Player Matchup

Hachiman
Hachiman
BabiiESP
Hachiman
Level 43
God Stats
0W - 3L
1,055 SR
Queue Stats
16W - 43L
1,275 Elo+
Party 2
Cthulhu
Cthulhu
Kishax
Cthulhu
Level 25
God Stats
5W - 3L
1,606 SR
Queue Stats
30W - 36L
1,447 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Somler
Kumbhakarna
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,349 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
andloar
Morgan Le Fay
Level 56
God Stats
5W - 3L
1,702 SR
Queue Stats
36W - 41L
1,419 Elo+
Party 2
Hun Batz
Hun Batz
generalpavor
Hun Batz
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,126 Elo+
Party 2
Team Averages
Level 37
1,473 SR
1,323 Elo+

VS

Team Averages
Level 106
1,613 SR
1,483 Elo+
Zhong Kui
Zhong Kui
Aikoaik
Zhong Kui
Level 109
God Stats
59W - 33L
1,646 SR
Queue Stats
115W - 95L
1,530 Elo+
Solo
Fafnir
Fafnir
AndyLad17
Fafnir
Level 129
God Stats
2W - 0L
1,737 SR
Queue Stats
125W - 108L
1,511 Elo+
Party 1
Agni
Agni
IM-_-FlaSh03
Agni
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 12L
1,452 Elo+
Solo
Cernunnos
Cernunnos
IWickerZz
Cernunnos
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,432 Elo+
Solo
Sun Wukong
Sun Wukong
Z0MBIE ELIT3
Sun Wukong
Level 129
God Stats
5W - 2L
1,682 SR
Queue Stats
121W - 93L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BabiiESP
Hachiman
15
2 / 2 / 2
10,036
502
11,662
15,820
4,821
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Kishax
Cthulhu
16
5 / 4 / 3
10,033
502
18,512
23,319
25,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kumbhakarna
Somler
Kumbhakarna
11
1 / 8 / 4
8,469
423
3,783
20,321
17,548
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
andloar
Morgan Le Fay
13
2 / 7 / 5
8,880
444
14,629
13,961
4,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
generalpavor
Hun Batz
14
0 / 12 / 4
8,589
429
7,227
21,610
7,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Aikoaik
Zhong Kui
20
14 / 2 / 10
12,870
644
29,746
19,171
14,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fafnir
AndyLad17
Fafnir
16
4 / 0 / 19
11,318
566
9,405
17,537
24,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
10 / 4 / 14
11,999
600
16,309
12,687
5,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
IWickerZz
Cernunnos
17
3 / 3 / 5
10,934
547
11,802
16,520
6,465
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Z0MBIE ELIT3
Sun Wukong
16
2 / 1 / 11
10,523
526
9,735
16,796
20,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
92
10
Kills
33
33
Deaths
10
18
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Aikoaik
Zhong Kui
14
2
10
9.5
W
Fafnir
AndyLad17
Fafnir
4
0
19
13.5
L
Hachiman
BabiiESP
Hachiman
2
2
2
1.5
W
10
4
14
4.25
W
Cernunnos
IWickerZz
Cernunnos
3
3
5
1.83
L
Cthulhu
Kishax
Cthulhu
5
4
3
1.63
L
Kumbhakarna
Somler
Kumbhakarna
1
8
4
0.38
W
Sun Wukong
Z0MBIE ELIT3
Sun Wukong
2
1
11
7.5
L
Morgan Le Fay
andloar
Morgan Le Fay
2
7
5
0.64
L
Hun Batz
generalpavor
Hun Batz
0
12
4
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,813
Damage
76,997
95,031
Taken
82,711
59,700
Mitigated
71,253
18,953
Healing
35,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Aikoaik
Zhong Kui
29,746
8,316
0
12,695
19,171
14,580
2,248
6,627
12,424
120,300
21,567
W
Fafnir
AndyLad17
Fafnir
9,405
1,912
895
6,740
17,537
24,211
290
7,690
9,614
23,738
772
L
Hachiman
BabiiESP
Hachiman
11,662
8,597
0
4,215
15,820
4,821
705
6,830
8,804
0
63,339
W
16,309
214
0
2,060
12,687
5,182
541
8,259
4,337
65,760
1,400
W
Cernunnos
IWickerZz
Cernunnos
11,802
5,139
0
8,154
16,520
6,465
4,882
4,008
12,285
0
91,011
L
Cthulhu
Kishax
Cthulhu
18,512
943
665
3,396
23,319
25,048
0
12,309
10,139
62,589
2,014
L
Kumbhakarna
Somler
Kumbhakarna
3,783
340
0
2,883
20,321
17,548
0
13,460
6,299
12,202
0
W
Sun Wukong
Z0MBIE ELIT3
Sun Wukong
9,735
1,236
74
4,849
16,796
20,815
223
8,555
7,285
0
61,449
L
Morgan Le Fay
andloar
Morgan Le Fay
14,629
1,103
80
3,004
13,961
4,788
0
9,643
3,779
52,344
0
L
Hun Batz
generalpavor
Hun Batz
7,227
2,081
0
4,710
21,610
7,495
0
11,075
9,992
0
66,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,007
Gold Earned
57,644
419
Minions Killed
548
0
Camps Cleared
0
1,840,951
Distance Traveled
1,981,080
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,870
644
153
8
0
404,161
3
W
Fafnir
11,318
566
33
2
0
422,393
9
L
Hachiman
10,036
502
107
5
0
371,141
5
W
Agni
11,999
600
123
6
0
405,647
0
W
Cernunnos
10,934
547
135
7
0
347,048
0
L
Cthulhu
10,033
502
91
5
0
382,034
0
L
Kumbhakarna
8,469
423
15
1
0
366,692
3
W
Sun Wukong
10,523
526
104
5
0
401,831
4
L
Morgan Le Fay
8,880
444
92
5
0
392,768
0
L
Hun Batz
8,589
429
114
6
0
328,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role