Player Matchup

Horus
Horus
DerElfLex
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 71L
1,462 Elo+
Solo
Artemis
Artemis
Elllka666
Artemis
Level 40
God Stats
5W - 4L
1,497 SR
Queue Stats
57W - 55L
1,522 Elo+
Party 2
Thoth
Thoth
Fiejo
Thoth
Level 43
God Stats
1W - 2L
1,536 SR
Queue Stats
57W - 55L
1,522 Elo+
Party 2
Charybdis
Charybdis
Nedruy
Charybdis
Level 43
God Stats
1W - 3L
1,195 SR
Queue Stats
56W - 72L
1,450 Elo+
Solo
Kuzenbo
Kuzenbo
Taiyoukai01
Kuzenbo
Level 25
God Stats
2W - 1L
1,677 SR
Queue Stats
96W - 140L
1,469 Elo+
Solo
Team Averages
Level 44
1,481 SR
1,485 Elo+

VS

Team Averages
Level 91
1,500 SR
1,503 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
AlexBvss
Achilles
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 46L
1,500 Elo+
Party 1
Thoth
Thoth
BakZaccIO
Thoth
Level 105
God Stats
4W - 0L
1,456 SR
Queue Stats
62W - 56L
1,513 Elo+
Party 1
Hades
Hades
FamZzBlood4901
Hades
Level 94
God Stats
7W - 3L
1,544 SR
Queue Stats
513W - 506L
1,527 Elo+
Solo
Bellona
Bellona
iPro Tyland
Bellona
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DerElfLex
Horus
14
2 / 7 / 7
8,846
804
4,917
18,645
19,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Artemis
Elllka666
Artemis
13
2 / 8 / 10
8,414
765
13,253
12,597
5,848
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Fiejo
Thoth
14
2 / 7 / 7
8,687
790
6,735
10,022
3,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Nedruy
Charybdis
17
6 / 7 / 4
10,756
978
14,866
13,288
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
Taiyoukai01
Kuzenbo
15
2 / 5 / 9
9,752
887
6,238
16,840
20,247
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
3 / 4 / 22
9,400
855
10,238
11,203
4,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
AlexBvss
Achilles
16
4 / 2 / 25
9,806
891
12,153
14,067
18,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Thoth
BakZaccIO
Thoth
16
7 / 1 / 19
10,042
913
14,487
6,864
2,624
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
9 / 4 / 18
10,140
922
14,323
12,793
12,465
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
iPro Tyland
Bellona
15
11 / 4 / 13
10,049
914
12,459
14,267
16,781
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
131
14
Kills
34
34
Deaths
15
37
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
4
22
3.5
W
Achilles
AlexBvss
Achilles
4
2
25
8.25
W
Thoth
BakZaccIO
Thoth
7
1
19
16.5
L
Horus
DerElfLex
Horus
2
7
7
0.79
L
Artemis
Elllka666
Artemis
2
8
10
0.88
W
9
4
18
4.5
L
Thoth
Fiejo
Thoth
2
7
7
0.79
L
Charybdis
Nedruy
Charybdis
6
7
4
1.14
L
Kuzenbo
Taiyoukai01
Kuzenbo
2
5
9
1.3
W
Bellona
iPro Tyland
Bellona
11
4
13
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,009
Damage
63,660
71,392
Taken
59,194
55,098
Mitigated
54,119
16,518
Healing
24,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,238
1,280
7,645
4,708
11,203
4,122
1,378
2,611
8,592
22,983
0
W
Achilles
AlexBvss
Achilles
12,153
1,970
481
2,328
14,067
18,127
1,224
3,057
11,010
3,058
17,730
W
Thoth
BakZaccIO
Thoth
14,487
618
477
1,528
6,864
2,624
3,286
1,632
5,232
27,373
0
L
Horus
DerElfLex
Horus
4,917
1,989
2,133
3,674
18,645
19,244
59
11,357
7,017
1,657
10,473
L
Artemis
Elllka666
Artemis
13,253
6,216
672
1,153
12,597
5,848
0
7,559
4,889
0
19,497
W
14,323
660
1,706
3,338
12,793
12,465
512
2,182
10,611
24,824
0
L
Thoth
Fiejo
Thoth
6,735
827
712
625
10,022
3,985
0
6,140
3,836
17,186
0
L
Charybdis
Nedruy
Charybdis
14,866
5,929
535
1,990
13,288
5,774
0
6,606
6,467
0
35,377
L
Kuzenbo
Taiyoukai01
Kuzenbo
6,238
1,326
2,294
2,730
16,840
20,247
240
9,685
6,812
11,691
887
W
Bellona
iPro Tyland
Bellona
12,459
3,787
568
1,401
14,267
16,781
825
3,673
10,594
0
20,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,455
Gold Earned
49,437
91
Minions Killed
113
0
Camps Cleared
0
921,654
Distance Traveled
994,344
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,400
855
21
2
0
194,466
0
W
Achilles
9,806
891
24
2
0
214,080
0
W
Thoth
10,042
913
25
2
0
208,153
0
L
Horus
8,846
804
9
1
0
175,507
0
L
Artemis
8,414
765
19
2
0
175,199
0
W
Hades
10,140
922
21
2
0
195,250
0
L
Thoth
8,687
790
19
2
0
190,883
0
L
Charybdis
10,756
978
39
4
0
178,144
0
L
Kuzenbo
9,752
887
5
0
0
201,921
0
W
Bellona
10,049
914
22
2
0
182,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role