Player Matchup

King Arthur
King Arthur
Silver I
ALDAHIR BH
King Arthur
Silver I
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 60L
1,212 MMR
Party 2
Hel
Hel
Silver V
Chronickillerbee
Hel
Silver V
Level 101
God Stats
0W - 2L
1,140 SR
Queue Stats
14W - 20L
1,241 MMR
Solo
Ravana
Ravana
Silver II
JDoty_
Ravana
Silver II
Level 128
God Stats
8W - 4L
1,593 SR
Queue Stats
155W - 179L
1,249 MMR
Solo
Scylla
Scylla
Silver I
OMAR BECERRA A
Scylla
Silver I
Level 123
God Stats
1W - 2L
1,470 SR
Queue Stats
48W - 61L
1,177 MMR
Party 2
Skadi
Skadi
Silver IV
tRandom_
Skadi
Silver IV
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
34W - 50L
1,224 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,440 SR
1,221 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 162
1,497 SR
1,215 MMR
Medusa
Medusa
Silver II
EskiBro1937
Medusa
Silver II
Level 108
God Stats
3W - 4L
1,358 SR
Queue Stats
47W - 54L
1,005 MMR
Solo
Nike
Nike
Silver I
Girthnado
Nike
Silver I
Level 116
God Stats
13W - 6L
1,693 SR
Queue Stats
65W - 82L
1,164 MMR
Solo
Bacchus
Bacchus
Silver I
Gr8RiverL10N
Bacchus
Silver I
Level 153
God Stats
5W - 8L
1,371 SR
Queue Stats
352W - 372L
1,156 MMR
Party 1
Zeus
Zeus
Gold IV
TeamOnTheBackDo
Zeus
Gold IV
Level 276
God Stats
25W - 23L
1,529 SR
Queue Stats
339W - 350L
1,395 MMR
Solo
Da Ji
Da Ji
Gold IV
elmanolin211208
Da Ji
Gold IV
Level 156
God Stats
2W - 2L
1,534 SR
Queue Stats
90W - 107L
1,357 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ALDAHIR BH
King Arthur
15
0 / 2 / 1
8,610
506
9,038
18,681
14,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 5 / 1
7,006
412
2,809
13,896
8,782
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ravana
JDoty_
Ravana
13
3 / 4 / 2
8,059
474
5,495
9,701
4,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
2 / 3 / 2
9,075
534
5,940
11,481
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
tRandom_
Skadi
15
3 / 3 / 1
8,793
517
7,550
9,809
3,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BakasuraThanatosPoseidonIshtar

VS

Bans
Cu ChulainnChronosHorusThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
4 / 3 / 1
9,114
536
5,946
8,021
2,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
15
2 / 0 / 0
9,158
539
11,764
13,237
13,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
Gr8RiverL10N
Bacchus
14
3 / 3 / 9
8,698
512
6,562
12,335
10,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 6
9,445
556
12,247
9,487
2,465
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 2 / 9
9,233
543
10,858
11,996
5,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
9
Kills
17
17
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ALDAHIR BH
King Arthur
0
2
1
0.25
L
1
5
1
0.3
W
Medusa
4
3
1
1.5
W
Nike
2
0
0
2
W
Bacchus
Gr8RiverL10N
Bacchus
3
3
9
2.5
L
Ravana
JDoty_
Ravana
3
4
2
1
L
2
3
2
1
W
3
1
6
6
W
5
2
9
4.75
L
Skadi
tRandom_
Skadi
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,832
Damage
47,377
63,568
Taken
55,076
34,545
Mitigated
34,623
20,114
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ALDAHIR BH
King Arthur
9,038
816
0
5,430
18,681
14,437
0
2,088
16,593
683
65,101
L
2,809
138
2,439
5,780
13,896
8,782
0
5,554
8,342
15,997
0
W
Medusa
5,946
2,090
0
480
8,021
2,809
1,182
1,041
6,940
0
69,186
W
Nike
11,764
1,092
0
750
13,237
13,091
339
423
12,814
1,570
68,223
W
Bacchus
Gr8RiverL10N
Bacchus
6,562
1,049
0
2,037
12,335
10,887
809
1,598
10,665
28,883
0
L
Ravana
JDoty_
Ravana
5,495
1,246
0
3,538
9,701
4,234
0
3,006
6,695
0
62,696
L
5,940
452
0
842
11,481
3,718
0
6,797
4,684
69,548
696
W
12,247
518
0
4,562
9,487
2,465
648
3,907
5,342
70,278
1,867
W
10,858
2,766
0
270
11,996
5,371
657
1,652
10,324
0
73,957
L
Skadi
tRandom_
Skadi
7,550
2,126
0
2,085
9,809
3,374
966
1,825
7,984
0
73,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,543
Gold Earned
45,648
487
Minions Killed
496
0
Camps Cleared
0
1,654,479
Distance Traveled
1,687,393
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,610
506
113
7
0
339,013
3
L
Hel
7,006
412
10
1
0
325,827
1
W
Medusa
9,114
536
120
7
0
321,545
2
W
Nike
9,158
539
123
7
0
324,295
4
W
Bacchus
8,698
512
42
2
0
354,008
6
L
Ravana
8,059
474
102
6
0
352,910
3
L
Scylla
9,075
534
147
9
0
338,336
2
W
Zeus
9,445
556
113
7
0
305,711
2
W
Da Ji
9,233
543
98
6
0
381,834
0
L
Skadi
8,793
517
115
7
0
298,393
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role