Player Matchup

Ratatoskr
Ratatoskr
BR0T3IN SHAKE
Ratatoskr
Level 174
God Stats
47W - 38L
1,567 SR
Queue Stats
512W - 487L
1,631 Elo+
Solo
Olorun
Olorun
Billiet14
Olorun
Level 123
God Stats
60W - 53L
1,514 SR
Queue Stats
158W - 143L
1,458 Elo+
Solo
Nemesis
Nemesis
Js4huntok
Nemesis
Level 129
God Stats
1W - 0L
1,508 SR
Queue Stats
42W - 31L
1,555 Elo+
Party 2
Mulan
Mulan
Oiumi
Mulan
Level 85
God Stats
1W - 0L
1,726 SR
Queue Stats
3W - 3L
1,279 Elo+
Party 2
Nu Wa
Nu Wa
mossycoffee
Nu Wa
Level 142
God Stats
3W - 1L
1,850 SR
Queue Stats
131W - 88L
1,600 Elo+
Party 2
Team Averages
Level 131
1,633 SR
1,504 Elo+

VS

Team Averages
Level 96
1,559 SR
1,491 Elo+
Bakasura
Bakasura
Gamephreak117
Bakasura
Level 114
God Stats
4W - 6L
1,508 SR
Queue Stats
105W - 122L
1,488 Elo+
Party 1
Hercules
Hercules
Jayd210
Hercules
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,367 Elo+
Solo
Nu Wa
Nu Wa
KingMahoraga
Nu Wa
Level 25
God Stats
0W - 1L
1,863 SR
Queue Stats
45W - 46L
1,512 Elo+
Party 1
Kuzenbo
Kuzenbo
majinmullet
Kuzenbo
Level 113
God Stats
3W - 1L
1,267 SR
Queue Stats
113W - 121L
1,530 Elo+
Party 1
Skadi
Skadi
ФAbaddonФ
Skadi
Level 119
God Stats
1W - 1L
1,659 SR
Queue Stats
73W - 73L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BR0T3IN SHAKE
Ratatoskr
12
3 / 1 / 2
7,143
549
5,924
9,537
5,037
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Olorun
Billiet14
Olorun
13
1 / 2 / 3
7,318
563
7,140
6,426
2,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
Js4huntok
Nemesis
12
3 / 2 / 2
6,699
515
8,752
9,654
2,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
Oiumi
Mulan
12
0 / 2 / 1
6,904
531
4,258
10,691
5,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 1 / 4
7,503
577
6,431
3,930
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gamephreak117
Bakasura
13
6 / 3 / 0
7,298
561
8,309
13,301
5,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
Jayd210
Hercules
13
1 / 1 / 0
7,659
589
6,430
11,480
10,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
0 / 1 / 0
4,620
355
1,115
2,496
383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
majinmullet
Kuzenbo
9
1 / 1 / 1
6,084
468
3,508
8,566
7,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
0 / 2 / 2
5,742
442
4,436
8,020
2,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
8
Kills
8
8
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
BR0T3IN SHAKE
Ratatoskr
3
1
2
4
W
Olorun
Billiet14
Olorun
1
2
3
1.25
L
Bakasura
Gamephreak117
Bakasura
6
3
0
2
L
Hercules
Jayd210
Hercules
1
1
0
1
W
Nemesis
Js4huntok
Nemesis
3
2
2
2
L
0
1
0
0
W
Mulan
Oiumi
Mulan
0
2
1
0.25
L
Kuzenbo
majinmullet
Kuzenbo
1
1
1
1.5
W
1
1
4
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,505
Damage
23,798
40,238
Taken
43,863
17,267
Mitigated
25,527
14,685
Healing
11,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
BR0T3IN SHAKE
Ratatoskr
5,924
518
0
3,776
9,537
5,037
0
1,648
6,941
0
31,151
W
Olorun
Billiet14
Olorun
7,140
3,150
112
2,843
6,426
2,589
340
906
5,422
62,255
3,062
L
Bakasura
Gamephreak117
Bakasura
8,309
4,978
0
2,958
13,301
5,029
0
2,476
10,568
0
43,076
L
Hercules
Jayd210
Hercules
6,430
2,332
0
3,580
11,480
10,457
0
1,779
9,595
480
52,633
W
Nemesis
Js4huntok
Nemesis
8,752
3,671
0
4,857
9,654
2,710
0
1,187
7,676
0
53,219
L
1,115
161
0
1,000
2,496
383
0
774
1,606
13,802
455
W
Mulan
Oiumi
Mulan
4,258
983
0
2,847
10,691
5,892
0
275
9,609
0
44,522
L
Kuzenbo
majinmullet
Kuzenbo
3,508
1,152
0
1,559
8,566
7,527
7
3,281
5,167
20,121
1,179
W
6,431
1,236
0
250
3,930
1,039
0
771
2,946
56,111
460
L
4,436
1,247
0
2,050
8,020
2,131
0
4,423
3,513
0
37,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,567
Gold Earned
31,403
460
Minions Killed
329
0
Camps Cleared
0
1,330,422
Distance Traveled
1,194,331
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
7,143
549
45
3
0
295,193
3
W
Olorun
7,318
563
118
9
0
237,039
4
L
Bakasura
7,298
561
103
8
0
309,666
1
L
Hercules
7,659
589
101
8
0
243,439
2
W
Nemesis
6,699
515
90
7
0
309,816
0
L
Nu Wa
4,620
355
21
2
0
104,962
0
W
Mulan
6,904
531
95
7
0
226,942
1
L
Kuzenbo
6,084
468
33
3
0
265,896
0
W
Nu Wa
7,503
577
112
9
0
261,432
0
L
Skadi
5,742
442
71
5
0
270,368
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role