Player Matchup

Apollo
Apollo
CivilizedPig72
Apollo
Level 62
God Stats
12W - 14L
1,506 SR
Queue Stats
164W - 167L
1,556 Elo+
Party 2
Mercury
Mercury
HardARRRRRRRRRR
Mercury
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
26W - 18L
1,605 Elo+
Party 2
Bacchus
Bacchus
TimTheTailor
Bacchus
Level 26
God Stats
3W - 1L
1,302 SR
Queue Stats
17W - 17L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
korguren1989
Nu Wa
Level 130
God Stats
7W - 4L
1,627 SR
Queue Stats
157W - 130L
1,504 Elo+
Party 4
Arachne
Arachne
xxsequinhalo
Arachne
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 4
Team Averages
Level 50
1,487 SR
1,526 Elo+

VS

Team Averages
Level 130
1,454 SR
1,505 Elo+
Mercury
Mercury
ChilaPopPro
Mercury
Level 174
God Stats
10W - 11L
1,440 SR
Queue Stats
223W - 199L
1,560 Elo+
Solo
Janus
Janus
Jefflino0102
Janus
Level 106
God Stats
0W - 2L
1,276 SR
Queue Stats
106W - 114L
1,490 Elo+
Party 1
Chiron
Chiron
Shadow171099
Chiron
Level 128
God Stats
3W - 4L
1,509 SR
Queue Stats
139W - 147L
1,494 Elo+
Party 3
Maui
Maui
XLAIFER
Maui
Level 156
God Stats
10W - 20L
1,418 SR
Queue Stats
139W - 161L
1,426 Elo+
Party 1
Awilix
Awilix
hotpotenthusiast
Awilix
Level 85
God Stats
36W - 33L
1,626 SR
Queue Stats
428W - 400L
1,555 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,074
648
5,069
8,497
3,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
8 / 2 / 3
9,358
668
9,502
12,519
7,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
TimTheTailor
Bacchus
12
9 / 4 / 2
8,093
578
9,216
8,846
4,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 2 / 2
8,334
595
9,164
5,809
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
xxsequinhalo
Arachne
12
2 / 3 / 4
7,130
509
3,944
11,509
3,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChilaPopPro
Mercury
14
2 / 7 / 1
8,286
592
3,830
12,159
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 6 / 5
7,267
519
6,675
9,920
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
14
0 / 2 / 2
7,727
552
4,536
7,253
1,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
XLAIFER
Maui
12
2 / 3 / 3
7,050
504
4,002
11,456
8,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 3 / 2
7,992
571
8,250
11,131
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
21
Kills
13
13
Deaths
21
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
ChilaPopPro
Mercury
2
7
1
0.36
W
1
2
0
0.5
W
8
2
3
4.75
L
2
6
5
0.75
L
Chiron
0
2
2
0.5
W
Bacchus
TimTheTailor
Bacchus
9
4
2
2.5
L
Maui
XLAIFER
Maui
2
3
3
1.17
L
7
3
2
2.67
W
1
2
2
1
W
Arachne
xxsequinhalo
Arachne
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,895
Damage
27,293
47,180
Taken
51,919
20,769
Mitigated
19,838
14,242
Healing
11,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
ChilaPopPro
Mercury
3,830
1,542
0
3,507
12,159
3,874
0
1,222
10,841
0
55,709
W
5,069
3,430
0
3,925
8,497
3,095
300
787
7,710
0
77,113
W
9,502
5,565
0
2,237
12,519
7,564
0
1,928
10,498
0
50,954
L
6,675
455
0
652
9,920
2,720
0
4,733
4,757
46,182
134
L
Chiron
4,536
1,437
220
1,437
7,253
1,922
0
2,440
4,461
0
62,080
W
Bacchus
TimTheTailor
Bacchus
9,216
1,156
0
1,324
8,846
4,887
0
3,164
5,486
25,488
0
L
Maui
XLAIFER
Maui
4,002
1,621
0
2,186
11,456
8,193
0
4,367
6,603
20,905
51
L
8,250
2,944
0
3,120
11,131
3,129
0
3,762
6,984
0
56,622
W
9,164
2,113
0
1,190
5,809
1,782
180
2,208
3,555
65,872
716
W
Arachne
xxsequinhalo
Arachne
3,944
1,958
0
5,566
11,509
3,441
157
2,024
9,383
0
40,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,989
Gold Earned
38,322
456
Minions Killed
450
0
Camps Cleared
0
1,458,195
Distance Traveled
1,472,020
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,286
592
111
8
0
288,870
0
W
Apollo
9,074
648
157
11
0
295,032
4
W
Mercury
9,358
668
89
6
0
305,522
4
L
Janus
7,267
519
93
7
0
283,089
6
L
Chiron
7,727
552
109
8
0
288,830
2
W
Bacchus
8,093
578
28
2
0
240,832
0
L
Maui
7,050
504
38
3
0
294,233
7
L
Awilix
7,992
571
99
7
0
316,998
0
W
Nu Wa
8,334
595
123
9
0
274,833
2
W
Arachne
7,130
509
59
4
0
341,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role