Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Xeluu
Ah Puch
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,521 Elo+
Party 1
Odin
Odin
kiba254
Odin
Level 122
God Stats
8W - 13L
1,342 SR
Queue Stats
173W - 189L
1,491 Elo+
Party 1
Maui
Maui
painpills101
Maui
Level 82
God Stats
1W - 1L
1,771 SR
Queue Stats
170W - 185L
1,478 Elo+
Party 1
Surtr
Surtr
serpentine682
Surtr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,581 Elo+
Solo
Team Averages
Level 111
1,523 SR
1,514 Elo+

VS

Team Averages
Level 104
1,542 SR
1,468 Elo+
Martichoras
Martichoras
Blaze2122
Martichoras
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 75L
1,437 Elo+
Solo
Vulcan
Vulcan
LittleMarbles
Vulcan
Level 80
God Stats
2W - 2L
1,436 SR
Queue Stats
31W - 46L
1,376 Elo+
Solo
Raijin
Raijin
PleaseCallMeGod
Raijin
Level 108
God Stats
2W - 0L
1,715 SR
Queue Stats
157W - 157L
1,468 Elo+
Solo
Cthulhu
Cthulhu
tayythegod
Cthulhu
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 51L
1,614 Elo+
Solo
Ah Puch
Ah Puch
theman666
Ah Puch
Level 105
God Stats
12W - 9L
1,559 SR
Queue Stats
341W - 349L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
0 / 5 / 4
6,454
717
4,134
8,450
4,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Xeluu
Ah Puch
13
3 / 5 / 2
6,997
777
7,566
7,965
2,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
kiba254
Odin
14
2 / 4 / 4
6,865
763
5,228
9,773
10,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 2
6,672
741
4,391
11,760
9,504
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
1 / 2 / 2
5,683
631
1,045
2,607
1,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Blaze2122
Martichoras
14
3 / 2 / 11
8,070
897
10,757
7,032
3,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 2 / 11
8,091
899
7,578
5,203
2,035
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 8
8,291
921
5,279
5,269
2,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
tayythegod
Cthulhu
17
5 / 1 / 12
9,844
1,094
7,823
12,537
8,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ah Puch
theman666
Ah Puch
11
2 / 1 / 6
6,953
773
5,032
4,516
1,483
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
68
8
Kills
20
20
Deaths
8
14
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
5
4
0.4
W
Martichoras
Blaze2122
Martichoras
3
2
11
4.25
W
5
2
11
5.25
W
5
2
8
4.5
L
Ah Puch
Xeluu
Ah Puch
3
5
2
0.8
L
Odin
kiba254
Odin
2
4
4
1
L
2
4
2
0.75
L
1
2
2
1
W
Cthulhu
tayythegod
Cthulhu
5
1
12
11
W
Ah Puch
theman666
Ah Puch
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,364
Damage
36,469
40,555
Taken
34,557
28,657
Mitigated
16,841
8,627
Healing
15,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,134
1,402
566
1,377
8,450
4,181
0
6,372
2,078
0
10,066
W
Martichoras
Blaze2122
Martichoras
10,757
3,187
445
2,391
7,032
3,131
506
2,323
4,709
0
24,087
W
7,578
287
785
952
5,203
2,035
0
1,669
3,534
15,137
524
W
5,279
302
584
836
5,269
2,010
0
1,971
3,298
12,220
219
L
Ah Puch
Xeluu
Ah Puch
7,566
133
253
1,442
7,965
2,809
0
6,678
1,287
17,989
470
L
Odin
kiba254
Odin
5,228
338
70
1,698
9,773
10,777
0
5,194
4,579
0
10,689
L
4,391
713
714
2,286
11,760
9,504
0
5,721
6,039
7,444
1,099
L
1,045
271
16
205
2,607
1,386
0
1,447
1,160
26
3,523
W
Cthulhu
tayythegod
Cthulhu
7,823
113
715
5,473
12,537
8,182
16
4,566
7,971
15,912
0
W
Ah Puch
theman666
Ah Puch
5,032
136
1,471
2,346
4,516
1,483
114
1,167
3,349
9,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,671
Gold Earned
41,249
72
Minions Killed
102
0
Camps Cleared
0
656,124
Distance Traveled
798,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,454
717
19
2
0
134,274
0
W
Martichoras
8,070
897
30
3
0
152,812
0
W
Vulcan
8,091
899
17
2
0
167,899
0
W
Raijin
8,291
921
26
3
0
164,157
0
L
Ah Puch
6,997
777
31
3
0
140,061
0
L
Odin
6,865
763
14
2
0
188,556
0
L
Maui
6,672
741
5
1
0
157,164
0
L
Surtr
5,683
631
3
0
0
36,069
0
W
Cthulhu
9,844
1,094
27
3
0
203,625
0
W
Ah Puch
6,953
773
2
0
0
110,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role