Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AccioDankNuggs
Neith
Level 69
God Stats
8W - 3L
1,475 SR
Queue Stats
19W - 19L
1,341 Elo+
Solo
Hera
Hera
Hirohi Hyoe
Hera
Level 86
God Stats
4W - 3L
1,788 SR
Queue Stats
20W - 20L
1,522 Elo+
Party 1
Da Ji
Da Ji
Mujahideen200
Da Ji
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 34L
1,459 Elo+
Party 1
Sylvanus
Sylvanus
RYNOv8
Sylvanus
Level 41
God Stats
2W - 2L
1,689 SR
Queue Stats
3W - 11L
1,679 Elo+
Party 1
Team Averages
Level 77
1,590 SR
1,500 Elo+

VS

Team Averages
Level 69
1,429 SR
1,396 Elo+
Cerberus
Cerberus
Carlos Ediston
Cerberus
Level 41
God Stats
13W - 17L
1,394 SR
Queue Stats
189W - 190L
1,445 Elo+
Party 3
Artemis
Artemis
DRWOLF92
Artemis
Level 40
God Stats
8W - 14L
1,338 SR
Queue Stats
15W - 23L
1,289 Elo+
Party 2
Janus
Janus
IcyAng31
Janus
Level 122
God Stats
5W - 10L
1,447 SR
Queue Stats
70W - 74L
1,452 Elo+
Solo
Mercury
Mercury
YTWelshDragon
Mercury
Level 127
God Stats
14W - 14L
1,690 SR
Queue Stats
250W - 235L
1,573 Elo+
Party 3
Nu Wa
Nu Wa
trishski93
Nu Wa
Level 13
God Stats
1W - 3L
1,278 SR
Queue Stats
1W - 4L
1,221 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 1 / 3
6,572
657
3,856
6,042
3,594
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 2
5,216
522
5,530
4,246
1,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 0
6,685
669
3,575
3,674
906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 0 / 2
6,547
655
3,142
8,216
2,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
RYNOv8
Sylvanus
9
0 / 0 / 3
5,708
571
1,424
3,488
1,904
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 2 / 0
4,853
485
2,127
8,814
5,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
DRWOLF92
Artemis
7
0 / 2 / 0
4,280
428
1,624
4,656
1,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
IcyAng31
Janus
4
0 / 0 / 0
3,987
399
809
1,580
360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
10
0 / 3 / 1
4,935
494
2,184
9,183
2,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
7
0 / 3 / 0
3,981
398
2,780
4,378
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
0
2
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
3
2.5
W
1
0
2
2
L
Cerberus
0
2
0
0
L
Artemis
DRWOLF92
Artemis
0
2
0
0
W
3
1
0
3
L
Janus
IcyAng31
Janus
0
0
0
0
W
5
0
2
6
W
Sylvanus
RYNOv8
Sylvanus
0
0
3
1.5
L
Mercury
0
3
1
0.17
L
Nu Wa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,527
Damage
9,524
25,666
Taken
28,611
10,381
Mitigated
10,594
13,336
Healing
8,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,856
426
60
3,447
6,042
3,594
640
831
4,943
37,543
3,276
W
5,530
2,753
0
2,594
4,246
1,196
0
701
3,477
0
37,366
L
Cerberus
2,127
109
0
2,425
8,814
5,416
0
1,389
7,425
22,133
0
L
Artemis
DRWOLF92
Artemis
1,624
109
0
533
4,656
1,175
0
642
4,014
0
18,175
W
3,575
957
0
706
3,674
906
705
1,213
2,232
42,566
1,460
L
Janus
IcyAng31
Janus
809
0
0
730
1,580
360
0
888
692
9,883
0
W
3,142
290
0
4,259
8,216
2,781
0
919
7,208
0
43,080
W
Sylvanus
RYNOv8
Sylvanus
1,424
465
750
1,520
3,488
1,904
0
1,330
2,090
11,090
0
L
Mercury
2,184
1,094
0
4,126
9,183
2,537
0
2,757
6,414
0
32,898
L
Nu Wa
2,780
490
0
250
4,378
1,106
0
2,814
1,316
10,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,728
Gold Earned
22,036
345
Minions Killed
191
0
Camps Cleared
0
899,403
Distance Traveled
785,034
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,572
657
72
7
0
184,869
0
W
Neith
5,216
522
73
7
0
164,880
0
L
Cerberus
4,853
485
53
5
0
203,757
0
L
Artemis
4,280
428
34
3
0
168,776
3
W
Hera
6,685
669
91
9
0
152,704
0
L
Janus
3,987
399
24
2
0
54,191
0
W
Da Ji
6,547
655
86
9
0
224,842
0
W
Sylvanus
5,708
571
23
2
0
172,108
0
L
Mercury
4,935
494
67
7
0
213,611
0
L
Nu Wa
3,981
398
13
1
0
144,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role