Player Matchup

Amaterasu
Amaterasu
Gold III
HXlllllO
Amaterasu
Gold III
Level 143
God Stats
2W - 0L
1,305 SR
Queue Stats
71W - 71L
1,442 MMR
Party 1
Xing Tian
Xing Tian
Gold III
TH-IEF
Xing Tian
Gold III
Level 87
God Stats
3W - 0L
1,641 SR
Queue Stats
71W - 71L
1,442 MMR
Party 1
Baron Samedi
Baron Samedi
Gold II
abands
Baron Samedi
Gold II
Level 145
God Stats
3W - 4L
1,709 SR
Queue Stats
24W - 21L
1,592 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 125
1,552 SR
1,492 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 155
1,502 SR
1,356 MMR
Discordia
Discordia
Silver I
JoeyJeremiah
Discordia
Silver I
Level 156
God Stats
139W - 107L
1,580 SR
Queue Stats
600W - 623L
1,250 MMR
Party 2
Lancelot
Lancelot
Gold I
Jokesreeba
Lancelot
Gold I
Level 153
God Stats
16W - 18L
1,540 SR
Queue Stats
767W - 796L
1,734 MMR
Party 2
Yemoja
Yemoja
Silver II
TheBlackRose717
Yemoja
Silver II
Level 157
God Stats
11W - 17L
1,387 SR
Queue Stats
78W - 99L
1,084 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
HXlllllO
Amaterasu
20
4 / 1 / 6
14,113
784
9,396
23,638
18,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
TH-IEF
Xing Tian
20
2 / 0 / 8
13,070
726
9,862
18,256
22,357
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
abands
Baron Samedi
20
4 / 2 / 7
14,746
819
18,104
13,301
7,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuVulcanAchillesMedusaHera

VS

Bans
CerberusKuzenboXbalanqueChaacAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
JoeyJeremiah
Discordia
20
1 / 2 / 2
13,452
747
21,245
12,204
5,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
Jokesreeba
Lancelot
18
1 / 5 / 2
12,180
677
7,659
19,908
22,959
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
1 / 4 / 1
12,338
685
11,036
16,842
13,808
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
10
Kills
3
3
Deaths
11
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
HXlllllO
Amaterasu
4
1
6
7
L
Discordia
JoeyJeremiah
Discordia
1
2
2
1
L
Lancelot
Jokesreeba
Lancelot
1
5
2
0.4
W
Xing Tian
TH-IEF
Xing Tian
2
0
8
6
L
1
4
1
0.38
W
Baron Samedi
abands
Baron Samedi
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,362
Damage
39,940
55,195
Taken
48,954
47,695
Mitigated
41,807
15,482
Healing
9,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
HXlllllO
Amaterasu
9,396
3,791
0
8,168
23,638
18,177
2,656
13,726
9,901
0
51,443
L
Discordia
JoeyJeremiah
Discordia
21,245
392
0
3,540
12,204
5,040
204
6,050
5,773
71,808
0
L
Lancelot
Jokesreeba
Lancelot
7,659
560
0
2,613
19,908
22,959
644
9,262
10,299
0
31,324
W
Xing Tian
TH-IEF
Xing Tian
9,862
1,443
0
1,668
18,256
22,357
1,022
11,456
6,800
29,709
1,683
L
11,036
1,493
2,491
1,034
16,842
13,808
371
11,484
5,082
44,564
1,850
W
Baron Samedi
abands
Baron Samedi
18,104
926
2,653
2,993
13,301
7,161
929
7,010
6,246
86,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,929
Gold Earned
37,970
239
Minions Killed
222
0
Camps Cleared
0
1,063,033
Distance Traveled
915,399
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
14,113
784
79
4
0
378,644
0
L
Discordia
13,452
747
127
7
0
336,913
0
L
Lancelot
12,180
677
33
2
0
332,582
4
W
Xing Tian
13,070
726
33
2
0
363,259
2
L
Yemoja
12,338
685
62
3
0
245,904
0
W
Baron Samedi
14,746
819
127
7
0
321,130
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role