Player Matchup

Sol
Sol
 
Sol
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Detroit3138051
Medusa
Level 60
God Stats
17W - 14L
1,575 SR
Queue Stats
189W - 209L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
USMCKYLE001
Baron Samedi
Level 66
God Stats
21W - 15L
1,649 SR
Queue Stats
120W - 121L
1,558 Elo+
Solo
Team Averages
Level 71
1,575 SR
1,494 Elo+

VS

Team Averages
Level 107
1,601 SR
1,456 Elo+
Achilles
Achilles
KeatonstheGOAT
Achilles
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
9W - 7L
1,560 Elo+
Party 1
Merlin
Merlin
Qualifyer
Merlin
Level 105
God Stats
2W - 2L
1,802 SR
Queue Stats
17W - 19L
1,434 Elo+
Party 1
Artemis
Artemis
rubic rocket
Artemis
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 78L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 1 / 2
7,121
791
2,094
2,417
646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
1 / 5 / 3
6,772
752
2,538
7,990
1,973
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
USMCKYLE001
Baron Samedi
12
1 / 3 / 3
7,205
801
2,316
6,837
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
2 / 1 / 6
7,626
847
2,126
5,456
2,093
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Merlin
Qualifyer
Merlin
14
3 / 2 / 6
8,385
932
6,718
4,160
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
rubic rocket
Artemis
14
4 / 1 / 4
8,144
905
5,147
3,006
914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
4
Kills
9
9
Deaths
4
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
2
3
L
1
5
3
0.5
W
Achilles
2
1
6
5
W
Merlin
Qualifyer
Merlin
3
2
6
3
L
Baron Samedi
USMCKYLE001
Baron Samedi
1
3
3
0.83
W
Artemis
rubic rocket
Artemis
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,948
Damage
13,991
17,244
Taken
12,622
4,922
Mitigated
4,323
2,630
Healing
1,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,094
510
0
266
2,417
646
0
720
1,573
13,755
2,987
L
2,538
1,142
0
705
7,990
1,973
0
3,108
4,582
0
12,843
W
Achilles
2,126
245
0
45
5,456
2,093
674
1,613
3,625
0
8,498
W
Merlin
Qualifyer
Merlin
6,718
678
0
847
4,160
1,316
966
1,206
2,878
30,105
0
L
Baron Samedi
USMCKYLE001
Baron Samedi
2,316
165
125
1,534
6,837
2,303
120
2,204
4,359
18,980
0
W
Artemis
rubic rocket
Artemis
5,147
1,265
0
541
3,006
914
2,050
1,028
1,904
0
23,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,098
Gold Earned
24,155
94
Minions Killed
105
0
Camps Cleared
0
418,254
Distance Traveled
501,811
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,121
791
40
4
0
135,550
2
L
Medusa
6,772
752
16
2
0
128,490
0
W
Achilles
7,626
847
12
1
0
183,467
0
W
Merlin
8,385
932
58
6
0
162,000
0
L
Baron Samedi
7,205
801
38
4
0
154,214
2
W
Artemis
8,144
905
35
4
0
156,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role