Player Matchup

Janus
Janus
Gold II
Andromeda_1424
Janus
Gold II
Level 116
God Stats
10W - 14L
1,530 SR
Queue Stats
394W - 392L
1,514 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
BlankStare9
Gilgamesh
Platinum IV
Level 159
God Stats
2W - 1L
1,760 SR
Queue Stats
333W - 322L
1,513 MMR
Solo
Cerberus
Cerberus
Gold II
G_A_L_E_
Cerberus
Gold II
Level 122
God Stats
0W - 2L
1,667 SR
Queue Stats
42W - 43L
1,465 MMR
Solo
Medusa
Medusa
Bronze III
TermiteSoup
Medusa
Bronze III
Level 66
God Stats
1W - 1L
1,341 SR
Queue Stats
3W - 8L
1,500 MMR
Solo
Nemesis
Nemesis
Gold II
syndromecol
Nemesis
Gold II
Level 188
God Stats
5W - 10L
1,522 SR
Queue Stats
417W - 423L
1,489 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,564 SR
1,496 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,549 SR
1,496 MMR
Nut
Nut
Gold III
Byskitz
Nut
Gold III
Level 83
God Stats
151W - 143L
1,570 SR
Queue Stats
465W - 459L
1,444 MMR
Solo
Ymir
Ymir
Gold I
CausedSwing5666
Ymir
Gold I
Level 158
God Stats
3W - 2L
1,454 SR
Queue Stats
102W - 100L
1,486 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
ChubbaGF
Cu Chulainn
Bronze III
Level 137
God Stats
1W - 1L
1,542 SR
Queue Stats
3W - 1L
1,546 MMR
Party 1
Scylla
Scylla
Bronze III
EvacUS
Scylla
Bronze III
Level 154
God Stats
1W - 0L
1,481 SR
Queue Stats
3W - 1L
1,546 MMR
Party 1
Thor
Thor
Gold V
Synth3tic4
Thor
Gold V
Level 140
God Stats
2W - 1L
1,696 SR
Queue Stats
48W - 46L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
6,615
509
3,261
6,710
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
BlankStare9
Gilgamesh
11
0 / 5 / 0
6,158
474
5,416
16,395
6,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
G_A_L_E_
Cerberus
11
2 / 4 / 3
6,675
513
8,048
15,807
10,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
13
3 / 2 / 3
6,803
523
5,952
10,224
3,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
syndromecol
Nemesis
11
1 / 5 / 3
5,961
459
5,986
12,616
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CharybdisThanatosAo KuangChang'eLancelot

VS

Bans
CthulhuKing ArthurBake KujiraBacchusBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
13
3 / 2 / 2
7,922
609
10,340
9,624
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 3 / 8
7,122
548
8,841
11,005
9,339
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
ChubbaGF
Cu Chulainn
15
5 / 0 / 4
9,176
706
11,015
11,433
9,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
EvacUS
Scylla
16
5 / 0 / 3
9,271
713
8,257
6,399
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 1 / 1
7,882
606
6,303
9,284
3,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
6
Kills
19
19
Deaths
6
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Gilgamesh
BlankStare9
Gilgamesh
0
5
0
0
W
Nut
3
2
2
2
W
0
3
8
1.33
W
Cu Chulainn
ChubbaGF
Cu Chulainn
5
0
4
7
W
Scylla
EvacUS
Scylla
5
0
3
6.5
L
Cerberus
G_A_L_E_
Cerberus
2
4
3
0.88
W
6
1
1
6.5
L
Medusa
3
2
3
2.25
L
Nemesis
syndromecol
Nemesis
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,663
Damage
44,756
61,752
Taken
47,745
26,220
Mitigated
27,495
22,675
Healing
15,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,261
200
0
1,828
6,710
2,028
0
2,776
3,694
55,296
0
L
Gilgamesh
BlankStare9
Gilgamesh
5,416
1,567
0
3,644
16,395
6,361
0
2,468
13,801
0
48,741
W
Nut
10,340
5,697
0
5,499
9,624
3,097
0
2,765
6,859
0
68,917
W
8,841
2,603
0
1,970
11,005
9,339
0
4,641
6,364
23,223
1,277
W
Cu Chulainn
ChubbaGF
Cu Chulainn
11,015
2,104
0
3,121
11,433
9,568
555
1,265
10,168
0
69,124
W
Scylla
EvacUS
Scylla
8,257
1,099
0
2,621
6,399
1,967
2,014
629
5,770
76,340
2,828
L
Cerberus
G_A_L_E_
Cerberus
8,048
1,110
1,806
6,088
15,807
10,239
0
4,505
11,302
18,980
2,257
W
6,303
1,819
0
2,653
9,284
3,524
336
1,716
7,568
0
54,588
L
Medusa
5,952
3,046
0
3,796
10,224
3,747
0
1,901
8,323
0
55,386
L
Nemesis
syndromecol
Nemesis
5,986
1,659
0
5,513
12,616
3,845
0
4,134
8,310
0
34,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,212
Gold Earned
41,373
379
Minions Killed
520
0
Camps Cleared
0
1,332,788
Distance Traveled
1,301,905
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,615
509
101
8
0
251,580
0
L
Gilgamesh
6,158
474
87
7
0
256,272
0
W
Nut
7,922
609
124
10
0
237,260
3
W
Ymir
7,122
548
23
2
0
240,709
2
W
Cu Chulainn
9,176
706
124
10
0
251,839
0
W
Scylla
9,271
713
153
12
0
270,084
4
L
Cerberus
6,675
513
33
3
0
258,759
3
W
Thor
7,882
606
96
7
0
302,013
0
L
Medusa
6,803
523
84
6
0
261,599
1
L
Nemesis
5,961
459
74
6
0
304,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role