
5
0
179,152
0
L
Bellona
7,331
733
10
1
0
166,003
0
W
Sun Wukong
8,135
814
25
3
0
197,940
0
W
Ra
9,119
912
52
5
0
214,659
0
W
Janus
9,617
962
43
4
0
164,728
0
L
Awilix
7,503
750
12
1
0
178,446
0
L
Guan Yu
6,565
657
7
1
0
164,017
0
L
Artemis
6,943
694
16
2
0
151,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role