Player Matchup

Neith
Neith
BlasLu0
Neith
Level 152
God Stats
1W - 1L
1,666 SR
Queue Stats
12W - 9L
1,517 Elo+
Party 1
Chronos
Chronos
FayrFox
Chronos
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,548 Elo+
Solo
Poseidon
Poseidon
LEONlXORM
Poseidon
Level 143
God Stats
0W - 1L
1,655 SR
Queue Stats
25W - 17L
1,489 Elo+
Party 1
Team Averages
Level 143
1,607 SR
1,518 Elo+

VS

Team Averages
Level 109
1,540 SR
1,418 Elo+
Yu Huang
Yu Huang
LenyHawk
Yu Huang
Level 86
God Stats
6W - 2L
1,624 SR
Queue Stats
53W - 61L
1,437 Elo+
Party 2
Chaac
Chaac
MurphX1
Chaac
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,398 Elo+
Solo
Medusa
Medusa
esflome
Medusa
Level 122
God Stats
6W - 8L
1,496 SR
Queue Stats
53W - 64L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BlasLu0
Neith
14
1 / 2 / 2
8,970
690
7,174
12,092
3,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chronos
FayrFox
Chronos
15
3 / 5 / 1
10,871
836
11,746
15,683
6,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Poseidon
LEONlXORM
Poseidon
14
1 / 8 / 1
9,380
722
5,311
11,299
3,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
LenyHawk
Yu Huang
16
4 / 2 / 5
10,630
818
11,528
7,559
2,817
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
MurphX1
Chaac
18
6 / 0 / 8
11,197
861
11,068
14,004
16,141
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
esflome
Medusa
17
5 / 3 / 6
10,867
836
12,741
11,394
4,412
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
5
Kills
15
15
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
BlasLu0
Neith
1
2
2
1
L
Chronos
FayrFox
Chronos
3
5
1
0.7
L
Poseidon
LEONlXORM
Poseidon
1
8
1
0.19
W
Yu Huang
LenyHawk
Yu Huang
4
2
5
3.25
W
Chaac
MurphX1
Chaac
6
0
8
10
W
Medusa
esflome
Medusa
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,231
Damage
35,337
39,074
Taken
32,957
13,217
Mitigated
23,370
4,284
Healing
6,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BlasLu0
Neith
7,174
2,303
0
1,161
12,092
3,620
0
4,862
7,184
0
20,323
L
Chronos
FayrFox
Chronos
11,746
6,087
0
2,962
15,683
6,347
1,561
3,443
12,205
44,752
0
L
Poseidon
LEONlXORM
Poseidon
5,311
1,120
0
161
11,299
3,250
0
3,267
8,012
24,404
1,715
W
Yu Huang
LenyHawk
Yu Huang
11,528
978
0
188
7,559
2,817
1,348
4,922
2,637
42,999
0
W
Chaac
MurphX1
Chaac
11,068
2,334
0
4,317
14,004
16,141
295
6,170
7,834
0
27,504
W
Medusa
esflome
Medusa
12,741
6,624
0
1,998
11,394
4,412
1,668
5,937
5,457
0
48,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,221
Gold Earned
32,694
131
Minions Killed
165
0
Camps Cleared
0
613,378
Distance Traveled
749,328
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,970
690
26
2
0
216,748
0
L
Chronos
10,871
836
66
5
0
209,707
0
L
Poseidon
9,380
722
39
3
0
186,923
1
W
Yu Huang
10,630
818
65
5
0
235,484
0
W
Chaac
11,197
861
37
3
0
272,238
0
W
Medusa
10,867
836
63
5
0
241,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role