Player Matchup

Hun Batz
Hun Batz
DreamCastSoull
Hun Batz
Level 57
God Stats
4W - 5L
1,495 SR
Queue Stats
98W - 106L
1,350 Elo+
Solo
Ganesha
Ganesha
ITENCO
Ganesha
Level 43
God Stats
3W - 3L
1,572 SR
Queue Stats
37W - 50L
1,391 Elo+
Solo
Zhong Kui
Zhong Kui
Panther290
Zhong Kui
Level 66
God Stats
13W - 19L
1,516 SR
Queue Stats
175W - 179L
1,520 Elo+
Party 2
Hades
Hades
Zoic IceKing
Hades
Level 108
God Stats
30W - 14L
1,672 SR
Queue Stats
345W - 335L
1,437 Elo+
Party 2
Nike
Nike
Zoic Recon
Nike
Level 95
God Stats
14W - 2L
1,914 SR
Queue Stats
199W - 203L
1,447 Elo+
Party 2
Team Averages
Level 74
1,634 SR
1,429 Elo+

VS

Team Averages
Level 112
1,531 SR
1,462 Elo+
Ah Puch
Ah Puch
Lemon Virtue
Ah Puch
Level 123
God Stats
7W - 3L
1,500 SR
Queue Stats
68W - 61L
1,468 Elo+
Solo
Danzaburou
Danzaburou
Rustaay
Danzaburou
Level 108
God Stats
4W - 3L
1,496 SR
Queue Stats
144W - 129L
1,438 Elo+
Party 1
Chaac
Chaac
angeluxzdd
Chaac
Level 105
God Stats
1W - 1L
1,511 SR
Queue Stats
52W - 47L
1,481 Elo+
Solo
Cthulhu
Cthulhu
cvsmic
Cthulhu
Level 115
God Stats
7W - 4L
1,654 SR
Queue Stats
222W - 169L
1,484 Elo+
Party 1
Ne Zha
Ne Zha
taylorr555
Ne Zha
Level 107
God Stats
5W - 2L
1,494 SR
Queue Stats
375W - 371L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
8
3 / 2 / 0
4,888
543
2,204
5,317
1,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Ganesha
ITENCO
Ganesha
6
0 / 3 / 1
4,331
481
803
7,690
3,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
Panther290
Zhong Kui
8
0 / 5 / 2
4,621
513
4,969
6,302
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 4 / 0
5,631
626
4,444
8,546
3,453
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 2 / 0
5,138
571
4,002
7,987
6,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Lemon Virtue
Ah Puch
12
5 / 0 / 1
6,645
738
5,186
4,184
1,224
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Rustaay
Danzaburou
10
3 / 1 / 5
6,103
678
5,685
5,412
1,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Chaac
11
2 / 0 / 0
6,029
670
5,313
7,741
5,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
cvsmic
Cthulhu
10
3 / 1 / 6
5,874
653
5,108
6,122
3,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
taylorr555
Ne Zha
11
3 / 2 / 4
5,813
646
4,620
8,393
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
16
16
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
3
2
0
1.5
L
Ganesha
ITENCO
Ganesha
0
3
1
0.17
W
Ah Puch
Lemon Virtue
Ah Puch
5
0
1
5.5
L
Zhong Kui
Panther290
Zhong Kui
0
5
2
0.2
W
Danzaburou
Rustaay
Danzaburou
3
1
5
5.5
L
1
4
0
0.25
L
0
2
0
0
W
Chaac
2
0
0
2
W
Cthulhu
cvsmic
Cthulhu
3
1
6
6
W
Ne Zha
taylorr555
Ne Zha
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,422
Damage
25,912
35,842
Taken
31,852
18,274
Mitigated
15,223
10,363
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
2,204
601
0
2,487
5,317
1,402
0
1,736
3,581
0
19,026
L
Ganesha
ITENCO
Ganesha
803
108
0
2,293
7,690
3,417
0
3,319
4,371
11,204
0
W
Ah Puch
Lemon Virtue
Ah Puch
5,186
371
0
2,179
4,184
1,224
0
2,073
2,111
47,174
833
L
Zhong Kui
Panther290
Zhong Kui
4,969
1,576
0
939
6,302
3,935
0
2,438
3,864
19,317
5,689
W
Danzaburou
Rustaay
Danzaburou
5,685
2,967
0
2,308
5,412
1,742
0
2,296
3,116
0
31,851
L
4,444
250
80
3,981
8,546
3,453
0
2,705
5,841
43,389
0
L
4,002
1,037
0
583
7,987
6,067
0
0
7,987
0
34,006
W
Chaac
5,313
959
0
2,209
7,741
5,446
0
0
7,741
0
41,106
W
Cthulhu
cvsmic
Cthulhu
5,108
628
97
1,854
6,122
3,749
0
2,724
3,398
24,364
723
W
Ne Zha
taylorr555
Ne Zha
4,620
1,767
0
1,362
8,393
3,062
0
2,750
5,643
0
43,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,609
Gold Earned
30,464
275
Minions Killed
343
0
Camps Cleared
0
885,752
Distance Traveled
950,054
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,888
543
36
4
0
206,095
3
L
Ganesha
4,331
481
5
1
0
153,224
0
W
Ah Puch
6,645
738
88
10
0
195,147
2
L
Zhong Kui
4,621
513
64
7
0
165,669
0
W
Danzaburou
6,103
678
67
7
0
180,338
0
L
Hades
5,631
626
95
11
0
176,367
0
L
Nike
5,138
571
75
8
0
184,397
0
W
Chaac
6,029
670
81
9
0
184,096
0
W
Cthulhu
5,874
653
32
4
0
192,758
0
W
Ne Zha
5,813
646
75
8
0
197,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role