Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
FabricioTM
Hera
Level 198
God Stats
7W - 7L
1,485 SR
Queue Stats
60W - 51L
1,479 Elo+
Solo
Anhur
Anhur
OP_Gengar
Anhur
Level 102
God Stats
14W - 16L
1,484 SR
Queue Stats
409W - 394L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
OP_lllIlllIIIlII
Cthulhu
Level 83
God Stats
18W - 9L
1,691 SR
Queue Stats
334W - 318L
1,482 Elo+
Party 2
Mulan
Mulan
darkninja53246
Mulan
Level 65
God Stats
58W - 43L
1,586 SR
Queue Stats
230W - 225L
1,451 Elo+
Party 2
Team Averages
Level 119
1,550 SR
1,481 Elo+

VS

Team Averages
Level 126
1,515 SR
1,489 Elo+
Izanami
Izanami
Eskilerkill
Izanami
Level 136
God Stats
0W - 1L
1,368 SR
Queue Stats
113W - 114L
1,539 Elo+
Solo
Ao Kuang
Ao Kuang
MendedDisc18818
Ao Kuang
Level 129
God Stats
6W - 9L
1,391 SR
Queue Stats
406W - 385L
1,491 Elo+
Solo
Kumbhakarna
Kumbhakarna
SalvadorM
Kumbhakarna
Level 144
God Stats
2W - 2L
1,673 SR
Queue Stats
23W - 20L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
rodrigoronces
Sun Wukong
Level 111
God Stats
4W - 8L
1,500 SR
Queue Stats
220W - 203L
1,467 Elo+
Party 1
Nu Wa
Nu Wa
sammuso05
Nu Wa
Level 109
God Stats
47W - 24L
1,644 SR
Queue Stats
222W - 204L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 3 / 2
8,338
596
7,539
11,808
6,656
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
3 / 2 / 3
8,726
623
6,740
5,796
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
OP_Gengar
Anhur
14
4 / 3 / 0
8,159
583
6,432
10,301
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 1 / 6
7,216
515
8,842
11,017
5,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
7 / 2 / 6
8,521
609
7,341
11,135
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eskilerkill
Izanami
13
1 / 4 / 4
7,316
523
5,061
8,065
2,131
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
14
10 / 4 / 0
8,498
607
10,297
10,862
3,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
SalvadorM
Kumbhakarna
10
0 / 2 / 3
6,670
476
3,622
11,718
9,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sun Wukong
rodrigoronces
Sun Wukong
12
0 / 4 / 1
6,947
496
3,963
11,187
5,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
sammuso05
Nu Wa
11
0 / 5 / 3
6,524
466
6,996
9,953
2,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
19
Kills
11
11
Deaths
19
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
3
2
1.33
L
Izanami
Eskilerkill
Izanami
1
4
4
0.75
W
3
2
3
2.25
L
Ao Kuang
10
4
0
2.5
W
Anhur
OP_Gengar
Anhur
4
3
0
1.33
W
2
1
6
5
L
Kumbhakarna
SalvadorM
Kumbhakarna
0
2
3
0.75
W
7
2
6
5
L
Sun Wukong
rodrigoronces
Sun Wukong
0
4
1
0.13
L
Nu Wa
sammuso05
Nu Wa
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,894
Damage
29,939
50,057
Taken
51,785
22,621
Mitigated
23,129
16,704
Healing
11,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,539
1,872
0
2,143
11,808
6,656
18
3,306
8,502
53,580
2,306
L
Izanami
Eskilerkill
Izanami
5,061
3,349
0
1,852
8,065
2,131
0
1,739
6,326
0
57,900
W
6,740
1,730
0
791
5,796
1,474
462
4,636
1,160
68,640
930
L
Ao Kuang
10,297
3,021
0
3,536
10,862
3,191
0
2,758
8,104
43,575
7,074
W
Anhur
OP_Gengar
Anhur
6,432
3,454
0
3,536
10,301
3,282
482
4,619
5,682
0
54,805
W
8,842
1,015
52
4,617
11,017
5,849
0
3,444
7,573
48,628
0
L
Kumbhakarna
SalvadorM
Kumbhakarna
3,622
259
125
2,864
11,718
9,456
0
6,283
5,435
15,059
0
W
7,341
992
0
5,565
11,135
5,360
54
4,200
6,935
0
62,896
L
Sun Wukong
rodrigoronces
Sun Wukong
3,963
1,073
0
2,475
11,187
5,542
638
5,835
5,352
0
47,066
L
Nu Wa
sammuso05
Nu Wa
6,996
2,472
0
547
9,953
2,809
0
6,015
3,938
40,648
1,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,960
Gold Earned
35,955
501
Minions Killed
335
0
Camps Cleared
0
1,360,231
Distance Traveled
1,312,567
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,338
596
104
7
0
231,271
2
L
Izanami
7,316
523
113
8
0
242,354
2
W
Hera
8,726
623
125
9
0
256,824
0
L
Ao Kuang
8,498
607
64
5
0
295,629
0
W
Anhur
8,159
583
97
7
0
245,673
2
W
Cthulhu
7,216
515
75
5
0
314,230
0
L
Kumbhakarna
6,670
476
20
1
0
262,998
2
W
Mulan
8,521
609
100
7
0
312,233
0
L
Sun Wukong
6,947
496
71
5
0
246,708
0
L
Nu Wa
6,524
466
67
5
0
264,878
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role