Player Matchup

Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Gold V
Diablitosenpai
Danzaburou
Gold V
Level 123
God Stats
18W - 33L
1,399 SR
Queue Stats
325W - 369L
1,444 MMR
Solo
Bellona
Bellona
Gold IV
luisgamaplays
Bellona
Gold IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,492 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,466 SR
1,479 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,643 SR
1,428 MMR
Ne Zha
Ne Zha
Gold III
HXlllllO
Ne Zha
Gold III
Level 143
God Stats
5W - 1L
1,741 SR
Queue Stats
71W - 71L
1,378 MMR
Party 2
Cerberus
Cerberus
Gold III
TH-IEF
Cerberus
Gold III
Level 87
God Stats
12W - 6L
1,689 SR
Queue Stats
71W - 71L
1,378 MMR
Party 2
Baron Samedi
Baron Samedi
Gold II
abands
Baron Samedi
Gold II
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
24W - 21L
1,528 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
1 / 6 / 2
9,636
741
6,718
13,217
3,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Danzaburou
Diablitosenpai
Danzaburou
16
1 / 5 / 2
9,871
759
8,938
12,295
4,010
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
14
2 / 5 / 1
9,158
704
11,614
20,075
18,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Bans
GebCthulhuKumbhakarnaHeraVulcan

VS

Bans
AchillesMartichorasKuzenboMedusaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HXlllllO
Ne Zha
18
4 / 2 / 9
11,111
855
11,510
14,030
12,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
TH-IEF
Cerberus
18
6 / 0 / 10
11,320
871
11,891
12,551
15,475
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
abands
Baron Samedi
18
6 / 2 / 9
11,713
901
13,933
9,590
5,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
16
16
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
6
2
0.33
L
Danzaburou
Diablitosenpai
Danzaburou
1
5
2
0.4
W
Ne Zha
HXlllllO
Ne Zha
4
2
9
4.25
W
Cerberus
TH-IEF
Cerberus
6
0
10
11
W
Baron Samedi
abands
Baron Samedi
6
2
9
5.25
L
Bellona
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,270
Damage
37,334
45,587
Taken
36,171
26,040
Mitigated
33,208
5,966
Healing
11,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,718
694
670
2,716
13,217
3,381
230
7,036
5,803
31,449
0
L
Danzaburou
Diablitosenpai
Danzaburou
8,938
3,669
0
845
12,295
4,010
354
6,572
5,458
0
39,698
W
Ne Zha
HXlllllO
Ne Zha
11,510
1,782
0
4,317
14,030
12,691
842
2,060
11,629
0
36,678
W
Cerberus
TH-IEF
Cerberus
11,891
511
0
3,693
12,551
15,475
1,264
1,704
10,493
29,605
1,737
W
Baron Samedi
abands
Baron Samedi
13,933
1,157
1,437
2,215
9,590
5,042
513
3,000
6,252
49,725
403
L
Bellona
11,614
1,991
0
1,735
20,075
18,649
70
10,652
8,833
0
23,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,665
Gold Earned
34,144
155
Minions Killed
176
0
Camps Cleared
0
658,818
Distance Traveled
738,177
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,636
741
51
4
0
201,121
0
L
Danzaburou
9,871
759
81
6
0
216,279
0
W
Ne Zha
11,111
855
50
4
0
248,887
0
W
Cerberus
11,320
871
57
4
0
256,129
0
W
Baron Samedi
11,713
901
69
5
0
233,161
2
L
Bellona
9,158
704
23
2
0
241,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role