Player Matchup

Hou Yi
Hou Yi
IMataius
Hou Yi
Level 168
God Stats
4W - 1L
1,720 SR
Queue Stats
169W - 158L
1,579 Elo+
Solo
Janus
Janus
ItzzTRIPPE
Janus
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
119W - 108L
1,474 Elo+
Party 3
Fenrir
Fenrir
Louisthagr8
Fenrir
Level 66
God Stats
5W - 2L
1,884 SR
Queue Stats
140W - 108L
1,509 Elo+
Party 3
Cabrakan
Cabrakan
The_Hippie_Jedi
Cabrakan
Level 46
God Stats
12W - 8L
1,374 SR
Queue Stats
107W - 109L
1,386 Elo+
Solo
Nu Wa
Nu Wa
Veni-vidi-Bellum
Nu Wa
Level 144
God Stats
8W - 3L
1,677 SR
Queue Stats
160W - 160L
1,483 Elo+
Solo
Team Averages
Level 105
1,631 SR
1,486 Elo+

VS

Team Averages
Level 124
1,558 SR
1,538 Elo+
Scylla
Scylla
SlayerDragon843
Scylla
Level 121
God Stats
5W - 4L
1,560 SR
Queue Stats
145W - 121L
1,498 Elo+
Party 2
Ne Zha
Ne Zha
White5234
Ne Zha
Level 127
God Stats
8W - 9L
1,606 SR
Queue Stats
130W - 107L
1,519 Elo+
Party 2
Poseidon
Poseidon
phillykilla60
Poseidon
Level 147
God Stats
3W - 6L
1,515 SR
Queue Stats
283W - 275L
1,563 Elo+
Solo
Chiron
Chiron
veitals
Chiron
Level 158
God Stats
0W - 5L
1,501 SR
Queue Stats
103W - 85L
1,483 Elo+
Party 1
Kuzenbo
Kuzenbo
xKaliOP
Kuzenbo
Level 66
God Stats
0W - 1L
1,606 SR
Queue Stats
4W - 4L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
IMataius
Hou Yi
16
9 / 1 / 2
9,666
604
9,242
11,544
3,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
15
3 / 4 / 3
8,804
550
4,122
7,263
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Fenrir
15
7 / 0 / 5
8,718
545
8,061
9,225
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cabrakan
12
4 / 0 / 5
8,329
521
6,213
10,063
10,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 4
8,380
524
4,997
5,464
1,436
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 0
7,846
490
6,879
11,042
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
White5234
Ne Zha
13
3 / 7 / 1
7,695
481
7,804
13,829
5,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Poseidon
phillykilla60
Poseidon
11
0 / 7 / 0
6,842
428
4,869
9,920
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
veitals
Chiron
12
0 / 3 / 2
7,672
480
1,722
8,445
2,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kuzenbo
xKaliOP
Kuzenbo
9
0 / 1 / 0
6,298
394
2,801
6,658
5,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
24
Kills
7
7
Deaths
24
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
IMataius
Hou Yi
9
1
2
10
W
Janus
3
4
3
1.13
W
Fenrir
7
0
5
9.5
L
4
6
0
0.67
W
Cabrakan
4
0
5
6.5
W
1
2
4
1.5
L
Ne Zha
White5234
Ne Zha
3
7
1
0.5
L
Poseidon
phillykilla60
Poseidon
0
7
0
0
L
Chiron
veitals
Chiron
0
3
2
0.33
L
Kuzenbo
xKaliOP
Kuzenbo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,635
Damage
24,075
43,559
Taken
49,894
21,747
Mitigated
19,309
14,733
Healing
8,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
IMataius
Hou Yi
9,242
3,607
0
6,701
11,544
3,851
688
4,849
6,695
0
75,122
W
Janus
4,122
90
0
300
7,263
2,281
21
3,565
3,698
61,080
0
W
Fenrir
8,061
1,344
0
2,666
9,225
3,828
0
1,576
7,649
0
59,317
L
6,879
333
0
750
11,042
3,068
0
4,276
6,370
45,212
0
W
Cabrakan
6,213
1,052
266
3,362
10,063
10,351
0
4,267
5,796
18,956
2,241
W
4,997
826
0
1,438
5,464
1,436
900
226
5,238
46,684
1,253
L
Ne Zha
White5234
Ne Zha
7,804
940
0
697
13,829
5,961
0
2,671
11,033
0
57,411
L
Poseidon
phillykilla60
Poseidon
4,869
519
0
1,229
9,920
2,760
0
3,237
6,639
44,027
0
L
Chiron
veitals
Chiron
1,722
222
0
3,037
8,445
2,242
507
2,067
6,184
0
49,255
L
Kuzenbo
xKaliOP
Kuzenbo
2,801
1,175
0
2,605
6,658
5,278
0
1,883
4,648
16,391
335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,897
Gold Earned
36,353
456
Minions Killed
391
0
Camps Cleared
0
1,527,083
Distance Traveled
1,355,566
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,666
604
128
8
0
255,835
4
W
Janus
8,804
550
116
7
0
291,385
0
W
Fenrir
8,718
545
81
5
0
392,394
7
L
Scylla
7,846
490
102
6
0
308,219
0
W
Cabrakan
8,329
521
29
2
0
308,370
4
W
Nu Wa
8,380
524
102
6
0
279,099
0
L
Ne Zha
7,695
481
82
5
0
327,048
0
L
Poseidon
6,842
428
90
6
0
290,313
2
L
Chiron
7,672
480
95
6
0
198,041
0
L
Kuzenbo
6,298
394
22
1
0
231,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role